19 November 2018, 05:23 | #341 | |
2 contact me: email only!
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Quote:
[ Show youtube player ] |
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19 November 2018, 07:28 | #342 |
Retro Freak
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I am sure a simple change from if (RRscreenX < 30) scrollRight(); to if (RRscreenX < 100) scrollRight(); would fix that in a jiffy Also the C64 version of the game is pretty much the best of them all (including the arcade), very playable and fun to play
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19 November 2018, 10:16 | #343 | |||
Ex nihilo nihil
Join Date: Oct 2017
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Anyway not the topic here, let's close this RR parenthesis that I opened despite me and return to Starquake . |
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19 November 2018, 10:45 | #344 | |
son of 68k
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Location: Lyon / France
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Quote:
But one sure thing is that the process can not be automated. Porting a game involves scanning all code by hand, to find and alter whatever will not work directly on the target platform. |
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19 November 2018, 18:13 | #345 |
Puttymoon inhabitant
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19 November 2018, 18:22 | #346 |
Going nowhere
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19 November 2018, 18:30 | #347 |
Puttymoon inhabitant
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In this article they say David McLachlan was also a coder (for PC), so maybe he coded it even for Atari
https://archive.org/stream/thegamesm...e/n67/mode/2up But obviously the article is not precise, the screenshot is CGA, not ST, so not much trusty source. |
19 November 2018, 19:04 | #348 | |
Going nowhere
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19 November 2018, 20:21 | #349 |
Zone Friend
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@Galahad,
You were in touch with Paulie, does he knows? Did you asked Mark Jones? |
19 November 2018, 20:59 | #350 | |
HOL / AMR Team Member
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Location: Australia
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Quote:
Is there anyone you can ask about the extent of Dave Collins' involvement with the Starquake conversions? Last edited by DrBong; 19 November 2018 at 21:11. |
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19 November 2018, 21:05 | #351 | |
Going nowhere
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19 November 2018, 21:52 | #352 |
HOL / AMR Team Member
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@Phill
Fair enough - keep us posted. Nick Jones might be another contender worth looking into. His early games from 1986-88 for Bubble Bus were mostly on the Amstrad, and he worked with Steve Crow on Earthworm Jim at Shiny Entertainment in the U.S. after Bubble Bus was wound up. |
19 November 2018, 22:13 | #353 |
Zone Friend
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Thanks for this cool project. Not a fan of Starquake (yet) but it's great to see the involvement of so many people in this and get some background information on it!!
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19 November 2018, 22:18 | #354 |
Puttymoon inhabitant
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@Galahad Are you going to fix the cheat for v1.2?
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19 November 2018, 22:19 | #355 |
Going nowhere
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19 November 2018, 22:28 | #356 |
Puttymoon inhabitant
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I mean not necessary it there will be one in WHDLoad.
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20 November 2018, 08:20 | #357 |
Registered Whdload user
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Great conversion Awesome project all the way. Galahad, you're a wizard But you already knew that I had one hiccup, though:
1/5 times of the times I tested (2nd time), the game hung right before the eab screen. Floppy disk drive light stayed on and screen went black. No guru or something like that. On next boot, it again worked ok. haven't noticed problems with some other floppies, e.g. Lotus 2 and Turrican 2. Performance of Starquake is very smooth, but I suppose it is as expected with this hw. A600 1.1 recapped by Amigakit Ray Carlsen psu Furia 33Mhz and SD card (no stability issues) 2MB chip 9,5MB fast New floppy drive Starquake 1.1 written with ADfer to a fresh floppy. This is not a complaint, just a report if it indicates something. Last edited by emuola; 20 November 2018 at 08:38. |
20 November 2018, 18:19 | #358 |
Zone Friend
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@Galahad: Impressed by your work, you have too much sparetime? Would be interesting to hear some kind of behind-the-scenes stuff with these conversions..?
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20 November 2018, 19:19 | #359 |
Going nowhere
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This thread has now run its course and you are invited to go here:http://eab.abime.net/showthread.php?...12#post1286212
For all things support and release for future iterations of Starquake. |
20 November 2018, 19:53 | #360 |
Banned
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So you want this thread closed Sir Galahad?
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