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Old 02 June 2024, 15:52   #1
Toni Wilen
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WinUAE 5.3.0

WinUAE 5.3.0 (01.06.2024) released. https://www.winuae.net/

--

New emulated RTG boards

CyberVision/BlizzardVision PPC. 2D only, 3D is not implemented. (Permedia 2)
GVP EGS 110/24. (INMOS G364)
Graffity. (Cirrus Logic CL-GD5428)
Merlin, includes support for configurable serial number used by ProBench (Tseng ET4000W32)
oMniBus (Tseng ET4000AX or ET4000W32)
Rainbow III (INMOS G360)
Visiona (INMOS G300)
All “classic” 1990s RTG boards are now emulated.

New features/updates

Prometheus FireStorm PCI bridge emulation
Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E to work without need to unfocus the window.
Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.
Added “Always on (Fixed only)” sound filter option. This enables A500 fixed filter but never enables “led filter”. (A1200 does not have fixed filter, only “led” filter)
Replaced old Windows 2000 compatible Windows clipboard handling with newer, simpler and more reliable method introduced in Vista.
Allow also 68020+ CPUs to fetch instruction words from custom chipset space. Only if more compatible is set. If some program really wants to do something weird like execute code located in AGA palette registers ?
Lightpen/gun cursor in any edge of screen: lightpen/gun not pointing at the screen = position can’t be read by the program.
Statefile shortcut keys now select current config file name as a base statefile name (for example, if “test1.uae” config file is loaded, SHIFT+END+0 will save statefile as “test1.uss”. Quickstart mode config still uses original default “default.uss”)
Both “SaveImage” (automatically created ext adf when write-enabling non-writable image like ipf) file extension variants are now detected automatically when checking if file exists. Paths panel SaveImage mode option now only affects generated file name when new saveimage is created.
Added LDP-1450 laserdisc player OSD font emulation. Fixes laserdisc arcade game Platoon (Nova) previously missing “YOU’RE HIT!!” messages. (All OSD graphics are generated by Amiga except this message!)

Bug fixes

Fixed XT based Bridgeboards non-working floppy drive emulation, broke during 5.1 DraCo updates (wrong density detection)
Serial port data receive was unreliable. Loopback serial port mode didn’t work in fast CPU modes.
CD32 FMV video image size and positioning was weird in most scaled modes.
Exclusive fullscreen and RTG resolution switch (RTG resolution switch to another RTG resolution without switch to native mode and back) didn’t change fullscreen resolution.
Some ECS programmed modes (for example SuperPlus) had first visible line blanked.
Fixed corruption in some “weird” programmed modes, introduced in 5.0 betas.
Some hardware emulated RTG boards had flickering colors during horizontal panning (>8 bit modes only)
Fixed ECS Denise superhires mode hires sprite pointer strange odd/even horizontal movement.
Fixed pre-KS 1.2 HDF/directory filesystem boot. Broke long time ago.
Multi-monitor active state was not fully reset when system was hard reset. (Multimonitor window was open -> hard reset -> window didn’t open anymore again)
If x86 bridgeboard SVGA and also other hardware emulated RTG board was active and END+F9 was used to switch monitors: both monitors’ output was drawn in same window, causing corrupted graphics and possibly also crash if monitor sizes were too different.
It was not possible to write and read ECS/AGA genlock transparency bit in color registers. Was broken long time ago.
Delay ALG LDP seek complete status reply slightly. Fixes laserdisc arcade game Platoon (Nova) few second hangs.
Los Justicieros (Zorton Brothers) laserdisc arcade game left holster hooked up correctly. (Was stuck active previously)

[Please don't post bug reports in this thread.]

When 5.2.0 was released, I wrote in release news post that next version's update plan was custom chipset rewrite. It was delayed because I had not good enough ideas how to do that but I think I now have good enough solution ready.. Current code is too messy and can't handle all kind of really weird things that no one really has done until recently and was originally written when no one knew how Agnus and others really work internally which meant more and more hacks.
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Old 03 June 2024, 20:31   #2
sink
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thank you!!
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Old 03 June 2024, 20:46   #3
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Great work as always Toni!

"Current code is too messy and can't handle all kind of really weird things that no one really has done until recently[...]" Who would possibly do such horrible things? Hope it's not the usual suspect
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Old 03 June 2024, 21:31   #4
Seiya
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Thank you Toni
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Old 03 June 2024, 21:41   #5
ross
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Quote:
Originally Posted by paraj View Post
Who would possibly do such horrible things?
I don't understand why you're looking at me


Thanks Toni for the new release!
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Old 03 June 2024, 23:34   #6
eXeler0
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Wow that’s a nice feature list. Many thanx for yet another update
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Old 03 June 2024, 23:35   #7
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Fantastic work as always
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Old 03 June 2024, 23:42   #8
Avanze
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Awesome release as always. Thank you, Toni.
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Old 04 June 2024, 00:33   #9
alexh
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Thanks for the update. Looks like a huge amount of work in the background.
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Old 04 June 2024, 04:14   #10
zenox98
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Nice.
Thanks, Toni.
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Old 04 June 2024, 05:22   #11
TCD
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Thank you for the new release, Toni
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Old 04 June 2024, 08:32   #12
Rock'n Roll
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Code:
>W 5300 'Thanks' ' ' 'For ' 'ALL' "   " 'your' " hard" " WORK!"
Wrote 'T' (54, 84) at 00005300.B
Wrote 'h' (68, 104) at 00005301.B
...
>m 5300 2
00005300 5468 616E 6B73 2046 6F72 2041 4C4C 2020  Thanks For ALL
00005310 2079 6F75 7220 6861 7264 2057 4F52 4B21   your hard WORK!
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Old 04 June 2024, 08:45   #13
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Thank you Toni !!!!
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Old 04 June 2024, 09:49   #14
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Great work! Thanks again.
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Old 04 June 2024, 10:42   #15
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Unstoppable ! Thank you Toni.
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Old 04 June 2024, 11:15   #16
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Thanks! Awesome work
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Old 04 June 2024, 14:51   #17
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Thanks again !
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Old 04 June 2024, 15:42   #18
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Thank you for your dedication Toni.
It's always appreciated.
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Old 04 June 2024, 17:54   #19
btp
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Huge thanks for another feature-packed version!
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Old 04 June 2024, 20:56   #20
Toni Wilen
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Quote:
Originally Posted by paraj View Post
"Current code is too messy and can't handle all kind of really weird things that no one really has done until recently[...]" Who would possibly do such horrible things? Hope it's not the usual suspect
It probably is the usual suspect.

Seriously, adding hacks was "optimal" because all the needed internal chipset information was not fully understood until recently. "Ross tests" revealed interesting details that are obvious only after noticing odd behavior that originally makes no sense whatsoever. (Something that should be impossible is actually possible...)

Rewriting emulation too early would only mean new rewrite soon again. It seems now is the correct time
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