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Old 10 October 2017, 14:46   #21
DamienD
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Looking good Steril707
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Old 10 October 2017, 16:04   #22
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I want to hear the back story you are coming up for this one, that spaceship definitely looks very organic
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Old 10 October 2017, 17:17   #23
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:d
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Old 10 October 2017, 21:56   #24
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Looking good, hope to see more video's about this game
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Old 10 October 2017, 22:52   #25
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Wow, looks awesome! Can't wait to give it a try. Great work
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Old 11 October 2017, 08:16   #26
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Thanks, guys..
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Old 11 October 2017, 08:32   #27
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Man, that really looks and moves brilliantly well! Keep up the good work m8!
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Old 11 October 2017, 12:37   #28
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Is it intended to be 32 or more colors?
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Old 11 October 2017, 13:31   #29
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Since it's dual playfield, has sprites and uses a lot of coppermagic that question is not that easy to answer.
The game uses all 32 available ->palette entries<-, you can just not freely use them on one BOB or tile or sprite at once.

In the end you see a lot more colours than 32 though, since I switch the palette a lot through the raster lines.
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Old 11 October 2017, 14:36   #30
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Sorry for spamming updates, but really like the new palette plus the transparency effects in action...
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Old 11 October 2017, 16:46   #31
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Old 11 October 2017, 19:12   #32
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Looks cool
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Old 11 October 2017, 19:53   #33
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[ Show youtube player ]

And the first one and a half minutes..

Still some stuff like removing glitches and implementing some enemy behaviour and extra weapons to do, but you get an idea of the game already..

This will be my last post for a while, next time will probably when I release the demo..

Have fun guys,
Michael

Last edited by Tigerskunk; 11 October 2017 at 20:00.
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Old 11 October 2017, 20:05   #34
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Looks great
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Old 11 October 2017, 21:00   #35
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Looks amazing
I think the ship movement could be improved. Maybe a little acceleration?
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Old 11 October 2017, 21:13   #36
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Quote:
Originally Posted by nogginthenog View Post
Looks amazing
I think the ship movement could be improved. Maybe a little acceleration?
You mean just faster or really "Acceleration", in the sense of how for example Super Mario starts walking slow and then runs faster and faster?
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Old 11 October 2017, 22:33   #37
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Oh god no, not inertia! Remember Project X: TERRIBLE IDEA.

I think it moves great, but maybe it is the sudden change between the animation frames when you move it around. There's too much "perceived movement" for example when you move backwards, those spikes bend a lot! also up/down rotates the ship a lot. Look at R-Type, movement is smaller:


Last edited by Amiga1992; 11 October 2017 at 23:21.
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Old 11 October 2017, 23:06   #38
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No inertia is also a horrible idea, just look at Delta on the C= 64.
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Old 12 October 2017, 06:38   #39
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Okay, thanks for clearing that up, guys. I also thought that Inertia is a bad idea in a shmup, that's why I was wondering.

You are right with the animation frames being a bit too drastic, I will change that...

Thanks for all your ideas,
see you soon,
Michael
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Old 12 October 2017, 22:22   #40
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Very nice indeed. If I were you I'd feel very proud and satisfied with the results so far.
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