01 September 2010, 12:55 | #101 |
Super Robot Pilot
Join Date: Dec 2007
Location: Modena (Italy)
Age: 48
Posts: 870
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Zoids (C64)...
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01 September 2010, 14:32 | #102 |
Registered User
Join Date: Aug 2010
Location: London
Posts: 124
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Battle Isle; not a clue how this was supposed to work
Purple Saturn Day: freebie on a coverdisk, always took me about 3 seconds to die or fail the first round. memory is a bit fuzzy of this game, and only played it a few times. Prison(III?)all the objects you were supposed to colelct just blended into the background, so you never knew they were there. |
02 September 2010, 19:01 | #103 |
Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
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Too numerous to list...
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02 September 2010, 22:08 | #104 |
Registered User
Join Date: May 2003
Location: Milan - Italy
Age: 43
Posts: 124
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critical mass (c64)
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07 September 2010, 14:59 | #105 |
Registered User
Join Date: Nov 2009
Location: Germany
Age: 45
Posts: 78
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Another one:
http://hol.abime.net/634 I really had hard times to get the point about this game. Due to the lack of a manual, it was a kinda type of "Guess what" and Trial & Error. |
08 September 2010, 01:42 | #106 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,058
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Somehow Head over Heels has always baffled me...
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09 September 2010, 12:26 | #107 |
Registered User
Join Date: Jul 2010
Location: Wales (Gods Country)
Posts: 155
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I could never figure out what to do in Ubisofts Zombi. Was there anything past the first level?
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10 September 2010, 19:23 | #108 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,687
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Zombi is just one world. You solve the puzzles in hopes to escape from your location.
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11 September 2010, 12:23 | #109 |
Registered User
Join Date: Jul 2010
Location: Wales (Gods Country)
Posts: 155
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I just used to run around aimlessly without a clue what to do. It wasn't a bootleg copy either it was a proper boxed version with the manuals lol. My middle name should have been dullard.
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11 September 2010, 18:20 | #110 |
Zone Friend
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The absolute revelation for me with Zombi was watching the long play and realising there were rooms behind you - Obviously I knew about the reverse button but when I went down those left->right corridors I never expected anything behind me. So all these years I've been playing it I'd been wondering around getting nowhere, unaware of all the rooms I had missed.
(I still have no idea how to log off the computer that asks for a password in that one room though) |
11 September 2010, 18:27 | #111 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
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Captain Blood what the F*ck
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11 September 2010, 20:22 | #112 |
Registered User
Join Date: Jul 2010
Location: Wales (Gods Country)
Posts: 155
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There's a computer in a room? I honestly don't think I ever got out of the room I started in. I'd chuck it in the 500 and start to play and then get well pissed off and go back to Alien Breed again. Now there's a game I could literally play for the rest of my life.
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11 September 2010, 21:23 | #113 |
Registered User
Join Date: Mar 2007
Location: UK
Posts: 181
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Captain Blood.
Oh, right... |
14 September 2010, 12:20 | #114 |
Registered User
Join Date: Nov 2009
Location: Germany
Age: 45
Posts: 78
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Another One:
Joe Blade ...yeah, running around and shooting have been some sort of fun, but was there anything else? If i remember correctly, there was some kind of a time bomb. |
14 September 2010, 12:42 | #115 |
Puttymoon inhabitant
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Burton Bird. Never laid an egg! although I love the game.
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15 September 2010, 09:04 | #116 |
Registered User
Join Date: Sep 2010
Location: Greece
Posts: 27
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Here's one that almost made me lose my sanity: Maupiti Island
It had the twist of using actual speech synthesis for all in-game dialog, utilizing the Amiga's speech chip (did it actually have one? Software synthesis would have been too slow, I imagine.) Game-wise, that game was so difficult, I wonder why I still have my hair! |
27 December 2010, 09:20 | #117 |
Registered User
Join Date: Nov 2009
Location: UK
Posts: 497
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The Settlers.
Cybercon III. Add Syndicate to my list as well. I was never able to get into those three. |
27 December 2010, 10:07 | #118 | |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Vampire's Empire was always too difficult for me to figure out as a kid, and I used to blame it on the game being broken or unfinished.
Quote:
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27 December 2010, 10:52 | #119 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,630
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>The absolute revelation for me with Zombi was watching the long play
Indeed, this is the main reason I download longplays, to find out how to play non-intuitive games, or to find out how to get part certain parts. It would be better if there was a simultaneous display of the joystick positions, so you could see what the player's joystick was actually doing at the time. Games which are non-intuitive and still don't have longplays: Bonecruncher, Carthage, Elite 1/2, Powerdrome, Quadralien, Hacker 1/2, Mercenary 1-3, Spy vs. Spy 1-3, Starglider 1/2, Third Reich, Vampire's Empire. I suppose reading the manuals would help for most of these :-) |
27 December 2010, 19:51 | #120 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
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Quote:
I guess the trick really was in them time bombs? I never did get anywhere with them |
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