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Old 14 March 2013, 02:48   #1
ScottC2010
 
Posts: n/a
Happy Streetfighter2 Turbo CD32 Screen Corruption

Hi,
I seem to get screen corruption in GameTeks Street Fighter2 whilst playing a fight, it will go away temporarily if I change any setting in the Display Settings until I finish the fight, then it returns (See Attachment).
Please see my log below if this helps. I have had this happen on all different machines I am running. I am running WinUAE 2.6.0 Beta 10 (This screen corruption started appearing from WinUAE 2.5.1 Release).
It happens in both windowed and full screen.
I used the default CD32 configuration (But with More compatible unchecked on the Processor Setting as it won't boot the ISO with this checked - maybe another problem?)
I hope some one can help or this has thrown up another bug for Toni to fix
Kind regards



WinUAE Log:
2013-03-14 01:32:26
26-656 [2776 090-009]: DS: 1323 = (1764 - 441)
26-656 [2776 090-009]: DS: bs=128 w=10240 max=16384 tof=21845 tuf=29127
37-254 [3304 000-208]: IMAGE CDDA: thread killed
40-164 [3450 000-104]: IMAGE CDDA: playing from 268159 to 269064, track 39 ('Super Street Fighter II Turbo (1995)(Gametek)(Track 39 of 46)[!].wav', offset 44, secoffset 0)
45-401 [3712 000-208]: IMAGE CDDA: thread killed
58-799 [4383 000-000]: IMAGE CDDA: playing from 159112 to 168568, track 18 ('Super Street Fighter II Turbo (1995)(Gametek)(Track 18 of 46)[!].wav', offset 44, secoffset 0)
2013-03-14 01:33:06
06-898 [4789 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0
06-899 [4789 000-000]: releasecapture
07-339 [4789 000-000]: setmouseactive 0->0 showcursor=0 focus=1 recap=0
07-569 [4789 000-000]: GUIBase 803x588 (6x13)
07-569 [4789 000-000]: Requested GUI size = 800x600 (720x568)
07-571 [4789 000-000]: winuae_inactive(0)
07-571 [4789 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0
07-648 [4789 000-000]: GetWindowRect 240x100 960x668 0
07-649 [4789 000-000]: Got GUI size = 800x600
15-445 [4789 000-000]: GetWindowRect 240x100 960x668 0
21-813 [4789 000-000]: Screenshot saved as "C:\Users\Public\Documents\Amiga Files\WinUAE\Screenshots\Super Street Fighter II Turbo (1995)(Gametek)[!]_001.png"
32-056 [4789 000-000]: GetWindowRect 240x100 960x668 0
48-002 [4789 000-000]: winuae_active(0)
48-044 [4789 000-000]: setmouseactive 0->-1 showcursor=0 focus=1 recap=0
48-044 [4789 000-000]: GetWindowRect 240x100 960x668 0
48-044 [4789 000-000]: CLIP 240x100 960x668 0
48-045 [4789 000-000]: setmouseactive 1->1 showcursor=1 focus=1 recap=0
50-259 [4900 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0
50-259 [4900 000-000]: releasecapture
50-699 [4900 000-000]: setmouseactive 0->0 showcursor=0 focus=1 recap=0
50-928 [4900 000-000]: GUIBase 803x588 (6x13)
50-928 [4900 000-000]: Requested GUI size = 800x600 (720x568)
50-930 [4900 000-000]: winuae_inactive(0)
50-930 [4900 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0
50-970 [4900 000-000]: GetWindowRect 240x100 960x668 0
50-971 [4900 000-000]: Got GUI size = 800x600
55-615 [4900 000-000]: winuae_active(0)
55-657 [4900 000-000]: setmouseactive 0->-1 showcursor=0 focus=1 recap=0
55-657 [4900 000-000]: GetWindowRect 240x100 960x668 0
55-657 [4900 000-000]: CLIP 240x100 960x668 0
55-657 [4900 000-000]: setmouseactive 1->1 showcursor=1 focus=1 recap=0
55-663 [4900 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0
55-663 [4900 000-000]: releasecapture
55-673 [4900 000-000]: winuae_inactive(0)
55-673 [4900 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0
55-708 [4900 000-000]: GetWindowRect 0x0 800x600 1
55-708 [4900 000-000]: SetCursorPos 400x300
55-713 [4900 000-000]: winuae_active(0)
55-715 [4900 000-000]: setmouseactive 0->1 showcursor=0 focus=1 recap=0
55-715 [4900 000-000]: CLIP 0x0 800x600 1
55-720 [4900 000-000]: Allocated draw temp buffer (1600*1280*16) = 3DD80020
55-767 [4900 000-000]: Device name: 'ATI Mobility Radeon HD 3400 Series' 80011000a0469.0
56-104 [4900 000-000]: D3D9Ex: 00000056 ALPHA DYNAMIC SCANLINE
56-104 [4900 000-000]: D3D9Ex: PS=3.0 VS=3.0 800*600*0p FS VS=0 B=2WE 16-bit 0
56-192 [4900 000-000]: D3D9Ex: pixelshader filter 'C:\Users\Public\Documents\Amiga Files\WinUAE\_winuae.fx' enabled
56-365 [4900 000-000]: GetWindowRect 0x0 800x600 1
56-365 [4900 000-000]: setmouseactive 1->-1 showcursor=1 focus=1 recap=0
56-365 [4900 000-000]: releasecapture
56-368 [4900 000-000]: CLIP 0x0 800x600 1
56-368 [4900 000-000]: setmouseactive 1->-1 showcursor=1 focus=1 recap=0
56-368 [4900 000-000]: releasecapture
56-368 [4900 000-000]: CLIP 0x0 800x600 1
56-384 [4900 000-000]: Buffer size (752*576) Native
56-384 [4900 000-000]: D3D9Ex: working texture allocated pre 752*576, post 800*600, bits per pixel 16
56-421 [4900 000-000]: D3D9Ex: 752*576 texture allocated, bits per pixel 16
56-462 [4900 000-000]: PAL mode V=49.9201Hz H=15625.0881Hz (227x312+1) IDX=10 (PAL) D=0 RTG=0
56-462 [4900 000-000]: P96FREQ: 312*49.9201 = 15575.0799 / 49.9 = 312
56-532 [4901 000-000]: POS (0 0 800 600) - (0 0 672 526)[672,526] (56 20)
59-793 [5047 227-059]: DS: 1323 = (1764 - 441)
59-793 [5047 227-059]: DS: bs=128 w=10240 max=16384 tof=21845 tuf=29127
2013-03-14 01:34:40
40-610 [7085 000-000]: IMAGE CDDA: thread killed
40-651 [7087 000-000]: IMAGE CDDA: playing from 159112 to 168568, track 18 ('Super Street Fighter II Turbo (1995)(Gametek)(Track 18 of 46)[!].wav', offset 44, secoffset 0)
46-141 [7339 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0
46-141 [7339 000-000]: releasecapture
46-403 [7339 000-000]: GUIBase 803x588 (6x13)
46-403 [7339 000-000]: Requested GUI size = 784x588 (800x600)
46-405 [7339 000-000]: winuae_inactive(0)
46-405 [7339 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0
46-904 [7339 000-000]: Got GUI size = 783x588
53-358 [7339 000-000]: Screenshot saved as "C:\Users\Public\Documents\Amiga Files\WinUAE\Screenshots\Super Street Fighter II Turbo (1995)(Gametek)[!]_002.png"
2013-03-14 01:35:09
09-773 [7339 000-000]: winuae_active(0)
09-811 [7339 000-000]: setmouseactive 0->-1 showcursor=0 focus=1 recap=0
09-811 [7339 000-000]: CLIP 0x0 800x600 1
09-811 [7339 000-000]: setmouseactive 1->1 showcursor=1 focus=1 recap=0
09-923 [7339 001-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0
09-923 [7339 001-000]: releasecapture
10-396 [7339 001-000]: winuae_inactive(0)
10-402 [7339 001-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0
10-630 [7339 001-000]: DS: DirectSound driver freed
10-855 [7339 001-000]: IMAGE CDDA: thread killed
Attached Thumbnails
Click image for larger version

Name:	Super Street Fighter II Turbo (1995)(Gametek)[!]_001.png
Views:	383
Size:	38.7 KB
ID:	34647  
 
Old 14 March 2013, 20:45   #2
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,568
There was old bug in CD32 TOC handling, delay between TOC entries was too small which overflowed CD32 rom device driver's internal command buffer if CD had "enough" tracks.

http://www.winuae.net/files/b/winuae.zip fixes the non-booting bug but I have no idea about graphics corruption (I couldn't duplicate it but I only tested it very quickly)
Toni Wilen is offline  
Old 14 March 2013, 20:54   #3
ScottC2010
 
Posts: n/a
Thanks Toni,
I will have a play round with more settings and the winuae.zip
Kind regards

 
Old 14 March 2013, 22:19   #4
ScottC2010
 
Posts: n/a
Super!, The .cue now boots
 
 


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