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#141 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 867
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Yesterday night I played a whole Easy Championship with "in game music" enabled and I didn't have any issues. I didn't find the music very catchy, though... I mean, it is nice but, except for one or maybe two tracks, in my opinion it doesn't suit the game very well.
Overall a great job, I look forward to play Medium and Hard Championship as soon as I have some spare time. |
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#142 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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The tunes take some time to get used to, I must admit but they're good. They'll grow on you or ... just put the engine noise instead
![]() New release in a few. Just adjusting some stuff like water patterns and pink car color. Also working on a non whdload version. |
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#143 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Quote:
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#144 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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small update 0.82 in the zone. Static screens look better (truecolor palette used), changed some colors in cars & water.
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#145 |
Registered User
Join Date: Feb 2018
Location: Northumberland, UK
Posts: 272
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Quick question, which has always bugged me: when the race starts and the horns sounds 3 blasts, why is the third one an explosion sound effect, rather than what you would expect such as a higher note of the original blast?
Could be a car backfiring I guess? ![]() |
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#146 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 867
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@jotd
Thanks for the update! I'll try it as soon as possible! @saimon69 I understand that and you certainly did a great job, mate, but I didn't find them "engaging enough" for such a game. That's just my opinion, obviously, and as jotd said I can play without music or I will get used to them eventually but, maybe, it would have been better if the tunes could have been played "a bit faster". I am not a musician and I know very little about music but what I'm trying to say is that if it would be possible to increase at least the rhythm some way I think they should fit the game better. As an example, consider the original soundtrack, when a race finishes and you enter the shop the music is very captivating and gives you the adrenaline for the next race. ![]() |
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#147 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Well, it was for an idea that was trying to pitch with no success to use fedepede04 revamped outrun engine to make a game on this style... (with more variations and an option for an happy ending of course)
[ Show youtube player ] |
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#148 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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Quote:
Yes, that's something I also always wondered, then forgot ![]() |
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#149 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,813
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Some v0.82 gameplay
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#150 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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thanks for the video! have you noticed that the Supercars II title is now true color with a gradient? that's subtle but quite a lot of work.
Now images can use real AGA palette (but 256 colors max, of course) allowing gradients if not a lot of other colors in the image. |
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#151 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,813
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Not really, I was getting into the game as quick as possible and giving it a spin.
Can you show both title screens in comparison? |
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#152 |
Registered User
Join Date: Mar 2003
Location: UK
Age: 51
Posts: 214
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Thank for doing this jotd.
![]() I haven't checked it out yet so no idea what the new music tracks are like. Maybe would have been cool if used tracks from the lotus games. ![]() |
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#153 | |
CaptainM68K-SPS France
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#154 |
Targ Explorer
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Superb! Tested on my A1200 with Blizzard1239 mkIV.
Plays great, no crashes. Text on the questions cutscenes flickers and hard to see which option is selected. Anyone else notice the race position in game sometimes did not match the post race table. Was certain I finished second in last easy race, only to be placed last?? Great work thanks!! Last edited by DDNI; 16 June 2021 at 15:27. |
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#155 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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Quote:
done that in my SC3 remake. Actually good idea got to check the number of tracks used by the in-game tracks of Lotus 3. Using a module that uses 4 channels would sound weird because of sound effects interrupting all the time, but that could work. You can test yourself by replacing the files "file00...file05" by other modules, as long as filesize doesn't exceed the biggest module of the list. |
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#156 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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Quote:
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#157 | |
Targ Explorer
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Quote:
I was second, can't recall if I blew up. Is finishing last if you blow up at race end a game feature? |
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#158 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,813
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#159 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Will need some work , lotus tracks are 4 channel though
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#160 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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even the in-game lotus 3 tracks?
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Supercars 2 | Magix | Games images which need to be WHDified | 25 | 30 August 2005 13:34 |
Supercars I and II Controls ? | Death | support.Games | 3 | 11 May 2004 04:49 |
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