English Amiga Board


Go Back   English Amiga Board > Other Projects > project.WHDLoad

 
 
Thread Tools
Old 16 April 2018, 19:00   #41
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by viddi View Post
Brilliant.

I have an original copy of Strider. But all I can do is trying to make an ADF or DMS archive...
Strider is MFM as far as I recall.
Galahad/FLT is offline  
Old 16 April 2018, 19:03   #42
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by ross View Post
Hi Denis, there's an easy solution to manage/modify/save this image format on Amiga or PC?

[file 00000085 seems a PC1 file but an error in open is signaled.., i've to check from original floppy image]
I have written a PC1 to IFF converter if thats any help.
Galahad/FLT is offline  
Old 16 April 2018, 19:34   #43
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by Galahad/FLT View Post
I have written a PC1 to IFF converter if thats any help.
There's no need in fact, they have buried the files as it is directly in the MFM encoding.

More straight port, you can't beat that lol !
dlfrsilver is offline  
Old 16 April 2018, 20:12   #44
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by dlfrsilver View Post
I have renamed by comparing the ST file names the unnamed Amiga files :
So the ST files and Amiga files are *exactly* the same?
How ST manage the unaligned sprite? Or suffer also garbage on screen like the Amiga version?

Quote:
Originally Posted by Galahad/FLT View Post
Strider is MFM as far as I recall.
Yes MFM, but is really simple to extract the hidden files (loader at $988);
the VT DOS/0 cracked version contain files named like 000000xx, where xx is the indexer used in original loader.

Quote:
Originally Posted by Galahad/FLT View Post
I have written a PC1 to IFF converter if thats any help.
Do you have also IFF->PC1 converter?
My goal is a full PC1->editor->PC1 just to be fast but even a double conversion is acceptable

grafx2 works as expected but with a problem: repacked file are ~2K bigger so there is some floppy space concern..
I have not checked if he messes up with the bitplanes.
Maybe I'll rewrite a Packbit for the body part of Degas format. or make my format.
ross is offline  
Old 16 April 2018, 22:31   #45
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by ross View Post
So the ST files and Amiga files are *exactly* the same?
How ST manage the unaligned sprite? Or suffer also garbage on screen like the Amiga version?
=> they are yes, exactly the same.

i don't know for the unaligned sprites. to be honest i have not seen the strider sprite bug.

What do you need ? PC1 files, CHR files or PRG.BIN ?
dlfrsilver is offline  
Old 16 April 2018, 23:06   #46
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
If files i've are not damaged i'm fine. I've attached a txt with their md5 checksums.
But if you can upload all yours ST ones to the Zone!, I can double check them
Thanks.
Attached Files
File Type: txt strider.md5.txt (1.3 KB, 113 views)
ross is offline  
Old 16 April 2018, 23:24   #47
Codetapper
2 contact me: email only!
 
Codetapper's Avatar
 
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,182
Floppy disk

Quote:
Originally Posted by ross View Post
Yes, can be made

No, WHDLoad for cracked copy is not accepted (there can be some exception due to lack of working original but this is not the case).

Well, like usual I do not have much free time (and the weekend has flown) but I see what I can do
I usually try and support a cleanly cracked game if there is one, but in Strider's case the versions out were probably all so butchered I didn't bother. Many of my installs support the Quartex cracked versions as Robin cracked them cleanly so the disk images often match what you'd rip from the WHDLoad one.

I am happy to add your fixes into the WHDLoad version and/or send you the source if you need it.
Codetapper is offline  
Old 16 April 2018, 23:33   #48
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by Codetapper View Post
I usually try and support a cleanly cracked game if there is one, [...] I am happy to add your fixes into the WHDLoad version and/or send you the source if you need it.
Excellent news
malko is offline  
Old 17 April 2018, 02:58   #49
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,687
Quote:
Originally Posted by ross View Post
I'm using the internal sprites renderer to find the garbage.

Notice this frame
So it's not only some black pixels in slope positions..
I remember seeing this before. I wasn't sure if it was the first game or the sequel.
demoniac is offline  
Old 17 April 2018, 12:09   #50
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by Codetapper View Post
I am happy to add your fixes into the WHDLoad version and/or send you the source if you need it.


Quote:
Originally Posted by demoniac View Post
I remember seeing this before. I wasn't sure if it was the first game or the sequel.
Sure first game
ross is offline  
Old 17 April 2018, 18:24   #51
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Interesting.
I took some time to extract the files from the original disk (I did not totally believe in this cracked version, that's why I asked Denis for a double check).

And there is some difference:
- files 4b, 36, 64, 72, 85 have few different bytes;
- file a1 is really file 97 (and on this I would have bet since the game does not use 81 tracks);
- 9e is really file 94 (another easy bet because cylinder 79 is the "protection", a simple low/upper tracks unbalanced written bitcells speed check).

So cracked files 94 and 99, the Degas 32066 bytes PI1 files with zero-forced header color data, are not used (anyway they contain garbage).
Where did those files come from? A different version of the original disk? A prerelease? An error in data extraction?

Attached md5 from original files.

[EDIT:]
Buried somewhere there are also original Amiga files names,
in sector position order, so is simple to reassociate.
Code:
bstrider.prg
graphics/amsht1b.pc1
graphics/amsht2b.pc1
graphics/amsht3b.pc1
graphics/border.pc1
graphics/amsht6b.pc1
graphics/amdsht1a.pc1
graphics/chr1.cr
graphics/map1.chr
graphics/level1.tab
graphics/dsheet2a.pc1
graphics/chr2.cr
graphics/map2.chr
graphics/level2.tab
graphics/dsheet3a.pc1
graphics/chr3.cr
graphics/map3.chr
graphics/level3.tab
graphics/dsheet4a.pc1
graphics/chr4.cr
graphics/map4.chr
graphics/level4.tab
graphics/dsheet5a.pc1
graphics/chr5.cr
graphics/map5.chr
graphics/level5.tab
graphics/title.pc1
graphics/panel.dta
Attached Files
File Type: txt strider.original.md5.txt (1.2 KB, 117 views)

Last edited by ross; 17 April 2018 at 22:43.
ross is offline  
Old 18 April 2018, 00:27   #52
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Oh perfect ! So this fucking game has real files !
dlfrsilver is offline  
Old 18 April 2018, 00:28   #53
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by ross View Post
Interesting.
I took some time to extract the files from the original disk (I did not totally believe in this cracked version, that's why I asked Denis for a double check).

And there is some difference:
- files 4b, 36, 64, 72, 85 have few different bytes;
- file a1 is really file 97 (and on this I would have bet since the game does not use 81 tracks);
- 9e is really file 94 (another easy bet because cylinder 79 is the "protection", a simple low/upper tracks unbalanced written bitcells speed check).

So cracked files 94 and 99, the Degas 32066 bytes PI1 files with zero-forced header color data, are not used (anyway they contain garbage).
Where did those files come from? A different version of the original disk? A prerelease? An error in data extraction?

Attached md5 from original files.

[EDIT:]
Buried somewhere there are also original Amiga files names,
in sector position order, so is simple to reassociate.
Code:
bstrider.prg
graphics/amsht1b.pc1
graphics/amsht2b.pc1
graphics/amsht3b.pc1
graphics/border.pc1
graphics/amsht6b.pc1
graphics/amdsht1a.pc1
graphics/chr1.cr
graphics/map1.chr
graphics/level1.tab
graphics/dsheet2a.pc1
graphics/chr2.cr
graphics/map2.chr
graphics/level2.tab
graphics/dsheet3a.pc1
graphics/chr3.cr
graphics/map3.chr
graphics/level3.tab
graphics/dsheet4a.pc1
graphics/chr4.cr
graphics/map4.chr
graphics/level4.tab
graphics/dsheet5a.pc1
graphics/chr5.cr
graphics/map5.chr
graphics/level5.tab
graphics/title.pc1
graphics/panel.dta
File 94 and 99 are unused files with header shopped off.
dlfrsilver is offline  
Old 18 April 2018, 07:45   #54
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by dlfrsilver View Post
Oh perfect ! So this fucking game has real files !
Upped to the Zone!
Just for historical value or to aid fix some slaughtered tosec versions.
ross is offline  
Old 18 April 2018, 08:12   #55
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by ross View Post
Upped to the Zone!
Just for historical value or to aid fix some slaughtered tosec versions.
I have already all the buggy ADF version fixed, because i found the faulty file.

It's file 3A
dlfrsilver is offline  
Old 19 April 2018, 21:33   #56
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Ok, I took a decision on it.

Because:
- all "files" versions are based on Vision Factory crack that surely is from a pre-release or a leak (code/structure/raw data are somewhere different from retail),
- Quartex crack have some timing problem,
- Flashtro crack is a bit bugged and visually glitching,
I'll do my (little)enhanced cracked/trained ADF (and a successive WHDLoad version).

In the meantime i've fully patched sprites errors (a pain..).
I've even partially redraw a frame by hand, there was no alternative.

I hope this also does not pile up with other unfinished stuff
ross is offline  
Old 19 April 2018, 21:43   #57
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by ross View Post
Ok, I took a decision on it.

Because:
- all "files" versions are based on Vision Factory crack that surely is from a pre-release or a leak (code/structure/raw data are somewhere different from retail),
- Quartex crack have some timing problem,
- Flashtro crack is a bit bugged and visually glitching,
I'll do my (little)enhanced cracked/trained ADF (and a successive WHDLoad version).

In the meantime i've fully patched sprites errors (a pain..).
I've even partially redraw a frame by hand, there was no alternative.

I hope this also does not pile up with other unfinished stuff
Might I suggest that if you're going to do that, do Strider 2 at the same time and stick them on the same disk?

Both compress to fuck all.
Galahad/FLT is offline  
Old 19 April 2018, 21:47   #58
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by Galahad/FLT View Post
Might I suggest that if you're going to do that, do Strider 2 at the same time and stick them on the same disk?
Nooooooooo, IMHO multiple games on disk suck
DamienD is offline  
Old 19 April 2018, 21:55   #59
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Well, first I finish the single version then we'll see
ross is offline  
Old 19 April 2018, 22:45   #60
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Did like the arcade version but not so much the Amiga one...
However a game having the "ross touch" is worth a rethink.
Quote:
Originally Posted by ross View Post
Ok, I took a decision on it. [...]
I'll do my (little)enhanced cracked/trained ADF (and a successive WHDLoad version).
In the meantime i've fully patched sprites errors (a pain..).
I've even partially redraw a frame by hand, there was no alternative. [...]
ross, I am admire you
(hope it has the same meaning in English as in French )
malko is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Strider II credits dlfrsilver HOL suggestions and feedback 20 07 August 2015 23:27
Strider Muzkat support.Games 8 07 August 2015 23:27
Strider -> Zelnik Party in DK Autopsy/Hoodlum Amiga scene 6 07 November 2013 15:29
Strider DamienD support.Games 3 22 August 2005 18:45

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:28.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.15324 seconds with 16 queries