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Old 05 January 2023, 10:26   #221
jotd
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Trigger58 on a1k.org created a CD32 version... kinda. It'll only work with a TF330 and a CF card inserted. I've uploaded the image to the zone. Maybe somebody could fix it so it'll just work with a plain CD32?

I can create a A500 version. It works with an A1200 board inside the A500 casing, 4MB fast and a CF card
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Old 05 January 2023, 11:42   #222
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I can create a A500 version. It works with an A1200 board inside the A500 casing, 4MB fast and a CF card
This must be that French humor that I never quite understand

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Old 05 January 2023, 11:49   #223
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This must be that French humor that I never quite understand

I get the humour and as an AGA Amiga convert from the ST I agree with the sentiment. In summary, the game already works on AGA compatible A500s including THEA500 Mini!
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Old 06 January 2023, 15:46   #224
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hi Muzza

THANKS! fantastic, wonderful

played with a friend of mine the past few days, beautiful It works very well in all our AGA amigas, the only problem we encountered in level number 4 (the first with the spaceship) and level number 6 (the third and last with the spaceship) where the video keeps moving from the right on the left, using the SiDi FPGA (it has the latest firmware and latest Amiga core version), if we send you a video, is there any possibility to find a fix?
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Old 06 January 2023, 17:15   #225
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hi Muzza

THANKS! fantastic, wonderful

played with a friend of mine the past few days, beautiful It works very well in all our AGA amigas, the only problem we encountered in level number 4 (the first with the spaceship) and level number 6 (the third and last with the spaceship) where the video keeps moving from the right on the left, using the SiDi FPGA (it has the latest firmware and latest Amiga core version), if we send you a video, is there any possibility to find a fix?
Well... if this problem isn't present in real Amigas, then it's the FPGA core that needs a fix, right?
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Old 07 January 2023, 00:43   #226
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Yes the FPGA core needs a fix.
Even if I had the hardware to test myself, it is unlikely I could work around bugs in the system like this. You need to press the authors to fix it. The Vampire V4 had similar problems but there has been a core update to fix it.
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Old 07 January 2023, 06:37   #227
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I played the ship level on my MiST with latest minimig AGA core without problems.

What kind of problem with SiDi ?
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Old 07 January 2023, 06:39   #228
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What kind of problem with SiDi ?
This:

Quote:
Originally Posted by drluking View Post
...the only problem we encountered in level number 4 (the first with the spaceship) and level number 6 (the third and last with the spaceship) where the video keeps moving from the right on the left, using the SiDi FPGA (it has the latest firmware and latest Amiga core version), if we send you a video, is there any possibility to find a fix?
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Old 07 January 2023, 15:12   #229
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@Thread

Has anyone had the problem with the save states not working properly on THEA500 Mini Pal version of the game? I've had to resort to playing the game through Pandory but it feel much slower with music slowdown, some graphics glitches and messed up controls compared to the 'optismised' RGL Carousel way of playing (after amending the games database file).

I'm only playing it through Pandory because it means that I can use the retroarch save state system rather than the buggy RGL one and make progress with my limited free time! This is the only game that I have issues with on the RGL Carousel for save states!
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Old 07 January 2023, 15:16   #230
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Just played it all the way through on normal difficulty after completing it on easy and loved every minute of it again. It’s gorgeous. It’s amazing. It’s bloody brilliant.

Love it.
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Old 07 January 2023, 23:34   #231
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@Thread

Has anyone had the problem with the save states not working properly on THEA500 Mini Pal version of the game? I've had to resort to playing the game through Pandory but it feel much slower with music slowdown, some graphics glitches and messed up controls compared to the 'optismised' RGL Carousel way of playing (after amending the games database file).

I'm only playing it through Pandory because it means that I can use the retroarch save state system rather than the buggy RGL one and make progress with my limited free time! This is the only game that I have issues with on the RGL Carousel for save states!
Is there a way to configure the system settings in pandory?
You need to turn immediate blits on, fast copper on, and sprites/playfield collision off. I don't understand why the Carousel version has two configurations that overlap each other but here are the most important settings:

From the UAE file:
blitter_cycle_exact=false
immediate_blits=true
waiting_blits=disabled
fast_copper=true
cycle_exact=false

From the XML file:
FAST_COPPER=TRUE
BLITTER=IMMEDIATE
SPRITES=NONE

Still considering implementing my own saved games for the update which would hopefully fix your problem.
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Old 20 January 2023, 04:21   #232
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v1.1 is now available for download.

Highlights:
  • Save game slots added (WHDLoad, A500 Mini versions)
  • CD32 ISO version (requires 4MB Fast RAM)
  • Two new game modes. Speed run and New Game+
  • Rebalanced all sound effect volumes
  • Lots more control options
New features:
  • Options to set the music/fx volume added
  • Music menu
  • The life icon in the status bar uses the Amiga sprite
  • Press S to toggle in-game music
  • New control option to use Arrow Keys
  • Control option to turn off AutoFire
  • 2nd Fire button on joysticks can be set to control Lightning, Jump or Gyro/Powerline.
  • Sparkles added to title logo
  • Scrolling inertia updated to be closer to original game
  • Option to view Intro from menu
Bug fixes:
  • Fixed a crash that mostly occurred in later levels
  • Fix for silver diamonds sometimes showing as yellow
  • Diamond sound effect fixed
  • Fix for HUD values sometimes not updating
  • Jump height is reduced in waterfalls
  • Waterfalls animate faster
  • Fix for super weapon
  • Hiscores now say END when game completed
  • World 2-1 boss can no longer be shot from above
  • World 2-1 big fish follows player up/down
  • World 1-2 end of level boss, brain flash is clearer + tweaked damage
  • World 4-1 small update to secrets
  • World 3-3 after ship is repaired, players ship lets off a shot
  • Fix for player being able to jump and get stuck in World 4-2
  • Fix for player being able to roll and get stuck in World 5-1
  • Fix when quitting the game when animated tiles are in the background
  • Fix to Time Out handling
Others:
  • New silver diamond sprite
  • Now defaults to using Amiga player sprite
  • Continues not allowed in Challenge mode
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Old 20 January 2023, 04:25   #233
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Awesome. Looks like some great additions, changes and bugfixes.
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Old 20 January 2023, 05:04   #234
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Thumbs up

Sounds like perfection now. Can't wait to play this at the weekend.
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Old 20 January 2023, 07:34   #235
TCD
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Thank you for the update What does New Game+ do?
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Old 20 January 2023, 07:39   #236
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Whow! Talk about perfection. Thanks
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Old 20 January 2023, 07:42   #237
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Thank you for the update What does New Game+ do?
It is a mode where the game never ends. Completing the game returns you to the first level, with all your lives carrying over. But, the game gets harder on each round. You play until you run out of lives. Hardcore players only I think.
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Old 20 January 2023, 07:43   #238
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It is a mode where the game never ends. Completing the game returns you to the first level, with all your lives carrying over. But, the game gets harder on each round. You play until you run out of lives. Hardcore players only I think.
Sounds good Harder meaning faster enemies with more health or even more enemies?
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Old 20 January 2023, 07:45   #239
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Sounds good Harder meaning faster enemies with more health or even more enemies?

It alternates between increasing enemy health, and decreasing player health.
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Old 20 January 2023, 07:49   #240
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Thank you for the answer
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