24 August 2020, 23:26 | #561 | |
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Seems that only the final Pink's version raised this issue on the Vampire (unrelated to the trainer/2nd button patch). Last edited by ross; 24 August 2020 at 23:40. |
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24 August 2020, 23:53 | #562 |
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Classic, ROFL
You mean the all singing / dancing / super compatible / supposed Amiga replacement AKA the Vampire has issues with this? That's pure gold What a great sales pitch: "Tiny Bobble runs on all Amiga models / accelerators and emulators except the Vampire". @pink: you've confused the poor thing with your Amiga sorcery. Maybe you should join the Apollo team to help them improve compatibility. Last edited by DamienD; 25 August 2020 at 00:32. |
25 August 2020, 04:43 | #563 |
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Runs well on my different systems, but is there a reason it won’t run on NTSC Amigas? I have to force my Amigas to PAL to play. And there is still a large black gap at the bottom of the screen. Why is that?
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25 August 2020, 05:48 | #564 |
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this release of BB is on the same level of the arcade version
but fact is I have been playing both to compare and Id say that tiny bobble is easier than the arcade version also it gives more fruits to collect and more candies so I prefer this instead the arcade because is more playlable however the music sounds better in mame/arcade version anyways this is fantastic compared with the original lame Amiga port done in 1989 being this game so fast and smooth I wonder which program or computer language the author used to code this port ? |
25 August 2020, 05:59 | #565 |
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25 August 2020, 09:56 | #566 |
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Pink, is it possible to make a list of included triggers in this game? I mean something like "complete level in 10 seconds to reveal letters in next level" etc.
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25 August 2020, 10:05 | #567 |
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I've finally got round to playing the game, it's right up there with the best arcade ports of all time (Pang, Rainbow Islands etc). I love this for the Amiga and thanks Pink for bringing it. You've raised the bar for sure on the platform and it's just what we need. Awesome work.
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25 August 2020, 10:09 | #568 | ||
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25 August 2020, 11:00 | #569 |
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I haven't yet a chance to try but with a 2 button joystick will the 2nd button act as jump? Imho could be really nice and arcade-style!
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25 August 2020, 11:04 | #570 |
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25 August 2020, 11:24 | #571 |
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25 August 2020, 11:28 | #572 |
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25 August 2020, 12:02 | #573 |
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That's really cool, thank you @ross .
Yes i know i'm annoying , but would be cool to add a way/commandline switch to just load without trainer so modifying the startup sequence with for example -notrainer it will just load without waiting for lmb so playing on android and emulators like lakka should be easier? |
25 August 2020, 12:12 | #574 |
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By the way, if someone needs a trainer for the game you can read the info file for a (big) hint.
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25 August 2020, 12:15 | #575 |
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Added another small trainer in the Zone with Levelselector if someone needs it.
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25 August 2020, 12:28 | #576 |
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25 August 2020, 12:43 | #577 | |
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Thanks Looking forward to your next project. |
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25 August 2020, 12:52 | #578 |
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To sum up the requests:
- a nice trainer intro (Alpha One done it ) - 2nd button usage (done) - command line to disable trainer (doable) - 60Hz mode (I did some tests and it works quite well, some slowdowns but with a fast machine is fine) That's enough? |
25 August 2020, 13:30 | #579 |
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25 August 2020, 14:13 | #580 | |
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And a non-generic WHDLoad slave! |
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