20 June 2022, 02:27 | #21 |
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Well actually this great game has been on the Amiga for over a decade now...
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20 June 2022, 13:59 | #22 | |
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The game tanks a little when you hit the isle of dogs/cats; they just can't resist going off script with these games. They must have thought "You know, that fire berry maze section from the first game. How can we make that worse?" But the music saves it. And then after that you get kicked to the ends of the earth which is just one large trial and error section, you can't call that a "puzzle". But again - epic tune which rescues it; rather than being annoyed I'm just jamming to it [ Show youtube player ] |
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20 June 2022, 14:31 | #23 |
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All the rendered at 320x200 objects indeed looked a bit wonky. There's something for a proper remaster if the 3D models that they used still exist
I remember that my brother and me spend half an hour just clicking the dump pile at the start of the game over and over to get those good/bad conscience lines |
20 June 2022, 14:34 | #24 |
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No one mentioned Lure of the Temptress yet?
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20 June 2022, 15:46 | #25 |
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I actually completed Loom on my Amiga way before I did Monkey 2. It's cause I had one and not the other but still, I did enjoy both. Loom starts really slow but gets more interesting as the story progresses.
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20 June 2022, 21:54 | #26 |
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May need to have a nother crack at it, was all those music notes things that did my nut in (the FM Towns version looks and sounds beautiful)
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21 June 2022, 13:23 | #27 |
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Sadly, I completed only few Amiga adventures. Some of them even recently, in past year.
Indiana Jones And The Last Crusade: The Graphic Adventure Indiana Jones And The Fate Of Atlantis: The Graphic Adventure Maniac Mansion Monkey Island 2: LeChuck's Revenge The Secret Of Monkey Island Simon The Sorcerer Zak McKracken And The Alien Mindbenders I played Sierra adventures, but I don't think I ever completed any of them. I did also play Heart of China (actually had boxed version), BASS and few others, but never long enough to solve all the puzzles. |
21 June 2022, 15:15 | #28 |
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Well give Flight of the Amazon Queen a try (with voices through ScummVM), it's well-worth it.
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21 June 2022, 15:41 | #29 |
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I know I'm in minority on this, but I really can't stand talkies, even those with good voice acting. For me games from the pre-FMV era are forever text-only, with my internal narrative, and hearing real voices in them seems quite jarring.
I've been checking out CD versions of Gabriel Knight and Wing Commander this week and had to switch the voiceovers off pronto...it was just too bizarre. |
21 June 2022, 16:01 | #30 | |
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21 June 2022, 16:04 | #31 |
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Hence I didn't list any, or else Police Quest 1 & 2 and Space Quest 3 AGI would have been right up there
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21 June 2022, 16:31 | #32 |
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The remakes of KQ, SQ, and Larry were all released on Amiga, so...
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21 June 2022, 16:38 | #33 | |
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Wiki says on the other hand that SCI0 was not point-n-click and KQ1 remake uses SCI0, but I see what you mean. |
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21 June 2022, 16:54 | #34 |
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21 June 2022, 17:07 | #35 | |
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21 June 2022, 17:16 | #36 | |
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That's cool, but Hedeon was talking about the OP. |
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21 June 2022, 17:25 | #37 | |
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21 June 2022, 17:33 | #38 |
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The Dig had really good voices, as well other games from that period.
Wing Commander voices were OK back in the day. I actually like them. @ gimbal - had it installed and came pre-installed with one of setups I have, but never got around playing it. It is on my list for a while now. Now to mention later adventure games - Deponia was such a good and funny experience. |
21 June 2022, 17:40 | #39 |
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21 June 2022, 18:00 | #40 |
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gimbal, TCD: fair enough I would argue that most of the games you mention were made in a transition period. Indy 4, for sure, still has text intended as text. I never played the later talkie version, so I can't really judge. Sam & Max was still released on floppy disks without full voice acting, but surely this was already fully taken into account when written. For Full Throttle, no version without voices even exists, i.e. it is clearly written with real voices in mind. I fully agree, that game would be much worse without the voice acting!
dreadnought: the Amiga KQ1 remake (as all those lazily ported Sierra Amiga games of the time) has a mouse pointer to move around, but all actions still have to pass through the text input parser. In any case, I strongly discourage using the mouse in these games. The pathfinding routine is awful. It will make you die even more often! The SQ1 remake, on the other hand, is "full" point & click. |
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