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Old 02 August 2021, 14:00   #21
S0ulA55a551n
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This , along with shionobi, are the games that always seems to be in every cafe and takeway when I was a kid,

Ohh the memories.

Good to see you are working on a port. After your previous work know it will be a bang on port.
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Old 02 August 2021, 19:21   #22
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Originally Posted by S0ulA55a551n View Post
This , along with shionobi, are the games that always seems to be in every cafe and takeway when I was a kid,

Ohh the memories.

Good to see you are working on a port. After your previous work know it will be a bang on port.
Wonderboy was also often not so far... and Super Sprint
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Old 03 August 2021, 00:24   #23
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(we should organize some barbeque soon )
-----------------------.
+1 again
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Old 03 August 2021, 08:26   #24
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Definitely looking forward to a Mcgeezer Kung Fu Master, many early to mid 80s arcade games never made the Amiga for some reason or another.

Had a bash at this on earok's scorpion to, wasn't quite as easy to make as I had anticipated but had level 1 scrolling and some blokes to kick. Doubt it would have ran on an a500 to
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Old 05 August 2021, 21:15   #25
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I've added my sprite engine into the game here, still very decent performance.

[ Show youtube player ]

btw. If you would like more granular updates then feel free to join my discord server... there's also some awesome people on there too.

https://discord.gg/xVDqWmPt7V

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Old 05 August 2021, 22:21   #26
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McGyzer: Legendary Port Warrior!
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Old 05 August 2021, 22:33   #27
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Thats looking excellent so far. Great work!
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Old 08 August 2021, 14:27   #28
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A bit more progress now...

[ Show youtube player ]
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Old 08 August 2021, 15:35   #29
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that was quick!
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Old 09 August 2021, 11:08   #30
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Got about as far on this on Saturday as I managed with Rygar, not very....
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Old 09 August 2021, 22:54   #31
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Elevator action next and that all my childhood local cafe memories covered : )
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Old 09 August 2021, 23:21   #32
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Gripper enemy just about fully implemented (apart from the Zombie bug I have in there somewhere...).

[ Show youtube player ]
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Old 10 August 2021, 00:55   #33
Coagulus
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Gripper enemy just about fully implemented (apart from the Zombie bug I have in there somewhere...).

[ Show youtube player ]
Looks awesome. I assume that zombie is the one the walked through the player and then just continues through memory showing less and less bitplanes as he goes round. . I'm sure you'll fix that fast. You've done everything else fast. Mind you takes me years to do things!
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Old 10 August 2021, 22:59   #34
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Some tidy ups tonight and added the music driver and Knifer sprite.

8 rather large sprites running in 5 bitplanes on an Amiga A500.

[ Show youtube player ]
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Old 11 August 2021, 07:47   #35
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Nice, mate!
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Old 11 August 2021, 16:13   #36
Bren McGuire
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ahh, your version does not have out of tune music, great! looking and sounding good.


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Some tidy ups tonight and added the music driver and Knifer sprite.

8 rather large sprites running in 5 bitplanes on an Amiga A500.

[ Show youtube player ]
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Old 11 August 2021, 17:27   #37
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ahh, your version does not have out of tune music, great! looking and sounding good.
i didn't realise there was an out of tune version???
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Old 11 August 2021, 22:19   #38
Bren McGuire
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not yours, this one http://eab.abime.net/showpost.php?p=...9&postcount=87

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i didn't realise there was an out of tune version???
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Old 11 August 2021, 22:51   #39
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Another quick update...

[ Show youtube player ]

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Old 12 August 2021, 11:41   #40
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So here's a little bit more information about the plans for Kung Fu Master, or I should say Kung Fu Remaster...

I'm working with TenShu again as I did on Santa Run and he knocked up these screen shots. Check out more of TenShu's art here: https://www.instagram.com/the_art_of_tenshu/

All of the sprite sheets and background tile sets are done, just the bosses remain to be completed.

The game will arrive here for stock OCS Amiga's early 2022.

Geezer
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