05 January 2023, 10:26 | #221 | |
This cat is no more
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I can create a A500 version. It works with an A1200 board inside the A500 casing, 4MB fast and a CF card |
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05 January 2023, 11:42 | #222 |
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05 January 2023, 11:49 | #223 |
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06 January 2023, 15:46 | #224 |
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hi Muzza
THANKS! fantastic, wonderful played with a friend of mine the past few days, beautiful It works very well in all our AGA amigas, the only problem we encountered in level number 4 (the first with the spaceship) and level number 6 (the third and last with the spaceship) where the video keeps moving from the right on the left, using the SiDi FPGA (it has the latest firmware and latest Amiga core version), if we send you a video, is there any possibility to find a fix? |
06 January 2023, 17:15 | #225 | |
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07 January 2023, 00:43 | #226 |
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Yes the FPGA core needs a fix.
Even if I had the hardware to test myself, it is unlikely I could work around bugs in the system like this. You need to press the authors to fix it. The Vampire V4 had similar problems but there has been a core update to fix it. |
07 January 2023, 06:37 | #227 |
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I played the ship level on my MiST with latest minimig AGA core without problems.
What kind of problem with SiDi ? |
07 January 2023, 06:39 | #228 | |
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This:
Quote:
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07 January 2023, 15:12 | #229 |
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@Thread
Has anyone had the problem with the save states not working properly on THEA500 Mini Pal version of the game? I've had to resort to playing the game through Pandory but it feel much slower with music slowdown, some graphics glitches and messed up controls compared to the 'optismised' RGL Carousel way of playing (after amending the games database file). I'm only playing it through Pandory because it means that I can use the retroarch save state system rather than the buggy RGL one and make progress with my limited free time! This is the only game that I have issues with on the RGL Carousel for save states! |
07 January 2023, 15:16 | #230 |
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Just played it all the way through on normal difficulty after completing it on easy and loved every minute of it again. It’s gorgeous. It’s amazing. It’s bloody brilliant.
Love it. |
07 January 2023, 23:34 | #231 | |
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You need to turn immediate blits on, fast copper on, and sprites/playfield collision off. I don't understand why the Carousel version has two configurations that overlap each other but here are the most important settings: From the UAE file: blitter_cycle_exact=false immediate_blits=true waiting_blits=disabled fast_copper=true cycle_exact=false From the XML file: FAST_COPPER=TRUE BLITTER=IMMEDIATE SPRITES=NONE Still considering implementing my own saved games for the update which would hopefully fix your problem. |
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20 January 2023, 04:21 | #232 |
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v1.1 is now available for download.
Highlights:
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20 January 2023, 04:25 | #233 |
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Awesome. Looks like some great additions, changes and bugfixes.
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20 January 2023, 05:04 | #234 |
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Sounds like perfection now. Can't wait to play this at the weekend.
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20 January 2023, 07:34 | #235 |
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Thank you for the update What does New Game+ do?
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20 January 2023, 07:39 | #236 |
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Whow! Talk about perfection. Thanks
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20 January 2023, 07:42 | #237 |
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It is a mode where the game never ends. Completing the game returns you to the first level, with all your lives carrying over. But, the game gets harder on each round. You play until you run out of lives. Hardcore players only I think.
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20 January 2023, 07:43 | #238 |
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Sounds good Harder meaning faster enemies with more health or even more enemies?
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20 January 2023, 07:45 | #239 |
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20 January 2023, 07:49 | #240 |
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Thank you for the answer
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