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Old 23 February 2024, 21:06   #181
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confirming the highscore bug & fixed it in the dev version. Thanks for reporting.

Fixed a couple of annoying issues at the same time. updated on itch.

Last edited by jotd; 23 February 2024 at 23:53.
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Old 24 February 2024, 00:52   #182
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Quote:
Originally Posted by Torti-the-Smurf View Post
Yupp (i had wrote about this, a few posts ago)

With WHDLoad none of the Scores are saved.

When run "native", (DOS) ; only the scores for the American version will be saved properly.

The Japan "Nice barrel variant" Scores, doesn't work here neither.
Scores are saved if you quit with the WHDload QUIT key or if you enable NoWriteCache option which is what I do as I need immediate save as users quit the emulator ungracefully
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Old 24 February 2024, 00:55   #183
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Quote:
Originally Posted by jotd View Post
confirming the highscore bug & fixed it in the dev version. Thanks for reporting.

Fixed a couple of annoying issues at the same time. updated on itch.
That was a quick fix! Thanks!! Great work!


BTW: A pro Donkey Kong player mentioned that level 1 barrel controls are more like level 5 barrel controlled. (Yes he has the ability to control the barrel direction!)
He played a few weeks ago so unsure if he tried the latest update.
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Old 24 February 2024, 10:32   #184
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Yes, he was right. But this issue was reported by someone else, and was fixed a few weeks ago.
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Old 13 March 2024, 06:53   #185
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Sorry to bring you back to this, we have a new little glitch:
Sometimes it starts you with 4 lives, sometimes with 3 lives.

When it starts you with 3 lives you gain extra life at 7k
After game-over, second game starts with 4 lives, no extra lives at 7k

This does not seem to be consistent
Using the latest WHDload version of the game.

I can only assume something is passed over from the previous game attempt, so I clipped 3 vids of when it happens, just in case there is any correlation between them.

https://clips.twitch.tv/BumblingCrun...4KNGaToTzyeetj
https://clips.twitch.tv/YawningBorin...2hfo-d1U0ycxTg
https://clips.twitch.tv/PowerfulBene...yFAcx2Q5C-miYj

Last edited by ztronzo; 13 March 2024 at 07:53. Reason: more details
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Old 17 April 2024, 09:53   #186
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Tried this on my CD32 last night, very impressed. They have it at my local arcade and whilst not something I play often, it did feel the same and my joypad worked a lot better than the worn out joystick there hah! Only thing I noted was sometimes the sound effect wouldn't complete when doing a jump and the odd one was missed but other than that, spot on! Moon Patrol to try next
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Old 17 April 2024, 10:17   #187
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CD32 is perfect for all of those ports. Moon Patrol has a special AGA version which is close to 1:1 vs arcade.

About remaining bugs, duly noted. It seems there is a bug in 2P mode where params are wrongly swapped between players too.
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Old 17 April 2024, 11:07   #188
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Yer I had planned to try both last night. I downloaded the files yesterday then unpacked them on my work Windoze PC before burning to CD. Got home, fired up the CD32 (TF330 with a Workbench image) to find all the files were 8.3 sigh lol. Managed to rename the DK ones and got that to load. Will redownload Moon Patrol today and try again tonight, extracting on the Amiga!!

thanks
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Old 27 April 2024, 10:37   #189
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Quote:
Originally Posted by ztronzo View Post
Sorry to bring you back to this, we have a new little glitch:
Sometimes it starts you with 4 lives, sometimes with 3 lives.

When it starts you with 3 lives you gain extra life at 7k
After game-over, second game starts with 4 lives, no extra lives at 7k

This does not seem to be consistent
Using the latest WHDload version of the game.

I can only assume something is passed over from the previous game attempt, so I clipped 3 vids of when it happens, just in case there is any correlation between them.

https://clips.twitch.tv/BumblingCrun...4KNGaToTzyeetj
https://clips.twitch.tv/YawningBorin...2hfo-d1U0ycxTg
https://clips.twitch.tv/PowerfulBene...yFAcx2Q5C-miYj

I just had a quick game and I cannot reproduce it. Is it systematic?
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Old 27 April 2024, 14:26   #190
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Quote:
Originally Posted by ztronzo View Post
Scores are saved if you quit with the WHDload QUIT key or if you enable NoWriteCache option which is what I do as I need immediate save as users quit the emulator ungracefully

Everybody knows that ;
but in the build i played that was true, (no save on WHDLoad exit)
but that was fixed in the meantime

JOTD
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Old Yesterday, 05:01   #191
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Quote:
Originally Posted by jotd View Post
I just had a quick game and I cannot reproduce it. Is it systematic?
No, it does not happen during every single time, but it may happen once or even twice in about every 3 to 6 full games...
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