17 November 2022, 15:04 | #41 |
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Tested the game on A600 2MB chip + 4MB Fast (Sakura SRAM PCMCIA 0.72mips vs base 0.55 SysInfo), no slowdowns. Very good !
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24 November 2022, 10:37 | #42 |
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Version 1.1 is now up on itch.io.
Changes include tweaks made to collision detection for bosses and enemies. Fixed the broken ESC bonus spawn Added in extra lives at 30k, 100k, 170k and 240k. New handy ingame pause menu (esc key) CFou's WHDload installer still working perfect! More tweaks and optimisation to work on but this will probably it until next year, or a major bug is discovered! Thanks to everyone for all the feedback |
24 November 2022, 10:49 | #43 |
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Very nice! Thx man!
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24 November 2022, 10:58 | #44 |
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acidbottle: Sweet Thanks
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24 November 2022, 13:07 | #45 |
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Many thanks for the update
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24 November 2022, 14:02 | #46 |
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Great! Thanks for the update, I haven't had time to try it yet so I'll play directly the new version.
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23 December 2022, 18:46 | #47 |
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Nice! I‘ll give that a try
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25 July 2023, 23:26 | #48 |
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Long awaited update for Wonderboy now on itch.io
https://acidbottle.itch.io/amiga-wonderboy v1.2 changes: Tweaks to frog leaping mechanic (run straight at them!) Fixed several minor bugs Improved loading speeds Added highscore saves (auto saves at continue screen) Massive thanks to everyone who has supported the project in anyway so far, it really helps motivation for future projects Please note, WHD Loader will not work (at the time of writing) with v1.2 due to changes to Scorpion Engine. If CFou! has time and energy to update the loader it would be greatly appreciated. |
26 July 2023, 08:04 | #49 |
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Many thanks for this update
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26 July 2023, 08:43 | #50 |
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No worries Dany! Will eventually complete the extra levels and call it a wrap!
Small confession also, the frogs had been created but I forgot to add them on the boss levels The itch file has been updated to resolve that oversight. Sincere apologies to anyone who has downloaded the file since yesterday! |
26 July 2023, 12:07 | #51 |
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Great it's good to see the game being updated further.
I think I found a little bug, after finishing level1, when the points are awarded, the night level music starts. |
26 July 2023, 12:54 | #52 |
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Thanks for pointing that out Skyzoo. Had thought that issue was fixed so perhaps it is a timing related issue. Could I ask what system you ran this on so I can see if I can replicate. I currently use an unaccelerated 1200 with fast myself, for testing purposes.
Will upload a hotfix once the issue is resolved. |
26 July 2023, 14:13 | #53 |
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Amiga 600 ( 2meg CHIP + 4 Fast ram ) i booted the .adf from a gotek
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26 July 2023, 17:55 | #54 |
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That is great. Already a great port even got better
Best Scorpion Engine game and one of the best arcade conversions for Amiga. Thanks High Score save is very much appreciated. Maybe someone could make a disk label we could print out? Last edited by nikosidis; 26 July 2023 at 18:00. |
26 July 2023, 17:57 | #55 |
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Gameplay:
[ Show youtube player ] |
26 July 2023, 18:04 | #56 |
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26 July 2023, 20:16 | #57 |
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@niko, humbled by your kind words, thanks bud! Should've got you to test out 1.2 to be honest!
Cheers sabreman for the vid, they always rock. Now, I was able to replicate the audio issue using the A600 specs above, really odd as it never did that before. Will have to dig a bit to find out how to squash the bug, think I have an idea .. |
26 July 2023, 20:56 | #58 |
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27 July 2023, 09:27 | #59 | |
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Quote:
Hehe, yes, do not hesitate There is something strange regarding music between levels. |
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30 July 2023, 17:03 | #60 |
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released hotfix!
v.1.2.1 Audio bug should be fixed 100%, please let me know if not. Small bugfixes Nothing changed was game breaking so not essential unless you had the audio glitch. |
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