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Old 01 April 2021, 15:13   #1
emuola
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Games supporting MT-32: do they also use standard audio simultaneously?

Planning to try out the MT-32 with KQ5 and other whdload games supporting MT-32. Do I need to "mix down" both MT-32 and the standard audio, or is the it only MT-32 that will then handle FX also?

Any clues?
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Old 01 April 2021, 15:58   #2
jotd
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MT32 also issues sfx for all games I've seen. I can't tell because I'm using winuae, but the sounds are clearly high-definition and different from the standard ones.

Just try a game with and without MT32 and compare sfx you'll see

Last edited by jotd; 01 April 2021 at 21:28.
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Old 01 April 2021, 18:34   #3
emuola
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Quote:
Originally Posted by jotd View Post
MT32 also issues sfx for all games I've seen. I can't tell because I'm using winuae, but the sounds are clearly high-dev and different from the standard ones.

Just try a game with and without MT32 and compare sfx you'll see
Ok, will do Thanks jotd for a fast reply
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Old 02 April 2021, 06:09   #4
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I have a hardware MT32 hooked up to a PC computer running Windows and in my experience not all sounds are emulated. I use a mixer to combine the channels. It works really well FWIW Let me know if you'd like a recommendation for a decent mixer.
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Old 02 April 2021, 23:03   #5
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For the record, the mixer I use is this: https://www.amazon.com/Maker-Hart-LO...77247551&psc=1

It works perfectly. I highly recommend it.
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Old 03 April 2021, 12:15   #6
jotd
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nothing prevents from playing MT32 and native sounds at the same time. It's just that I don't think that Sierra games do that. And since they're about the only ones supporting MT32 ...
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Old 04 April 2021, 03:25   #7
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Quote:
Originally Posted by jotd View Post
nothing prevents from playing MT32 and native sounds at the same time. It's just that I don't think that Sierra games do that. And since they're about the only ones supporting MT32 ...
Yes that's true of the 'classic' games but lots of the newer ports support native MIDI output through CAMD including Ultima 7 and Dune 2 and just about any point and click adventure worth playing thanks to ScummVM AGA.

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Old 04 April 2021, 13:48   #8
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Quote:
Originally Posted by cloverskull View Post
For the record, the mixer I use is this: https://www.amazon.com/Maker-Hart-LO...77247551&psc=1

It works perfectly. I highly recommend it.
Thanks, I'll have to find something similar indeed

Quote:
Originally Posted by jotd View Post
nothing prevents from playing MT32 and native sounds at the same time. It's just that I don't think that Sierra games do that. And since they're about the only ones supporting MT32 ...
Quote:
Originally Posted by NovaCoder View Post
Yes that's true of the 'classic' games but lots of the newer ports support native MIDI output through CAMD including Ultima 7 and Dune 2 and just about any point and click adventure worth playing thanks to ScummVM AGA.

Ok, unfortunately I only have an A600, so no AGA here. I'm, kinda s stranger to the ScummVM, we'll have to familiarize myself with that also.
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