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Old 16 June 2019, 13:48   #1
seko
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Kungfu Master Game For amiga

A few months.I work for the production of Kung Fu master. I am using the Amiga blitzbasic 2.1 language.For the first time I learned the Blitz basic language. I know c language and assembly.I quickly adapted to the blitz basic language.
I started design with level 1.And I've added animation of the game's enemy characters. On the first attempt, I did a short trial of training mode.

Then level 1 the entire background.I got the graphics from the original kungfu master game's mame emulator. sound fx and music from the game.I'm still writing code. it was quite long. videos below.Game need a lot of memory.
Because frame and pictures big size files.


first video training mode but its with bugs


[ Show youtube player ]



Second video Level 1 double buffer ,No flicker , bobs ,
smooth scroll, music , sound fx


[ Show youtube player ]




the last video , enemy characters animation


[ Show youtube player ]
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Old 16 June 2019, 15:07   #2
tolkien
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Wow! I love that game. Hope you can finish it.
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Old 16 June 2019, 18:50   #3
Frog
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i've play a lot to that game when i was a child. Very nice project.
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Old 16 June 2019, 22:18   #4
jotd
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that sounds a realistic project: possible & within your reach. The AI isn't too demanding, and the game is a classic.

If you need more memory make the game AGA only, it's not a problem nowadays.

Please finish it.
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Old 17 June 2019, 11:25   #5
Dastardly
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Great project. I used to love this on the C64.
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Old 17 June 2019, 12:44   #6
Amigajay
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Nice start! I will keep an eye on the project as it progresses.

After all these years i never knew the game was based on a Jackie Chan film (Wheels On Meals) loved that film!
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Old 17 June 2019, 12:53   #7
Seiya
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nice. this game missed on Amiga
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Old 17 June 2019, 14:36   #8
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Nice I really liked this game on the C64/NES.
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Old 30 June 2019, 15:10   #9
seko
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Wow .Thank you for your interest and support.I spent a little time on the game. share the second video with everybody.Some frames have errors. i will fix.you can see the error squares in the jump, kick.


[ Show youtube player ]
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Old 30 June 2019, 17:18   #10
DamienD
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Looking good seko
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Old 30 June 2019, 17:31   #11
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looks promising & pixel perfect.
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Old 30 June 2019, 22:09   #12
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Now this is looking really good.
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Old 30 June 2019, 23:03   #13
DanScott
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Looking nice

This is one game that could be an 100% pixel perfect conversion on A500
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Old 30 June 2019, 23:06   #14
redblade
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Great work Seko. How do you find development with blitz basic compared to C for amiga games?
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Old 01 July 2019, 16:29   #15
seko
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Thanks Everybody. I hope to made more products for Amigas.





Quote:
Originally Posted by redblade View Post
Great work Seko. How do you find development with blitz basic compared to C for amiga games?

Blitz is simple easy for game design and development.
Almost everything is ready.Purpose Simple games are definitely
blitz basic. For the better it can be done with assembly language.
I used lattice c .I saw that there was a slowdown in games
with blitter object operations.Lattice C language is simple and
good games can be made. But heavy graphics games can be a problem.
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Old 01 July 2019, 19:16   #16
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I tell you what, some of them lot over at the ppa are a bunch of horrible twats with no respect. The Amiga would be a better platform without that toxic piece of shit site. Testament to it is that they get most of their information from here and then indulge in a criticism party, slagging off the eab in the process.

Carry on building kung fu master, the amiga deserves it.

Can u tell i’m on my hols?
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Old 01 July 2019, 19:27   #17
saimon69
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@mcgeezer

Yup, at the end we build the product and then if they don't like it don't use it - is that simple!

@seko
As musician want to ask if you need any audio assets
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Old 01 July 2019, 22:44   #18
seko
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Quote:
Originally Posted by saimon69 View Post
@mcgeezer

Yup, at the end we build the product and then if they don't like it don't use it - is that simple!

@seko
As musician want to ask if you need any audio assets



Mcgeezer did great things.I have great respect for Mcgeezer.In the 1980s and 1990s he adapted the games to amiga.Mcgeezer did it alone.

Yeah, I need music support. The music part of the game is faulty. because I did sample two of the repetitive melody parts in real game music.

Music of the game should be only 2 channel mode format for my kungfu master .
I will use the other 2 channels for sound fx.
Sound fx I ripped from the original mame rom game.
no problem sound fx.
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Old 06 July 2019, 19:40   #19
seko
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a few fix. .




Relaese notes

-----------------------------------------------------------------

- code readability corrected.
- Score, energy, time indicators were re-arranged within the code.
- Time display activated.
- Thomas jump frame fixed.


Next step fix
-----------------------------------------------------------------
-There are errors in frames moving left.
( In the next step these frames will be corrected.)
-I will add enemies.
( Enemies are attacking and moving. )


Test Video



[ Show youtube player ]
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Old 07 July 2019, 21:04   #20
Reido
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Great work!
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