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Old 29 September 2017, 20:54   #421
spudje
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The scanning is indeed really buggy. Honestly I don't really remember how I got it working. But as soon as it did, and most games were on the list I just edited the lists manually.
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Old 29 September 2017, 20:56   #422
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Hey spudje, you might be right, it has to be buggy.
Now I did one per one the lists, using the scanner, and by miracle, all seems to have worked!

Thanks for sharing your setup though, I wouldn't have figured anything out if I had not seen your setup first.

This is pretty slow on my machine, but it's more convenient than running Workbench!
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Old 29 September 2017, 21:04   #423
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You're welcome, good to see you're coming along. It indeed requires some figuring out. It's not the quickest. Especially the setup, that's why I did that in WinUAE. You've probably come across my workaround to get the CD32load slaves to run

Maybe Tiny Launcher is a bit quicker, but I haven't tried that one yet.

X-Bench development comes in waves Some updates in a short period of time, then a long time nothing
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Old 30 September 2017, 00:32   #424
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Well this version we have now is going to be a year old in December. Hopefully we get some more work in it soon.

Would be great for it to accept CD32Lod as an option too, many games run much better on it than on WHDLoad, especially because you can configure the CD32 pad to be fully used!

Anyway, I didn't really figure much out, I just tried like 5 times for it to work, and in the end, it did. As a suggestion to Jim Neray, you should look into why I need to re-install everything from scratch if I edit a config file by hand or if I erase one. That shouldn't happen.
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Old 12 October 2017, 11:07   #425
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Hello.

The project is still alive but as said by spudje the dev comes in waves. Since 2 years xbench is updated for xmas ... And so, ... sorry Apex but i think that the next update will be for xmas'17 ...

I'm definitively working on too many things at the same time.
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Old 12 October 2017, 17:27   #426
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Good to know you haven 't forgotten or abandoned X-Bench. I think there's a lot of potential here.

My main complaint, after I have managed to get everything working, is that it takes a long time to get from boot to game, on a CD32. Remember we have to reset after every game to load another game, so it really adds up. There's a lot of loading involved.
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Old 16 October 2017, 20:25   #427
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By the way, I keep getting crashes on X-Bench whenever I change the contents of any drive. Why?

Noticed some file called "p.???" appears in xbench's TEMP folder. "?" is an illegal filename character in AmigaDOS, could this be related to that? Can you explain why this file is being created and if necessary can you change the filename to something not using an illegal character?

If I erase this file, it keeps reappearing, and I have to copy the whole damn disk image back to the CF to restore to a previous point of operation. VERY annoying.
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Old 18 October 2017, 01:00   #428
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Goodnight everyone.
Could anyone upload a hdf.Sytem and Whdgames.hdf file with XBench 1.0x to be able to play with a virtual hd ps vita please? Thank you.
I leave a link.
[ Show youtube player ]
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Old 19 October 2017, 19:42   #429
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The p.??? file may not be named as it is. You're right. This file is created each time that xb start. It's a temp color palette file that is saving your wb palette to be sure to restore it as it was when leaving xb.

For french speakers, i've never noticed this here i think but the official (french) support thread of xb as moved here : https://www.amigafrance.com/forums/t...hone-officiel/

The official support for english speakers is still this one on eab.

I've a lot of work to do for a correct new release. I know that a lot of things are really really buggy.
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Old 19 October 2017, 21:32   #430
Akira
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So can you fix that? When that file shows up on the folder, I cannot recover XBench from crashing. I'm not 100% that is what it's causing it to crash, but 100% of the times when I find XBench crashes when trying to load and the only solution is to redo everything from scratch again, that file is present.

Also don't understand why changing the contents of one hard drive would make the software enter this crash-loop.

Anyway let me know if there's anything I can do to help you debug this. My games library is huge and redoing it every time XBench decides to kill itself is not fun.
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Old 27 October 2017, 02:43   #431
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hello friends.
How can I have X-bench in psvita.
I have the uae4all emulator on my psvita.
I do not have make hdf.system, whdgames.hdf ,, please
I do not know how to do it,,,help please.......

Last edited by lineacero; 27 October 2017 at 02:51.
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Old 23 November 2017, 19:04   #432
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X-Bench and ACA500+

What great products! Thanks for those that took the time to developed these and to the EAB for supporting the Amiga after all these years.

And, 'NEVER' to forget WHDLoad Dev team and assists! Thank you!

Last edited by Rylos; 23 November 2017 at 19:12.
 
Old 24 November 2017, 18:32   #433
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Will be hopefully a nice x-mas present the new release.
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Old 23 December 2017, 20:32   #434
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Nearly ready to take off ... =)

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Old 23 December 2017, 22:24   #435
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Nice!
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Old 24 December 2017, 16:32   #436
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X-bEnCh 1.1 XMas'17 Beta release is finally here !



There is a lot of new features but the main ones are :
- Faster in many points
- New Whdload/Exe Scan Engine
- More screenshots (112 new ones)
- Now Apollo/Vampire 68080 compatible


You can download it here : www.jimneray.com


Merry X-Mas to ya all


You can find the complete release text below :

X-bEnCh 1.1 (24/12/17)

This release include all the content of the internal releases 1.01 & 1.02.
Merry Xmas 2017 to ya all !

X-bEnCh.guide updated (not finished).

Xinstaller 1.4
-Version fix.
-Faster installation.
-Internal Releases now leaves if no key is found.

Xinit 4.0
-New autofix feature: If something goes wrong with a listing (for
example if a scan fail in the setup) now xbench will try to fix
the issue by itself. No more infinite guru loop and no more need
to reinstall xbench.
-Added a simple message to inform the user if an issue is detected.
-Temp files accelerateds.
-Code optimisation.
-Faster load.

Xmenu 3.6
-Vampire 68080 Accelerators fix (Was leaving on each first start).
-Text content updated and color changed to red.
-Code optimisation.

Xlaunch 4.4
-Code optimisation.
-Added 112 new games screenshots.
-Fixed the no screenshots for slaves with multiples icons.
-Bottom part refresh globaly optimised.
-AGA chipset accelerate a bit more the bottom part.
-Read the whdload tooltype files created when creating your list with
the setup instead of scanning them in real time. Really faster.
-Fixed a bug in the tooltypes usage.
-Small fix due to xblank evolve from 0.7 to 0.8.

Xblank 0.8
-No more display a buggy & useless black/blue box over your workbench
when you are launching a game.

Xcli 1.8
-Adding a simple "help" message when opening.

Xsetup 4.2
-Vampire 68080 Accelerators fix (Was freezing).
-Use less memory (about 70Kb).
-New scan engine called "Diesel Engine" in memory of Leon's (RIP 2017)
old nick name that was "Diesel": - Really faster.
- Display found games in real time.
- Abordable (Use "Esc" key to stop).
- Work with whdload and .exe
-Tooltypes check loop optimised (was checking each time if a tooltime
exist for a game even if it's already found).
-Added a Chip/Fast free display for debuging purpose.
-Fixed the percentage of completion of the Tooltypes check.
-Was ending to guru with a long path selected in launcher tab. Fixed.
-Launchers prefs was saved even if something was not correctly
setuped. (And so was crashing the launcher) - Fixed.
-Now scan the whdload tooltypes when creating listing.
-More accurate tooltypes detection. Now ALL the games that are working
under workbench should work with X-bEnCh. If not please report.
-Updated some texts in the launcher tab.
-Fixed the bad english translation for "entries" (was wrote entrys).
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Old 24 December 2017, 19:23   #437
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Thank you!
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Old 28 December 2017, 17:57   #438
Akira
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Thanks for this! Will try it on my CD32 as soon as possible
Was the ".???" bug fixed?
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Old 02 January 2018, 20:18   #439
JimNeray
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Hello Akira.

The ".???" files are always created. The bug was not here but the bug let you see this files (if all is going right this .??? files are deleted before you leave xbench).

The new scan engine included with this 1.1 release should have a great effect on your past issues. This release is faster but i'm allready working on more faster things for low setup as CD32.
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Old 02 January 2018, 22:23   #440
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Great tool, I'll install and test it sure.
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