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Old 05 March 2006, 14:47   #21
T_hairy_bootson
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Then sell your psp and get a gp2x... psp uae has not been updated since October last year and gp2x UAE4ALL is still being worked on and is already faster @275mHz than pspUAE @333mHz.

I have both btw.
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Old 05 March 2006, 17:27   #22
Daniel
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Ill sell my PSP for 1p as soon as you show me

GTA
Ridge Racer
& SSX

on a GP
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Old 05 March 2006, 18:01   #23
T_hairy_bootson
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Quote:
Originally Posted by Daniel
Ill sell my PSP for 1p as soon as you show me

GTA
Ridge Racer
& SSX

on a GP

err

You do know there is a PSX emu on GP2X??

Two out of the three games you mention are for PSX... not PSP... I have no idea what the third one is, a snowboarding game I assume.

owned!
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Old 06 March 2006, 02:37   #24
EmuChicken
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Lol, I guess he means GTA : LCS, Ridge Racers (PSP version - I have the japanese version with the extra S... uk/usa versions are named Ridge RAcer)... SSX is some board thing, Ive never played....

Winfellow was being converted to C last time the team were in action, I believe that it was at least 80% converted to C, however Im not sure if it was completed or not.
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Old 06 March 2006, 16:57   #25
Hungry Horace
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yep... i quite like having a machine that is also well supported with new games, and i have always loved the kind of games that get released on the Sony machines. the fact that some retro-games can be played *should* only be a bonus.... but currently i'm spending loads of time playing the old ones!

someone take up the challenge of putting uae4all onto the psp just to show the gp2x users it can be done...

Quote:
Originally Posted by T_hairy_bootson
I have both btw.
well you're very lucky!
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Old 09 March 2006, 07:18   #26
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not long to go before sensi 2006 comes out for all ports hungry horace..
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Old 09 March 2006, 14:46   #27
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I agree with Hungry Horace. I love my PSP and any emu's I can run are just a bonus.

Currently looking forward to Ghouls N Ghosts, Gradius, Worms and Sensi. I am assuming Sensi will be coming out on the PSP? Anyone got Lemmings yet? The wife is on at me to get it.
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Old 09 March 2006, 15:27   #28
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im trying to find lemmings at the moment, theres a beta version out that works with umd loader but im having trouble finding it
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Old 10 March 2006, 00:20   #29
Hungry Horace
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well tbh i'm not that interested in the new Sensi. it looks like they've cut out all the extra stuff of SWOS and put in some crap 3d gfx.... a "classic" 2d version with wireless & internet multiplayer support and career mode and stuff would have been the best thing since SWOS itself was released!

However, i now have pspUAE running on 2.5 firmware - so i'm playing SWOS on that anyway its not too bad with the sound off, and it looks like someone has decided to start developing pspUAE further, so things can only improve.

check this link: http://forums.qj.net/showthread.php?t=40521 for the (pretty new) update of pspUAE which works on all firmwares!
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Old 10 March 2006, 18:04   #30
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The Port is pretty slow but theres def scope for improvement.
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Old 11 March 2006, 02:46   #31
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IK+ & prince of Persia run at full speed ok... that's (imo) a good start
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Old 11 March 2006, 23:42   #32
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Yeah i'm sure it will be very good in the months to come after all it looks VERY nice on the PSP.
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Old 12 March 2006, 13:00   #33
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If you play games without Auto frameskip (tune it to the game in question)- the games work pretty well... same goes for most psp emulation ^-^.... not tried gba though
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Old 13 March 2006, 15:37   #34
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when i tried GBA to play IK+ it was pretty bad. No sound at all, frameskip pretty high.

At least on pspuae i only have to turn off the music. (and stick on IK+ tune remixes on instead!)
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Old 07 May 2006, 15:46   #35
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at least someone is sensible enough to think pspUAE is worth developing....

Quote:
Originally Posted by Ric on QJ.net PSP Forum
Gues what I was doing yesterday - Playing Xenon II on the PSP

Yes I finally made some progress with the e-uae based PSP port.

When I started out updating PSPUAE to the 0.2.28 version of e-uae the idea was to get to a code base that still have development. And this is exactly what happened. On May 5th a new beta of e-uae 0.2.29 was released on www.rcdrummond.net incorporating some of the recent WinUAE changes.

I was able to easily upgrade to that version and suddently Xenon II is working.

I also saw progress on the HDF support issue but is still strugling to get it to work.
he also posted this nice looking piccie....

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Old 08 May 2006, 09:01   #36
Methanoid
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Well it has been MONTHS since the last update... or was it years?
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Old 08 May 2006, 09:42   #37
Dastardly
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Almost completely unrelated but, my girlfriend recorded the sound of my belly rumblng on her mobile phone the other day and when we played it back it sounded uncannily like the shopkeeper from Xenon 2!
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Old 08 May 2006, 18:41   #38
BippyM
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Quote:
Originally Posted by Dastardly
Almost completely unrelated but, my girlfriend recorded the sound of my belly rumblng on her mobile phone the other day and when we played it back it sounded uncannily like the shopkeeper from Xenon 2!


I'd hate to see what else you get upto in your spare time
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Old 08 May 2006, 21:24   #39
Hungry Horace
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Quote:
Originally Posted by Methanoid
Well it has been MONTHS since the last update... or was it years?
~ 27th of Febuary 2006.... so my calculations put that at a 2 and a bit months.... i waited longer for Lemmings 2 to be released!

i know what you mean though, it's a shame the original author simply seemed to abandon it.

still, at least it lives on in the hands of others.


@ Dast.... you mad b*stard! although i have often wondered how they made that speech sound. I just assumed it was some guy going "rabba-rabbado-raaaahda" or something. Maybe it was in fact someones belly.
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Old 09 May 2006, 14:08   #40
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I'll need to check out the revision. Some of the games I really like worked fine on it.
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