25 July 2004, 22:02 | #1 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Robocod Maps
Here is the very first door from robocod (the first level).
I am going to work through others, but it isn't easy with the parralax |
25 July 2004, 23:25 | #2 |
Administrator
Join Date: Feb 2001
Location: Paris / France
Age: 46
Posts: 3,099
|
|
26 July 2004, 03:01 | #3 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
yup it is OCS, though I think the levels are similar for both (though I will check)
|
26 July 2004, 11:09 | #4 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
The levels are the same indeed. Just the AGA one has slightly different backdrops with a few more colours.
|
26 July 2004, 13:02 | #5 | |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Quote:
Can someone tell me how to turn of the copper display at the back of the game? I want to make it easy to fill the backdrop with 1 colour, and this is difficuly with all that rainbow |
|
27 July 2004, 17:11 | #6 |
Junior Member
Join Date: Mar 2004
Location: Geneva/Switzerland
Age: 50
Posts: 50
|
Oh Yesss bippym ! GREAT WORK
|
27 July 2004, 17:51 | #7 |
Posts: n/a
|
In photoshop you can either use image->adjust->replace color and use shift and alt for adding and removing areas or select->color range and then change the selected parts with whatever color you want. It's a piece of cake with amiga graphics.
|
27 July 2004, 17:56 | #8 |
Posts: n/a
|
make sure fuzziness and tolerance (only one will be available depending on your method of your choice) values are 0.
example: |
27 July 2004, 22:01 | #9 |
Registered User
Join Date: Jul 2004
Location: Finland
Posts: 13
|
In some levels the backdrop (sans gradient) is visible through the ground, which makes it very difficult to capture them smoothly. Here's my favourite. :-)
Oh, and AFAIK, the AGA version has some more levels in addition to the OCS levels. |
27 July 2004, 22:02 | #10 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
I very much doubt the AGA one has any more levels. They are all the same port just different gfx.
|
27 July 2004, 22:42 | #11 | |
Registered User
Join Date: Jul 2004
Location: Finland
Posts: 13
|
Quote:
|
|
27 July 2004, 23:21 | #12 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
The AGA ver has 5 extra levels
|
27 July 2004, 23:24 | #13 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Are these levels present in the Megadrive version?
And why does it have extra levels anyway? It's not as if they wouldn't fit on the disks |
28 July 2004, 01:56 | #14 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
They added a level as an insentive to buy the AGA ver if you already owned the ocs/ecs ver!
Simply improving the GFX isn't enough! |
28 July 2004, 11:15 | #15 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Is that it? They added it as an incentive? Dear oh dear, companies back then had no idea did they. Good old AGA! Sooo many games made proper use of it!
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Robocod | BippyM | project.Maptapper | 13 | 07 July 2013 09:50 |
Stuck in Robocod | dreamkatcha | support.Games | 10 | 21 June 2010 16:40 |
Robocod conversion hardware | Stefan Lindberg | HOL contributions | 11 | 18 January 2010 10:09 |
Problem with James Pond 2 : Robocod ADF | trackah123 | support.Games | 15 | 26 September 2007 23:10 |
Robocod & *working* First Samurai | JohnnyWalker | request.Old Rare Games | 20 | 16 June 2007 17:50 |
|
|