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Old 21 November 2014, 22:30   #1
jimmy2x2x
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Real Hardware Testers Wanted!

I'm in the VERY early stages of developing a new amiga game
and I would like to test what I have so far on real hardware as everything
so far has only been tested on Winuae.

This should run on any amiga and should return to workbench just fine.

Left Mouse Button to quit

Joystick port 2

UP = volume up
DOWN = volume down
LEFT = scroll left + change sound effect number down
RIGHT = scroll right + change sound effect number up
FIRE = play current sound effect
FIRE2 = no assigned function

Inputs are debounced so you need to tap the stick to change sound effects or volume.

in the control panel area there should be a pixel dot crawling around the edge of the panel area

there should be 8 hardware sprites at the top of the screen

also in the control panel area there is a block of 4 hex numbers
line 1 = Joystick UP and DOWN
line 2 = Joystick LEFT and RIGHT
line 3 = FIRE BUTTON 1, FIRE BUTTON 2 (Interested in if this is working)
line 4 = Sound Effect Number, Volume

It should all be vsynced and run smooth.

I'm sure you might have heard the sounds before
but maybe not the graphics (hint)
they are just place holders for the moment.

thanks

test.exe is uploaded to the zone

Last edited by jimmy2x2x; 22 November 2014 at 03:48.
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Old 21 November 2014, 23:52   #2
Predseda
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Sorry but

"UP = volume down
DOWN = volume up"

doesn't make sense much.

Also the download site doesn't seem to me iBrowse friendly much.
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Old 22 November 2014, 00:42   #3
jimmy2x2x
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I've put it in the zone for you

EDIT: Changed the joystick for you too, UP = Vol up / Down = Vol down

Last edited by jimmy2x2x; 22 November 2014 at 02:25.
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Old 22 November 2014, 02:43   #4
Photon
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Hm, this forum is meant for finished releases.

If you specify the programming language, I can move it to the proper forum and you might get appropriate help if the need should arise.

Dropbox works great for sharing work folders etc
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Old 22 November 2014, 02:50   #5
jimmy2x2x
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oops, sorry about that, it's coded in ASM.

Thanks
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Old 29 November 2014, 16:18   #6
Michael
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Well, seems to be working here. Lots of funny old sounds in a small file.

1. The scrolling can be improved (left side block line appear and disappears as a block) should be line by line

2. second button on joypad works, others are not referenced

3. On exit, I don't have any mouse pointer on WB!

EDIT: But it has reappeared a minute or so later!
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Old 29 November 2014, 17:06   #7
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Thanks for testing, the project has changed a bit as I've decided that I'm going to write a conversion of one of my 8 bit favorites, Bruce Lee, AFAIK there isn't one for the Amiga. I'm working on the background collision checks at the moment, will upload a new test soon.
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Old 29 November 2014, 19:30   #8
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I like the graphics style. Bruce Lee was a nice game indeed and shouldn't be too complex to write.

I guess the static block on the top-right of the screen are sprites? They have different colors under UAE (red, black and some greys) than on a real A3000/060 (all white).
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Old 29 November 2014, 19:50   #9
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Thanks, I think the mentioned issues should be solved now. This version has almost complete background collision detection and bruce has all his moves, 2 button joystick for now. Test.exe and test no trails.exe are in the zone
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Old 30 November 2014, 09:57   #10
Michael
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Works here. The controls are a bit odd. I would have expected up for jump not second fire.
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Old 30 November 2014, 11:20   #11
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Thanks for testing, I will have two control schemes, 1 button joystick and 2 button joystick. Using the two button joystick allows you to grab onto scenery by pushing up as you jump past it, it's a lot easier than the one button option, with up as jump and also as grab. You can try by jumping past a ladder then pushing up. Next version will have a lot more tweaks and also proper background graphics.
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Old 30 November 2014, 15:17   #12
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Second button for grabbing ladders in jump might be more intuitive
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Old 30 November 2014, 21:35   #13
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You raise a very valid point, I think I'm using the 2nd fire button because I can! I'm reworking the controls for single fire button only ☺ hold up to jump, release to fall early. Switch directions mid jump, I can't go full turrican 2 style as the straight fall down is central to bruce Lee game play.
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Old 01 December 2014, 11:51   #14
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OK, totally reworked the controls for 1 button joystick. Press fire to grab onto stuff, you can release fire once you have grabbed on.

Brucelee0.01.exe in the zone

Any feedback appreciated, thanks
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Old 01 December 2014, 13:30   #15
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Fine! The control is much better. There is no reason not to keep the original C64 controls.
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Old 03 December 2014, 05:55   #16
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Proper background graphics now in place, further tweaks to controls, you can also collect Lanterns!

Very interested in the Raster bars below the playfield. Do they stay above the 4 digit score on a real Amiga 500?

Fire button 2 resets the level. I am aware of a couple of odd sprite frames when you land from a jump.

Hold fire to grab onto things while jumping!

BruceLee0.02.exe is in the zone

Last edited by jimmy2x2x; 03 December 2014 at 06:23.
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Old 04 December 2014, 20:32   #17
Michael
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On A1200 they are above 4 digit score
But they do shimmer/redraw or something all the time
Current level impossible to complete?
The hidden ladder does not allow to go to the last lanten
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Old 04 December 2014, 21:48   #18
jimmy2x2x
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Thanks Michael. The hidden ladder was a problem with a collision table. Lots of nice additions in next version. Just starting enemy ai
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Old 05 December 2014, 06:33   #19
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New version in the zone, fire button 2 to change screens, much improved animation, no glitches as far as I can see. There is a hidden room to find too! Any feedback appreciated. Thanks
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Old 06 December 2014, 12:00   #20
Michael
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A few problems.
Second level, when you collect items you can vividly see a white scan line move from top to bottom.
On exit the mouse pointer is missing. Need to fiddle a bit before it reappears.
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