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#1 |
Registered User
Join Date: Jan 2010
Location: UK
Posts: 228
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IF yes
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#2 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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No.
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#3 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,581
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For the Amiga: yes. Various development tools and game-ports, for example.
On the (classic) Amiga: unfortunately not much during the last six years. I'm using a Pegasos2 and several NetBSD-based machines to cross-compile. I would love to spend some weeks on doing an A500/OCS game in plain assembler, as in the good old times. Unfortunately the summer holidays are already over again. ![]() |
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#4 |
it's all in your head
Join Date: Feb 2011
Location: The Netherlands
Posts: 174
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Yes, Blitz2. Working on a game, slowly, but steadily.
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#5 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,761
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Yes. I keep on coding Assembler for the OCS/1MB platform until further notice...
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#6 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 880
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I've loaded Blitz on WinUAE and had a play, maybe I'll get further than when I had it on my A1200!
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#7 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Still working on a demo I started last October, plus a few AMOS projects that are currently on pause (I will go back to them eventually).
Regards, Lonewolf10 |
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#8 |
Registered User
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 71
Posts: 351
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Yes, WinUAE, SAS/C using my own enviroment and function library. My latest project is a program that allows me to plot and analyze data. I've been studying the Dow Jones from 1928 to present, and hurricane data from 1855 to present.
Both are very interesting. |
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#9 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,715
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Yes, the programs are listed on my page at http://amigan.1emu.net/releases/
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#10 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
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Yes. AmigaE-based adventure game maker module. Also a nice reusable hash table for use with AmigaE someday.
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#11 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
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I coded a port of DOTT in C++ on my 030 1200 using StormC V4 (gcc compiler) but it was very slow to compile. When I started porting the latest version of ScummVM over to 68k I found that it just wasn't practical to code on a real Amiga and StormC couldn't cut it either (not even under WinUAE).
I also tried CubicIDE but couldn't get the results I wanted so I had to swap to AmiDevCPP running on a Windows box. AmiDevCPP has lots of issues (eg no debugger and strange bugs in my code) but it seems to be the best option for me. I might go back to CubicIDE for some non-gcc development. |
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#12 |
Registered User
Join Date: Dec 2007
Location: Dark Kingdom
Posts: 213
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Unfortunately, no
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#13 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,971
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#14 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
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#15 | |
Registered User
Join Date: Jan 2010
Location: UK
Posts: 228
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![]() Quote:
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#16 | |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
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Quote:
In answer to the thread original thread question: yes, various things. |
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#17 |
Registered User
Join Date: Mar 2011
Location: Seattle, WA
Posts: 50
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Yes, I just started to pick it up again, after finally getting a hold of a system that has enough memory and a hard disk (A 1200). I used to program it in assembly and C/C++ in the 80's and 90's and plan on doing that again and maybe sprinkle in a little Lisp/Scheme if possible.
I plan to code little a couple of small utilities to re-familiarize myself and then see. I would love to do development on my Mac and test/deploy on the Amiga. |
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#18 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,761
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All my efforts are turned towards the OCS/1MB Memory platform. Choose the right tools, and there is no problem at all coding on that platform, even with just an extra floppy drive. Of course you can have as much fastram and harddisks you want on OCS/1MB as on A1200.
Just picked up on the combination of 'enough memory/harddisk'. That's no trouble at all, really, on any Amiga. Sounds more like an excuse ![]() And don't code on Mac. Learn to code on Amiga. It'll be faster and it's actually lovely, if you stay away from Lisp/Scheme. ![]() |
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#19 | ||
Registered User
Join Date: Mar 2011
Location: Seattle, WA
Posts: 50
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Quote:
With this little memory I was even in doubt whether I would be able to use Devpac in a reasonable way. Of course I found out that UAE eliminates most limits, but it's not quite the same. Quote:
Thanks for your comments. Last edited by weiju; 21 August 2011 at 05:46. |
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#20 | |
Registered User
Join Date: Nov 2010
Location: .
Posts: 388
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Quote:
It's easy to end cashing out 200/300 euros for staying comfortable at the screen... |
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