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#1 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Real Hardware Testers Wanted!
I'm in the VERY early stages of developing a new amiga game
and I would like to test what I have so far on real hardware as everything so far has only been tested on Winuae. This should run on any amiga and should return to workbench just fine. Left Mouse Button to quit Joystick port 2 UP = volume up DOWN = volume down LEFT = scroll left + change sound effect number down RIGHT = scroll right + change sound effect number up FIRE = play current sound effect FIRE2 = no assigned function Inputs are debounced so you need to tap the stick to change sound effects or volume. in the control panel area there should be a pixel dot crawling around the edge of the panel area there should be 8 hardware sprites at the top of the screen also in the control panel area there is a block of 4 hex numbers line 1 = Joystick UP and DOWN line 2 = Joystick LEFT and RIGHT line 3 = FIRE BUTTON 1, FIRE BUTTON 2 (Interested in if this is working) line 4 = Sound Effect Number, Volume It should all be vsynced and run smooth. I'm sure you might have heard the sounds before ![]() but maybe not the graphics (hint) they are just place holders for the moment. thanks test.exe is uploaded to the zone Last edited by jimmy2x2x; 22 November 2014 at 03:48. |
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#2 |
Puttymoon inhabitant
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Sorry but
"UP = volume down DOWN = volume up" doesn't make sense much. Also the download site doesn't seem to me iBrowse friendly much. |
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#3 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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I've put it in the zone for you
EDIT: Changed the joystick for you too, UP = Vol up / Down = Vol down Last edited by jimmy2x2x; 22 November 2014 at 02:25. |
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#4 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,671
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Hm, this forum is meant for finished releases.
If you specify the programming language, I can move it to the proper forum and you might get appropriate help if the need should arise. Dropbox works great for sharing work folders etc ![]() |
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#5 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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oops, sorry about that, it's coded in ASM.
Thanks |
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#6 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 841
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Well, seems to be working here. Lots of funny old sounds in a small file.
1. The scrolling can be improved (left side block line appear and disappears as a block) should be line by line 2. second button on joypad works, others are not referenced 3. On exit, I don't have any mouse pointer on WB! EDIT: But it has reappeared a minute or so later! |
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#7 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks for testing, the project has changed a bit as I've decided that I'm going to write a conversion of one of my 8 bit favorites, Bruce Lee, AFAIK there isn't one for the Amiga. I'm working on the background collision checks at the moment, will upload a new test soon.
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#8 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,551
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I like the graphics style. Bruce Lee was a nice game indeed and shouldn't be too complex to write.
I guess the static block on the top-right of the screen are sprites? They have different colors under UAE (red, black and some greys) than on a real A3000/060 (all white). |
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#9 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks, I think the mentioned issues should be solved now. This version has almost complete background collision detection and bruce has all his moves, 2 button joystick for now. Test.exe and test no trails.exe are in the zone
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#10 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 841
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Works here. The controls are a bit odd. I would have expected up for jump not second fire.
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#11 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks for testing, I will have two control schemes, 1 button joystick and 2 button joystick. Using the two button joystick allows you to grab onto scenery by pushing up as you jump past it, it's a lot easier than the one button option, with up as jump and also as grab. You can try by jumping past a ladder then pushing up. Next version will have a lot more tweaks and also proper background graphics.
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#12 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 841
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Second button for grabbing ladders in jump might be more intuitive
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#13 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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You raise a very valid point, I think I'm using the 2nd fire button because I can! I'm reworking the controls for single fire button only ☺ hold up to jump, release to fall early. Switch directions mid jump, I can't go full turrican 2 style as the straight fall down is central to bruce Lee game play.
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#14 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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OK, totally reworked the controls for 1 button joystick. Press fire to grab onto stuff, you can release fire once you have grabbed on.
Brucelee0.01.exe in the zone Any feedback appreciated, thanks |
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#15 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,551
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Fine! The control is much better. There is no reason not to keep the original C64 controls.
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#16 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Proper background graphics now in place, further tweaks to controls, you can also collect Lanterns!
Very interested in the Raster bars below the playfield. Do they stay above the 4 digit score on a real Amiga 500? Fire button 2 resets the level. I am aware of a couple of odd sprite frames when you land from a jump. Hold fire to grab onto things while jumping! BruceLee0.02.exe is in the zone Last edited by jimmy2x2x; 03 December 2014 at 06:23. |
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#17 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 841
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On A1200 they are above 4 digit score
But they do shimmer/redraw or something all the time Current level impossible to complete? The hidden ladder does not allow to go to the last lanten |
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#18 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks Michael. The hidden ladder was a problem with a collision table. Lots of nice additions in next version. Just starting enemy ai
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#19 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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New version in the zone, fire button 2 to change screens, much improved animation, no glitches as far as I can see. There is a hidden room to find too! Any feedback appreciated. Thanks
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#20 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 841
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A few problems.
Second level, when you collect items you can vividly see a white scan line move from top to bottom. On exit the mouse pointer is missing. Need to fiddle a bit before it reappears. |
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