11 May 2022, 09:56 | #121 | |
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Quote:
Did you boot without startup-sequence? |
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11 May 2022, 10:01 | #122 |
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11 May 2022, 12:43 | #123 |
Puttymoon inhabitant
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11 May 2022, 12:55 | #124 |
Retro Freak
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It used to say standard A1200 14Mhz But yea, a great game, a bit on the hard side and for some reason on all levels you spend 95% time on the lower part of the screen and feel like you are playing a bit curved trailblazer. On the Yoomp! ECS they force you to go around the tunnel more
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11 May 2022, 14:58 | #125 |
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Looks like it doesn't like my 060/50 with 3.2. I tried booting without a startup sequence and managed to get as far as a Loading... screen that initially animated then disappeared. The entire machine locked up needing a hard reboot. No drive click, no caps lock light, nothing.
Tried disabling caches and it locked up at the loading screen. Any thoughts on what to try next? Update: It actually does work with caches enabled - it just has black and static screens in odd places for a while. Fine for a demo though. Update 2: Nope, I stand corrected. It starts loading the game then dies. My guess is something doesn't like the Cyberstorm Mk2? Last edited by stevelord; 11 May 2022 at 15:06. |
11 May 2022, 16:53 | #126 | |
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Quote:
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13 May 2022, 11:20 | #127 |
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I tried running game from the CLI (booted with no startup-sequence) but to no avail. I get the bit of intro text in the terminal but then I'm right back to the command line without any sort of error message.
Maybe it does not like my Blizzard 1230 Last edited by Seboss; 16 May 2022 at 12:07. |
13 May 2022, 11:55 | #128 |
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Strange !
I tested the demo on my A1200 Blizzard IV@50Mhz and OS 3.2.1 A1200 PPC/060 OS 3.9 WinUAE |
15 May 2022, 19:32 | #129 |
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I get exactly this on a CD32 + TF330, 030@50, 64MB, booting without startup-sequence.
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16 May 2022, 11:20 | #130 |
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Guys, give me an hand to understand every detail of the game - Orange tiles and arrowup tiles are ok, I know what they do - The grey tiles with a little black square... if we jump on that tile, we die, right? - The grey tiles with 2 white squares, one bigger and one smaller, they flash the screen and give you points, right? - For other normal tiles, with no image or indicator, we can jump on them with no problem, no negative things, right? - What change from easy to medium and to hard difficulty? I didn't note differents, apart points you gain Last edited by Girolamo85; 16 May 2022 at 11:40. |
16 May 2022, 14:42 | #131 |
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You have 3 jumps to start with. If you press the action button you will jump over 1 tile. The tiles with arrow will automatic give you a jump over 1 tile.
The difficulty is only regarding how many life you start with it seams. In the demo version it is not activated I think. When the final version come out there will for sure be more tiles with different behavior and I'm sure there will be a manual. |
16 May 2022, 16:11 | #132 | |
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Quote:
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17 May 2022, 19:11 | #133 |
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User BULI from ppa.pl prepared the script that reboots the system and executes the game from RAD.
The updated version is available on the website. www.amigajump.com |
18 May 2022, 00:56 | #134 |
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18 May 2022, 09:48 | #135 |
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18 May 2022, 16:12 | #136 |
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Working fine here using reboot loader on a fairly beefed up A1200 (TF1260 + Mediator etc) with AmigaOS 3.2.1
[ going forward I'm still going to be starting it manually without startup-sequence as need to activate the mixer to allow native sound to pass through my soundcard ] |
23 May 2022, 09:29 | #137 |
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Is there anyone who launched the game on the Vampire?
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23 May 2022, 11:56 | #138 |
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Yes, on V4 it doesn't start, it's how the executable ignore the 080 cpu.
On V2 I know the game has problems too. |
01 December 2022, 23:10 | #139 |
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is there any news about the release date of the final version?
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01 December 2022, 23:47 | #140 |
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