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#1 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Port of IK from the ST
Done porting International Karate
![]() Needed config is similar as my other game ports. Someone knowing well the original version is very welcome to thoroughly test that port. This one wasn't so easy. It mixed TOS accesses (and many !) with absolute addressing (loading its data right at absolute addresses, yuck). Having a few samples played on top of the regular YM2149 stuff didn't help either. But, hey, now it's done. Another one bites the dust heheh ![]() Note: If you're a skilled musician and want to show your appreciation for this new port, I have other projects needing your help. Just PM me. |
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#2 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Wow ! Meynaf, you are a star... bringing us all those games we always wanted on Amiga !
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#3 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,685
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I'm curious, what are requirement that you can do Amiga port from Atari version?
There are some atari falcon games that could be nice with accelerated A1200 |
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#4 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,136
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Brilliant work meynaf.
![]() Disk version in the zone. |
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#5 |
Old fart
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Great work Meynaf! Thank you very much.
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#6 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Another great conversion. But i think even with 3=slow it's way too fast on an Amiga 1200+ACA 1230@28MHz. Any chance that you can make it a bit slower?
![]() Edit: I get a freeze in Demo mode after a few minutes. |
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#7 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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IK finally on Amiga. Working great - this is huge.
![]() Didn't know this game also has a 2 players vs 1 cpu opponent mode (F4). |
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#8 |
Puttymoon inhabitant
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Whats wrong with IK+ Amiga? Is it so different?
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#9 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Nothing wrong, I tink IK+ is based on IK so it's nice to have both games on Amiga, that's all.
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#10 |
Walk Off? Boolander!
Join Date: Aug 2012
Location: Gladstone Australia
Age: 48
Posts: 628
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I just tried this on my 020 A600 and it's working fine, although it's slightly slow and i did have 1 random freeze!
Thanks Meynaf! |
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#11 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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#12 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
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Quote:
2) Have good knowledge of the Atari ST's OS and hardware. 3) Have good knowledge of the Amiga's OS and hardware. This is sadly not a trivial job at all. |
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#13 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Rather than porting individual games, would it be possible to create a "universal" ST library capable of converting all library calls/direct hardware calls? Like a Amiga version of Wine (STine?)
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#14 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Is it even possible?
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#15 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
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Quote:
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#16 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
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That's really cool!
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#17 |
Registered User
Join Date: Aug 2005
Location: Skarabörg, Sweden
Age: 45
Posts: 1,029
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w00t!
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#18 |
Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 419
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Nice work!
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#19 |
Registered User
Join Date: May 2012
Location: Veles,Macedonia
Posts: 19
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All I can say is :
THANK YOU ! P.S. Could You please do the ST to Amiga conversion for these 3 games : 1. Road Runner 2. Slap Fight 3. Hades Nebula |
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#20 |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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marvelous, i will test it, it seems a pretty game
![]() [ Show youtube player ] badly it's only 16 colors. have somebody interested for 32 colors conversion(or more!!), of course,if Neynaf was interesting by enhanced version support ![]() |
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