02 March 2020, 22:57 | #41 |
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I think he did this test to see if it would work on ZDoom... ZDoom is the last version available for the classic Amiga Now where is @Novacoder to port this new GZDoom, maybe hard if it depends on GL hardware though..
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02 March 2020, 23:02 | #42 |
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I must admit that I don't usually "PC" game these days...
...but this looks pretty wicked / very slick indeed ArcturusDeluxe, so may need to give it a bash. Well done, and thanks for posting this news on EAB!!! Last edited by DamienD; 02 March 2020 at 23:32. Reason: Fixed spelling mistake... |
03 March 2020, 05:29 | #43 |
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Second level done !
Had to back-track to collect heath packs but that was cool #EDIT# Works on LZDoom v3.84 (32 & 64 bit) but starting graphics are a bit lower. LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features. Last edited by Nobby_UK; 03 March 2020 at 05:49. |
03 March 2020, 06:57 | #44 |
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Is it possible to make this run with a more pixelated resolution? Maybe something closer to the original resolution?
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03 March 2020, 08:27 | #45 |
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@ArcturusDeluxe
Man! That's a glorious remake, I'm so excited I can finally play this game in a proper resolution. I totally understand you wouldn't do a TKG remake since you didn't care much for the original, but in case you do a reimagined sequel, there are a couple of things from TKG which are actually cool to include. The priest-enemies and the laser bouncing gun with its upgrade to 3-way. Most enemies were well-designed tbh, but mainly those two things. And a crazy idea. Is there a way that Osiris project could be made compatible with vanilla doom engine? Then we could play it on a real amiga via Doom Attack |
03 March 2020, 09:42 | #46 |
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I wasn't expecting graphics like this
Last edited by AMIGASYSTEM; 08 March 2020 at 10:55. |
03 March 2020, 12:11 | #47 |
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03 March 2020, 13:07 | #48 |
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At best you can do a Doom total conversion WAD, but it'll still be Doom.
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03 March 2020, 14:36 | #49 |
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A total conversion would still be awesome to have playable on miggy. An amiga game, ported to pc, ported back to amiga via a ported pc engine.
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03 March 2020, 14:38 | #50 |
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Nice work here! It's certainly keeping me occupied a lot longer than the original version. Maybe it's worth revisiting.
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03 March 2020, 19:29 | #51 |
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I'm up to level 6 now. Wonderful job on this, it's great!
I think I've probably played more on this than I ever did on the Amiga version. Really good! |
03 March 2020, 20:33 | #52 |
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I loved QBreed (but it was never finished)and its fantastic to see AB3D @ Doom Engine.
Great Work. Last edited by Foxman; 03 March 2020 at 23:30. |
03 March 2020, 21:46 | #53 | |
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Quote:
Just downloaded those levels: http://aminet.net/package/game/data/Qbreed Stuck the maps in nQuake (ezquake-gl) and got killed on the 2nd level Never knew about them |
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03 March 2020, 23:53 | #54 | |
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Quote:
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04 March 2020, 19:51 | #55 |
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Done it ---
actually only 4 levels, so was surpized on 5th to see a Super Shot Gun + Blue Orb |
06 March 2020, 19:59 | #56 |
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This truly superb! I would have even loved to have watched a video on how you did all of this if there'd been one.
I'd love to be able to play it on my raspberry pi if that were possible but I'm actually currently struggling to get it to run on my old Intel i3 (M370) laptop as it seems to be lacking openGL drivers. Is there a way to launch the game with software rendering or is this openGL only? |
07 March 2020, 02:20 | #57 | |
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Quote:
Try LZDoom: https://zdoom.org/downloads "LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features. " |
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07 March 2020, 09:13 | #58 |
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Thanks very much, Nobby_UK. That has worked a treat and I think I actually prefer that rendering - I can almost convince myself it IS a super-enhanced version on a super-enhanced Amiga!
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07 March 2020, 09:21 | #59 |
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07 March 2020, 23:47 | #60 |
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I’ve just seen (and installed) LZDoom on my Retropie setup so hopefully I can get this working on there too!
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