29 October 2017, 20:56 | #81 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
|
Quote:
And what would the advantage be of having a "native" Mac/PC/Linux shovelware version, if you can run the AMiga version in an emulator?? |
|
29 October 2017, 21:55 | #82 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Not to mention, numerous emails sent from various members without bothering to even have to decency to reply... |
|
29 October 2017, 23:32 | #83 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,453
|
It's all about the money. We should know this by now (or since 10 years to be honest). There is no other compromise for him as it seems. Thus he is ignoring the well-intentioned hints.
|
29 October 2017, 23:57 | #84 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
|
|
30 October 2017, 00:16 | #85 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,453
|
Actually there is nothing wrong in making money. But consindering that Amiga boxed games are already a niche in a niche market, it's very naive to think you can squeeze solid money out of an unknown game like Babylonian Twins via Kickstarter. Even a potential blockbuster like Turrican 4 or Lionheart 2 wouldn't sell more than a few hundred copies.
If you push things a digital download could be arranged in probably 1-2 weeks and a limited boxed version in app. 3 month seems realistic (assuming the game is really 100% playable yet). But the profit wouldn't be satisfying enough for him. Last edited by Retro-Nerd; 30 October 2017 at 00:38. |
30 October 2017, 07:13 | #86 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
|
Assuming the author continues to ignore the voices here, makes a kickstarter which fails to meet the target, then what happens? Amiga users get shat on again? Another kickstarter attempt in 5 years with the promise of getting the Amiga version released if it succeeds? This is bloody madness and we're just going around in circles here.
|
30 October 2017, 10:45 | #87 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
|
Babylonian Twins is the Amiga Duke Nukem Forever. I don't know if I am the first to make this bad joke
|
30 October 2017, 10:56 | #88 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
In my opinion this game should simply be ignored. I pretty much doubt there ever will be an Amiga release anyway.
|
30 October 2017, 11:30 | #89 |
I want an A1000
Join Date: Sep 2004
Location: Pac-Land
Posts: 738
|
I hope the creator realises he needs to separate the old Amiga version from all other versions. As other mentioned, there's no point in first releasing an emulated Amiga version for other systems. It is a bad move and you will upset both Amiga users and everyone else who might be interested in a modern version.
Suggestion: release/sell the Amiga version first (it's long overdue...), and then you can start working on updated versions for other systems (perhaps based on the mobile version, or make a new one) and why not, including a modern version for new Amiga systems. |
30 October 2017, 12:41 | #90 | |||
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 610
|
Quote:
Quote:
Quote:
|
|||
30 October 2017, 15:32 | #91 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
|
Quote:
I agree with this too. Let's just forget about the damn thing. It's NOT another Putty Squad! Let it sink into oblivion if it won't be released in the way the actual market, no matter how niche it is, wants it. |
|
06 November 2017, 19:13 | #92 |
Registered User
Join Date: Aug 2004
Location: 19 Jump Street
Posts: 238
|
This still hasn't been released? I'd honestly forgotten about it.
If money needs to be made, make money. Launch the Kickstarter. The Kickstarter does not have to be a strictly PC/Mac/Linux only affair. My suggestion, if the developer is still lurking about, would be something similar to: $1 - Show of support (every Kickstarter has one of these) $10 - Amiga version download (or whatever price is decided) $20 - Amiga version boxed (or whatever price is decided) $20 - PC/Mac/Linux version Steam key (or whatever price is decided) and so on. The Amiga community gets what they want (Amiga version). The modern system community get what they want (Steam version). The developers get what they want (Compensation for their work). If an Amiga user wants the modern version, they can back multiple tiers. If the developer wants to be even nicer, create a discount tier for ordering both the Amiga and modern versions (eg. $25 for both downloads, a saving of $5). Give the modern version HD graphics + sound and keep the Amiga version as-is. That's extra incentive for someone to buy both versions. Working out bugs and so on is not an issue as there's a lot of talented guys around that'll help debug. There's also playtesters galore lurking all over Amiga forums. This game can be released, and be released really quickly. It just needs proper planning. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
babylonian twins could be released | turrican3 | Amiga scene | 64 | 20 October 2017 13:45 |
Babylonian Twins Demo | TroelsDK | project.WHDLoad | 11 | 16 March 2013 12:52 |
Who's willing to pay for Babylonian Twins | TCD | project.aGTW | 51 | 22 December 2010 12:30 |
Agricola and Babylonian Twins | CodyJarrett | project.aGTW | 2 | 20 January 2009 13:59 |
Babylonian Twins | Retro-Nerd | HOL data problems | 0 | 06 October 2008 18:39 |
|
|