06 June 2021, 08:29 | #121 |
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Great progress, Old_Bob
I briefly tried hard-level and felt that it was a bit too easy. On later levels customers could move faster, I think. |
07 June 2021, 10:03 | #122 |
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Location: Newcastle, UK
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Had a few goes on this on Saturday. They used to have the cocktail cab version but now have the stand up
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11 June 2021, 00:56 | #123 |
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Location: Austria
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Hey OldBob,
reached level 9 with expert same as with easy using quite some "lives". For me "easy" didn't feel easier than expert. I'd really suggest lowering the spawn rate for "easy" quite some bit. Maybe also no penalty for tossing a beer too much in easy mode (like it was in the earlier betas)? At level 9 no matter if easy or hard level I wasn't able to progress anymore. Serving hundreds of beers, never reaching every customer, the 101th beer surely would hit the wall Very cool game, please finish it! Really looking forward to the bonus-game inbetween the levels. PS: Which language do you use? |
11 June 2021, 01:14 | #124 |
WhatIFF? Amiga Magazine
Join Date: Feb 2021
Location: Chiba, Japan
Age: 46
Posts: 482
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Great work, thank you for making this, I remember playing this on my mate's C64 and we were stuck for hours on it. You have done a much nicer port on the Amiga though. Do you have any plans to add keyboard control?
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11 June 2021, 05:00 | #125 |
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You really nailed the look and feel (and sound) of the game with this last update. It plays and feels amazingly similar to the arcade game. Really really really good.
The timing of the mugs, the sliding, the moving between rows. My muscle memory says it feels just like the Arcade game. It has come a long way since the last version. The only thing is the bartender is still able to run down the bar to collect the mugs and tips a bit too quickly. Perhaps in the final version you could add a difficulty setting and keep the fast bar tender for the easy mode and slow him down a bit like the arcade version for the expert, (or as they used to call it "arcade") difficulty. With him being able to run around so quickly, I was able to play through until I rolled back to the old west level ~300,000 and my thumb was ready to fall off. I've never made it past the second space level in the arcade version. Really top notch work. Edit: Also, is there a way to run it from a hard drive inside workbench? Running "load" inside AmigaOS 3.1.4 just flashes colors on the screen then goes back to workbench. Last edited by matt64; 11 June 2021 at 05:08. Reason: Run from hd? |
11 June 2021, 22:49 | #126 | |||
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Join Date: Jun 2017
Location: Scotland
Posts: 151
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Quote:
Quote:
I've never even thought anybody would want this. It's not high on my list, right now. Sorry. Quote:
I guess it was always inevitable that some people would find it either to hard, or to easy. Right now, I can blow right through to round 80 in not too much time and, if anything, am inclined to toughen it up a notch more. I'll save the final decision on the settings until I've got the bar-slide-of-death when the customers reach the end of their bar added in and tested it a bit more. I should get that done over this weekend. Thanks to you all for your help. B |
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14 June 2021, 20:34 | #127 |
BiO-sanitation Battalion
Join Date: Jun 2017
Location: Scotland
Posts: 151
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I've stuck a new ADF for testing in The Zone.
I've increased the handicap values for the easy and normal by quite a bit, those of you who were stuck on the earlier versions should hopefully find this a bit easier. You will now also die a violent death when one of the customers reaches the end of the bar. With that added, the gameplay stuff is finally finished. Just some more tweaking, the bonus round adding along with a high score table thingy, plus another few odds and ends needing programmed. You can also run it from hard disk. Just drag the disk to some hd folder somewhere and make the DOS assign: for the disk's volume label. If I squint my eyes a bit, I can just about see the end of this project in the distance. B |
14 June 2021, 20:39 | #128 |
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Great _Old_Bob
I will test it soon. |
14 June 2021, 22:17 | #129 |
Saberman
Join Date: Dec 2016
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v. 06A - gameplay:
[ Show youtube player ]
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31 July 2021, 22:32 | #130 |
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Location: Sandy, UT
Age: 55
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Hi. Tapper is a great game. Also always liked the "Root Beer" version, although it wasn't as fun for obvious reasons
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21 October 2021, 18:48 | #131 | |
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Quote:
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22 October 2021, 13:32 | #132 |
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Join Date: Jun 2017
Location: Scotland
Posts: 151
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Yes, it's still being worked on. Sorry for the lack of updates. Real life has been getting in the way a bit as I started a new job a while ago. But, I'm still nibbling away at it when I get the chance.
The bonus round is fairly well along right now. I'm hoping to put some time in over this weekend. First off, I need to remind myself how it all works... B |
22 October 2021, 14:02 | #133 | |
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Quote:
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22 October 2021, 16:53 | #134 | |
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Quote:
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20 August 2022, 01:27 | #135 |
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Location: Austria
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Still looking forward to this... Any news?
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18 September 2022, 05:36 | #136 |
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Location: Pittsburgh, PA, USA
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I pulled my Amiga 1200 out after a year in storage and came to check on Tapper and I was sad to see it still hasn't been released
Hopefully everything is ok Old_Bob. |
18 September 2022, 06:02 | #137 | |
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Location: SA
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Quote:
this game is totally malicious which have no end and the alien level is insane and impossible to be completed by a human |
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22 May 2023, 21:00 | #138 |
BiO-sanitation Battalion
Join Date: Jun 2017
Location: Scotland
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Hey, dudes!
All is not lost in the land of Amiga Tapper. I've been chipping away at little bits of it here and there when I've had time over the last while and I have recently just had a few days off work free to stick some useful time in to the game. There's only a couple of little bits needed now to (finally!) finish the thing off. Looking at the date of the Glasgow Scottish meetup thingy, it seems like a reasonable day, hopefully, for final release. I'll have a new test ADF up for you shortly. Hold tight, people, we're almost there... B |
22 May 2023, 22:05 | #139 |
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Old Bob! Now that's nice news. Glad you'r fine. Looking forward to the new release.
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23 May 2023, 07:53 | #140 |
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Great Old Bob. I been thinking about the progress of this game and if it will ever happen. Looking forward to the release
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