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#1 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
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Generic WHDLOAD slave
Is it possible to have a generic Whdload slave for 17.2 that runs NDOS games?
No need for it to load KS 1.3. I have been experimenting with a generic slave for Whdload 13.1 wich let me install Lupo Alberto, for example, but that's a DOS game and I had to use this old Whdload 13.1... thanks! |
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#2 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Which NDOS game is it you need a slave for?
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#3 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
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I'd like to experiment with Nicky Boom and Chips Challenge.
Nicky Boom official slave is broken in plain 68000 machines, and Chips Challenge has added blitterwaits wich slowsdown the games on some phases on plain 68000. Codetapper is going to release a fixed slave for the latter, but I like experimenting ![]() |
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#4 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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I will fix the Nicky Boom slave but please create a bug report for things like this. Bugs we don't know about can't be fixed.
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#5 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
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Thanks for the Nicky Boom interest, StingRay!
![]() Codetapper knows about Chips blitterwaits already, I wrote him an e-mail. He told me it would take some days, so I will just wait for it to happen when he has time and will ![]() |
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#6 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Ok, fine then.
![]() I've checked the Nicky Boom slave and can't find anything that should crash on 68000. Except for a non-working quit key on 68000 (I suppose) I can't see anything that's wrong. What actually is the problem with the slave? |
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#7 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Slightly OT but that game makes me laugh.
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#8 | |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,437
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Quote:
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#9 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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#10 |
Moderator
Join Date: Nov 2001
Location: Germany
Posts: 873
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#11 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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I should be able to add the code to prevent blitter waits being added to Chip's Challenge tonight.
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#12 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
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Hey guys, I'm not in a hurry: Codetapper, I mentioned the Chip's blitterwaits patch because I'm experimenting with Amiga a while every day... I don't want to press you guys into patching and fixing the things I find, please do it at your own pace, enjoying, when you feel like it.
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#13 |
CaptainM68K-SPS France
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#14 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
![]() One sets level number to 10 so game will crash next time it loads a level, others disable some flags which I don't know what they do and don't care either as I disabled the checksums anyway. |
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#15 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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And once again I had a good laugh when I checked the game code. There is code to save all checksums to disk, it will overwrite the hiscores.
![]() What's even worse, even though the manual protection has been disabled the checksums still pass, might be that they are there to make life harder for trainer makers or something. Edit: That last statement of mine is wrong as I had disabled my "check if checksum checks are passed" code. ![]() Last edited by StingRay; 08 March 2013 at 00:16. |
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#16 |
CaptainM68K-SPS France
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heh i always thought that nicky was a game with a low protection, but no !
x1 protection on bootblock x4 checksum shits in the game code warfff :P |
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