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Old 19 September 2021, 14:46   #1141
utri007
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This thread is turning one of those "do not follow" threads.

Just STOP! This is about a Dread.
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Old 19 September 2021, 14:57   #1142
Lisko
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On my 1200 with blizzard 1230 mk.IV and fast ram the game is perfect buttery smooth, I didn't notice such issues
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Old 19 September 2021, 15:51   #1143
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Anyone here tried Dread tool and Doom Builder 2, and building it's own level?

I haven't had much time to play with it, but even simple stuff I tried (like just exporting 2 sectors as a level), simply refuse to work.
Maybe because I've changed palette to my own... not really sure.
--------------

I'd appreciate very much if someone smarter then me, that already figured out the moding tools. just create some short video tutorial (just 2 sectors, applying our own textures with our own palette), and post it online.
That would be a huge help to everyone like me, that is struggling.
(I've tried repeating KK steps from his first video... it's just don't work)
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Old 19 September 2021, 17:37   #1144
rothers
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I was going to wait for the floor heights, we all know what game we're going to try to clone, so we might as well share out the levels between us
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Old 19 September 2021, 21:00   #1145
rabidgerry
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Quote:
Originally Posted by d4rk3lf View Post
Anyone here tried Dread tool and Doom Builder 2, and building it's own level?
What is this you speak off? Supplementary software to the demo?

Quote:
Originally Posted by roondar View Post
I'm not so sure. To me, "it's hard to accept anything less" honestly sounds like expecting a bit much out of a free game.
No that's your interpretation and not at all what I was saying. I just meant a lot of Amigans are used to something like WHDload so it conditions you to be optimistic of a game working on your system that's all. I'd like to think my expectations as Michael was saying were not too high for at least the exit button to work. But it really isn't a big deal as I've been able to get the flavour of the demo and that is enough.
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Old 19 September 2021, 21:24   #1146
roondar
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Quote:
Originally Posted by rabidgerry View Post
No that's your interpretation and not at all what I was saying. I just meant a lot of Amigans are used to something like WHDload so it conditions you to be optimistic of a game working on your system that's all.
Right, that's exactly what I meant with "expecting a bit much"
But I do understand this is basically all just opinion and that yours just differs from mine.
Quote:
I'd like to think my expectations as Michael was saying were not too high for at least the exit button to work. But it really isn't a big deal as I've been able to get the flavour of the demo and that is enough.
That's not what the post I replied to said ("That standard being, major compatibility for like 99% games spreading over all the Amiga's." really does mean something different to me than "I'd like a working exit key" ), but fair enough.
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Old 19 September 2021, 23:19   #1147
Tsak
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Quote:
Originally Posted by rabidgerry View Post
What is this you speak off? Supplementary software to the demo?
It's the 'Mapmaking SDK' which was released recently, i.e. the tool and assets we've been using. With this and Doom Builder 2 you can make new levels (wads) for Dread
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Old 20 September 2021, 09:26   #1148
LaBodilsen
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Quote:
Originally Posted by d4rk3lf View Post
Anyone here tried Dread tool and Doom Builder 2, and building it's own level?
...
(I've tried repeating KK steps from his first video... it's just don't work)
I've tried it some, as you might have seen on discord. so feel free to ask any question on there. (Or here)

It should be as simple as setting up 2 sectors, and place player start. Then edit the config for DreadTool to new wad name, and it should load it.
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Old 20 September 2021, 23:54   #1149
Tsak
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Quote:
Originally Posted by d4rk3lf View Post
I'd appreciate very much if someone smarter then me, that already figured out the moding tools. just create some short video tutorial (just 2 sectors, applying our own textures with our own palette), and post it online.
That would be a huge help to everyone like me, that is struggling.
(I've tried repeating KK steps from his first video... it's just don't work)
Feel free to bring this to our Discord's Patreon section for some one on one direct help if you like
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Old 21 September 2021, 13:13   #1150
d4rk3lf
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Quote:
Originally Posted by Tsak View Post
Feel free to bring this to our Discord's Patreon section for some one on one direct help if you like
I am a patreon only because I wanna support project, and not expecting any special treatment, so I'll ask on main map making discord channel, that is open to everyone, so everyone that have similar problem like me, can see a solution.

I will try making simple level using the textures and palette you already did, and if it's working, then it's definitely something wrong with my palette and my textures.

@LaBodilsen
Cheers bro!
I think you should post a link here of great doom recreation map you started.
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Old 23 September 2021, 11:04   #1151
LaBodilsen
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@LaBodilsen
Cheers bro!
I think you should post a link here of great doom recreation map you started.
naah, that was just quick sunday afternoon job, to get more familiar with DoomBuilder. I might revisit it at some point in the future though.
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Old 28 September 2021, 17:17   #1152
d4rk3lf
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My first test on Dread SDK

[ Show youtube player ]
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Old 28 September 2021, 17:31   #1153
gimbal
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Awesome that there is a 3D mode much like the Build engine editor but better. I can remember back in the good 'ol days making Doom levels with only the 2D topdown view... brrr.
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Old 28 September 2021, 19:03   #1154
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This being released with an editor in 1993 would have sent the Amiga world and magazines in to some kind of insane frenzy. I can just picture the cover disks now...
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Old 29 September 2021, 11:37   #1155
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I really wonder what impact this release would have caused back then. To bad we wont know it, but it really shows what the Amiga is capable of if properly programmed.
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Old 29 September 2021, 12:05   #1156
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I wonder why Doom Builder, as opposed to Ultimate doom Builder, is used?
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Old 13 October 2021, 08:42   #1157
hammer
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Quote:
Originally Posted by trixster View Post
a 50mhz 030 is good for about 12fps when running demo3 timedemo (3863 realtics) in DoomAttack with two levels of green border (that's the same fps for cpu c2p or akiko c2p, which shows that akiko is beneficial for c2p for cpu speeds lower than 50mhz!).

This is faster than a 386 DX40, and about equivalent to a 486 SX25 with an ISA VGA card.
For DOS Doom on 386 DX33, a fast SVGA chipset like Tseng Labs ET4000AX ISA is recommended.

[ Show youtube player ]

Tseng Labs ET4000 has a $129 cost in 1993.
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Old 17 October 2021, 15:44   #1158
turrican3
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no news about the game ?
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Old 17 October 2021, 18:05   #1159
Tsak
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Loads of news here: https://discord.gg/zKCeXxC6nU

Here's a general synopsis for anyone sticking to EAB:

-KK's working on stairs and variable height, fixing loads of bugs, taking in community feedback and expanding the tool and options for mapmakers. A new video is planned to be released at some point, picking up from where we left it.

-I'm continuing expansion of the assets, latest mapmaking SDK has almost quadruple the amount of textures released with the first demo, plus a lot of new floor and ceiling colors and combinations.

-A lot of people from the community have started making new maps using the mapmaking SDK. Here's the latest release:
SDK download - http://devkk.net/files/dread/Dread-M...g-SDK-1926.zip
documentation wiki - http://devkk.net/wiki/index.php/Dreadtool

-A 'community map pack' will be released once we have enough maps ready. An official 'big demo' map is also planned to be released at some point from our part.
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Old 18 October 2021, 11:23   #1160
S0ulA55a551n
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Quote:
Originally Posted by hammer View Post
For DOS Doom on 386 DX33, a fast SVGA chipset like Tseng Labs ET4000AX ISA is recommended.

[ Show youtube player ]

Tseng Labs ET4000 has a $129 cost in 1993.
So about $237 if adjusted for todays prices
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