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#1 |
... aka Amix73
Join Date: Jan 2009
Location: Austria
Posts: 87
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Ik+(++)
Hi, there!
I don't know whether it belongs here - so please dear MOD feel free to move this post - thanks. Recently I got seriously pissed off by my favorite party game IK+ since the actual games is every second round disrupted by the annoying ball-deflection or bomb-kicking game. Since I did not find a ready solution I had to do it myself and debugged with Winuae and patched the game. Then I wrote a little boring intro and put the stuff together and nothing worked ![]() I changed to Stingrays startup-code which really is great and will be used from now on all the time I need it - but still had troubles with the loader. Fortunately I found a small binary, and used the crunched bin to include it at the end of my intro - had to do some mem-"relocation" to make it work and appply the patch after decrunching with also 512KB (thanks Stingray again, for answering my questions). Anyway the game is much more fun now without the disruptions. Hope you also enjoy it. If you find some bugs please tell me - it took me a while to see that after the patch the levels were counting wrong so I had to check that again, and afterwards with 512KB I noticed that the fighters were not reset after entering the next level - so possible there is still something although it looked quite ok - but I have to admit I'm hardly able to reach level 17... Making this patch and the intro was real fun and I could learn a lot especially how to startup properly ![]() But the game code of IK+ is really a mess - but maybe that's the case with most of the games. I upped Ik+++ to the zone. Adio! |
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#2 |
Puttymoon inhabitant
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Nice idea, although I like those sub games.
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#3 |
Zone Friend
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THANK YOU SO MUCH! I've wanted this option for a very long time!
Now, if only StingRay would write a WHDLoad patch for it... ![]() |
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#4 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Updating the IK+ patch and adding an option to skip the sub-games is not much of a problem, personally I like them though. IK+ has been patched by Wepl, I'll see what he says about an updated patch so either him or me will do it.
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#5 |
Global Moderator
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Thanks, it is pretty interesting.
I am waiting for people who will ask Herpes for a version which skip the annoying battles allowing you to only play the sub games ![]() In one player-game I don't have an issue with the sub games, but it is true that when playing with a friend it was a bit of a bother sometimes if you tried to play them seriously (instead of dying as soon as possible) as it meant the other player had nothing to do for a while. |
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#6 |
Puttymoon inhabitant
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We need a patch for 2nd player that would allow him to control those balls and bombs then
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#7 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,022
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What about a balls vs. bombs 2 player sub-game?
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#8 |
Puttymoon inhabitant
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If I think about that now.... no, I dont want other player to play with my balls.
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#9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,022
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If you put it that way... you got a point there.
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#10 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,467
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A 3-Player patch would be nice too. Just like IK+ Gold for the C64.
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#11 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,681
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#12 |
BlizzardPPC'less
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Now we're onto something! I proposed similar things in a thread many moons ago too
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#13 |
Registered User
Join Date: Dec 2002
Location: sweden
Age: 46
Posts: 430
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+1 for 3 player patch. Maybe even a 4-player hack would be possible on the amiga?
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#14 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,932
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Nice, I'll give it a go on my NTSC A500. Hope it works well!
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#15 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,190
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Not sure how... I thought it only allowed 2 players, unless there is a way to take control of CPU into character?
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#16 |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
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Good stuff this Herpes - nice to see a trainer release for 2013
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#17 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,310
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Thanks for it. The subgames are really boring after some time. Just wait for WHDLoad install.
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#18 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,932
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Does not work on NTSC. Shame. Works on PAL but it has a large gap at the bottom of the screen. Do all the IK+ games require PAL and don't use the whole screen????
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#19 | |
... aka Amix73
Join Date: Jan 2009
Location: Austria
Posts: 87
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@all: thanks for the nice ideas ... it looks that there is potential to waste a huge amount of time for me adding some more options to that game. Pretty sure I will realize some of these suggestions in the future but at the moment I will make a break since my son will be born with the next 2 weeks
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http://www.thegamearchives.com It would be nice if you find a version which works on NTSC and PAL - if that exists - then I would patch that version as well if you like. But I think the WHDLOAD patch will be released earlier than I find a solution for this problem... |
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#20 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,932
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I tried another IK+ and it does indeed work well on NTSC so it is possible.
![]() edit tried the one from this link: http://trinity.geforce.nl/~mb/files/..._collection/i/ Has Return of the Jedi and Driller on it too. It's the single filed version, also called "International Karate + (1988)(System 3).adf" Last edited by TjLaZer; 31 March 2013 at 19:54. |
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