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Old 29 March 2011, 15:36   #41
Gaula92
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I read the last commit has keyboard fixes for SDL. So..
How can I quit the emulator on Linux?? I've tried F11+Q, F12+Q, whatever+q...
What's the key combo to quit the emulation when it's running in fullscreen mode?

Thanks
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Old 29 March 2011, 17:16   #42
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Quote:
Originally Posted by GnoStiC View Post
several people offered to help with GUI coding before for QT, GTK, Cocoa but i never heard from them again
so i did what i could on my own in my very little spare time.
I'm like one of those people can explain why this is happening. Probably because the co-operation should be as current, ie should be a dialogue, the rules work together (this is the issue of comments to commit, and others).

I tried to branch from github repository, but was unable to maintain current after several massive changes in the base (it is impossible to take only part of a larger commit).

I am pleased to be working on the Qt part, but we need to develop common approaches.
As I understand it, you'll see that it is impossible to make a Qt GUI in one thread emulation (it was a major discrepancy in the previous step)?

No matter what I continue to gradually improve its implementation, if it's someone interested I can periodically upload the assembly, or give access to the repository.
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Old 29 March 2011, 23:46   #43
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I know there's a big debate around single vs multi threaded emulation, and given that PUAE wants to remain in sync with WinUAE, I can see PUAE being single threaded.

Have you looked at GnoStiC's Qt interface piece? It's a clone of the WinUAE dialogue, and there'd be real value in building the glue to link the stuff together...

Whatever, I'd be interested to see what you're up to! :smashin:
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Old 30 March 2011, 03:39   #44
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Whatever, I'd be interested to see what you're up to! :smashin:
In The Zone!

PS: sound is temporary cutoff
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Old 30 March 2011, 09:10   #45
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Thanks! Trying with a 500 minimal UAERC, when I insert a disk I get no booting...
Code:
cpu_type=68000
chipset=ecs
collision_level=playfields
chipmem_size=1
bogomem_size=0
fastmem_size=2
gfxcard_size=0
z3mem_size=0
kickstart_rom_file=/Users/Nick/Amiga/ROMS/Kick13.rom
sdl.use_gl=true
sdl.map_raw_keys=true
kbd_lang=us
show_leds=true
The app also does not respond to quit signals once I insert a disk...

But it's definitely interesting! Have you looked at the QT implementation that GnoStiC has worked on? It's in the Git repository...

Last edited by chiark; 30 March 2011 at 12:09.
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Old 30 March 2011, 11:49   #46
Vairn
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mine complains about a missing framework, phonon.framework.
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Old 30 March 2011, 14:13   #47
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Reloaded

Quote:
Originally Posted by chiark View Post
Thanks! Trying with a 500 minimal UAERC, when I insert a disk I get no booting...
Fixed
Quote:
Originally Posted by chiark View Post
The app also does not respond to quit signals once I insert a disk...
Fixed
Quote:
Originally Posted by chiark View Post
But it's definitely interesting! Have you looked at the QT implementation that GnoStiC has worked on? It's in the Git repository...
I have not looked in detail at the GnoStiC implementation. He was interested to start developing Qt frontend from scratch, I decided to wait until the enthusiasm dies down a bit ... Perhaps the time has come for cooperation?
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mine complains about a missing framework, phonon.framework.
Realy strange, you may see this framework in the bundle...
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Old 30 March 2011, 15:36   #48
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It seems obvious that you should work with GnoStiC on this. He's more interested in the core hacking, and you're able to do the GUI stuff... Mind you, we've been here before: for the moment GnoStiC has created a port of the WinUAE front end which I think you dislike as an approach... I personally like it, as it would mean we get a working UI quickly!

"Drop GnoStiC a mail", would be my advice!
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Old 30 March 2011, 18:13   #49
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I've tested Wicked_Digger's build!

Runs fine, but I get this window if I use Picasso96 (screenshot)

It seems, that JIT is working in Wicked_Digger's build, why not in chiark's??

Last edited by nexusle; 27 January 2013 at 20:09.
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Old 30 March 2011, 19:47   #50
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Quote:
Originally Posted by nexusle View Post
Runs fine, but I get this window if I use Picasso96 (screenshot)
In my version Picasso support only 32bit BGRA modes. This constraint gives a very large increase in productivity.
Quote:
Originally Posted by nexusle View Post
It seems, that JIT is working in Wicked_Digger's build, why not in chiark's??

Show me you test config pls.
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Old 30 March 2011, 20:27   #51
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Here is my config. Created with WinUAE and customized by hand:

Attachment 28247

Last edited by nexusle; 27 January 2013 at 20:09.
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Old 31 March 2011, 00:00   #52
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Quote:
Originally Posted by Wicked_Digger View Post
Realy strange, you may see this framework in the bundle...
Nope, the only framework it has is SDL.

I shall try it on my work Mac.
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Old 31 March 2011, 07:26   #53
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Nope, the only framework it has is SDL.

I shall try it on my work Mac.
Apparently we're talking about different things, my build does not use SDL (so there is no sound - Qt implementation is not ready yet).

Try to reload it from The Zone and run directly from dmg
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Old 31 March 2011, 09:23   #54
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Quote:
Originally Posted by nexusle View Post
It seems, that JIT is working in Wicked_Digger's build, why not in chiark's??
Raise a bug on Gnostic's git repository...
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Old 31 March 2011, 10:42   #55
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Originally Posted by chiark View Post
Raise a bug on Gnostic's git repository...
How do you distinguish JIT works or not?
In my build works brsocket network. Whether it works in your build? It is interesting to find out what is the difference, I almost did not make changes to the code of the emulator.
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Old 31 March 2011, 11:08   #56
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@ Wicked_Digger: redownloaded and it worked this time, no idea why last time was different.
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Old 31 March 2011, 15:18   #57
nexusle
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Quote:
Originally Posted by Wicked_Digger View Post
How do you distinguish JIT works or not?
It's easy:

If I turn "cachesize=xxxx" on, then your PUAE runs very fast (fast like E-UAE with JIT) . If I turn it off, it's the same slow like PUAE from chiark.
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Old 01 April 2011, 01:42   #58
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Doc Mindle, have you been able to get it to build yet? If not I will put a binary in the zone.
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Old 01 April 2011, 11:26   #59
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Hewitson, no. Last I came up with was the compiler quitting on me as seen on the last page
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Old 01 April 2011, 13:46   #60
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Quote:
Originally Posted by nexusle View Post
It's easy:

If I turn "cachesize=xxxx" on, then your PUAE runs very fast (fast like E-UAE with JIT) . If I turn it off, it's the same slow like PUAE from chiark.
And once more, with feeling:
Raise a bug on github, please!
https://github.com/GnoStiC/PUAE
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