English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 07 November 2021, 20:13   #1
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 744
Knightmare MSX port to Amiga

First look at the Knightmare MSX to Amiga port has just dropped.

https://www.retro32.com/gaming/amiga...iew-a1200-ossc
h0ffman is offline  
Old 07 November 2021, 20:46   #2
skyzoo73
Registered User
 
skyzoo73's Avatar
 
Join Date: Sep 2019
Location: Italy
Age: 50
Posts: 292
Wow !
skyzoo73 is offline  
Old 07 November 2021, 21:43   #3
Neil79
Autistic 'n IRN!
 
Join Date: Jul 2012
Location: -
Posts: 2,978
Although I wont be featuring this one, looks cool
Neil79 is offline  
Old 07 November 2021, 22:33   #4
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
Cool stuff as usual
roondar is offline  
Old 08 November 2021, 12:24   #5
Havie
Registered User
 
Havie's Avatar
 
Join Date: Mar 2012
Location: UK
Posts: 1,893
Looks good - reminds me of Time Soldiers. It's a good time to be an Amiga owner.
Havie is offline  
Old 08 November 2021, 12:28   #6
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,906
I like that isometric look on the pillars, like it's 3D reaching out of the screen
gimbal is offline  
Old 08 November 2021, 16:44   #7
kriz
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
Ohh looking forward to another masterpiece !!
kriz is offline  
Old 08 November 2021, 18:44   #8
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Really nice
Coded in asm?
malko is offline  
Old 08 November 2021, 20:37   #9
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
really nice !!!
turrican3 is offline  
Old 08 November 2021, 22:14   #10
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 744
Quote:
Originally Posted by malko View Post
Really nice
Coded in asm?
I don't know of another way.. so yes.
h0ffman is offline  
Old 11 November 2021, 13:48   #11
Paulthetall
Registered User
 
Join Date: Jun 2019
Location: netherlands
Posts: 96
When Hoffman is involved in games and music, then o my...With Metal Gear, he made himself untouchable....masterpiece and in my opinion price worthy.

With Knightmare I get the picture, sound effects, are all very nice, but the music itself in my humble opinion it's not totally there yet. It sounds a bit crowded/too much. check for example in the video at 1:14.

its not bad...but its not the "wow" factor as Metal Gear had. I Do love the endboss music though, so thats a big thumbs up!

No big critics, just want to mention it to perhaps rethink a few parts to make it even more awesome!!

Last edited by Paulthetall; 11 November 2021 at 13:53.
Paulthetall is offline  
Old 15 November 2021, 00:49   #12
The Brave Ant
Registered User
 
The Brave Ant's Avatar
 
Join Date: Nov 2007
Location: Barcelona Spain
Age: 46
Posts: 58
Well, I played The original Knighmare back then in 1988, yup, I had an MSX.

And this remake is not good, I don´t like It.

I don´t like so many things, for example I don´t like the music, the colors of the hero are ugly, the colors for example of the armored enemies are bad too, the bats are ugly compared to the original ones, the shadows that they cast are made of little dots when the original was a full black shadow, the arrows that shot the enemy are too ornated, etc...It´s not good at all. I don´t like It, really, and I appreciate their effort but man, no way.

I hope this game improve a lot, now I refuse to play It. It´s a very special game for the MSX and this port is not doing justice to that game, better play the original one.

You can try the original Knightmare online in the link that I put, the controls are pretty easy, Arrow Keys to move, Space to Shot, that´s all (In the original with F5 you could Pause the game).
Just compare the original 8 bit video game with the 16 bit and see It for yourself what is the best version.

https://www.file-hunter.com/MSX/index.php?id=knightmare
The Brave Ant is offline  
Old 15 November 2021, 01:59   #13
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 744
Quote:
Originally Posted by The Brave Ant View Post
Well, I played The original Knighmare back then in 1988, yup, I had an MSX.

And this remake is not good, I don´t like It.

I don´t like so many things, for example I don´t like the music, the colors of the hero are ugly, the colors for example of the armored enemies are bad too, the bats are ugly compared to the original ones, the shadows that they cast are made of little dots when the original was a full black shadow, the arrows that shot the enemy are too ornated, etc...It´s not good at all. I don´t like It, really, and I appreciate their effort but man, no way.

I hope this game improve a lot, now I refuse to play It. It´s a very special game for the MSX and this port is not doing justice to that game, better play the original one.

You can try the original Knightmare online in the link that I put, the controls are pretty easy, Arrow Keys to move, Space to Shot, that´s all (In the original with F5 you could Pause the game).
Just compare the original 8 bit video game with the 16 bit and see It for yourself what is the best version.

https://www.file-hunter.com/MSX/index.php?id=knightmare
This comment perfectly sums up the struggle when making Amiga games, especially those ported from system with less graphics and sound capabilities. Either you make it exactly like the original and people say it doesn't look like an Amiga game or you update the graphics and the other side doesn't like it because it's not like the original.

Guess you can't please everyone.

Last edited by h0ffman; 15 November 2021 at 02:15.
h0ffman is offline  
Old 15 November 2021, 03:06   #14
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
Quote:
Originally Posted by h0ffman View Post
This comment perfectly sums up the struggle when making Amiga games, especially those ported from system with less graphics and sound capabilities. Either you make it exactly like the original and people say it doesn't look like an Amiga game or you update the graphics and the other side doesn't like it because it's not like the original.

Guess you can't please everyone.
Been there with the musics of Bomb Jack Beer Edition
saimon69 is online now  
Old 16 November 2021, 02:56   #15
SquawkBox
Speedbump gimme goosebump
 
SquawkBox's Avatar
 
Join Date: Feb 2016
Location: France
Age: 50
Posts: 773
Send a message via ICQ to SquawkBox
Quote:
Originally Posted by h0ffman View Post
Either you make it exactly like the original and people say it doesn't look like an Amiga game or you update the graphics and the other side doesn't like it because it's not like the original.
For each port you intend to work on, prepare two versions, a classic, 8-bit'ish one and a enhanced, smoother one, closer to Amiga standards. Problem solved . Lack of a good musician is a bit trickier to deal with. Personally, I'd rather have good sfx and no in-game music, than subpar sfx and average at best music playing simultaneously. This reminds me, I must try playing Double Dragon II Amiga port with the arcade tunes playing on the PC sometime.
SquawkBox is offline  
Old 16 November 2021, 09:16   #16
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 744
Quote:
Originally Posted by SquawkBox View Post
For each port you intend to work on, prepare two versions, a classic, 8-bit'ish one and a enhanced, smoother one, closer to Amiga standards. Problem solved . Lack of a good musician is a bit trickier to deal with.
I still get night terrors about running two completely different sound engines along side each other in Metal Gear. As for musicians, guess I'm gonna need hunt a really good one down.
h0ffman is offline  
Old 16 November 2021, 11:26   #17
Paulthetall
Registered User
 
Join Date: Jun 2019
Location: netherlands
Posts: 96
Mmmm...checking out the versions and this version has a good start/inspiration of the music: https://www.file-hunter.com/MSX/inde...knightmaregold
Paulthetall is offline  
Old 16 November 2021, 12:06   #18
Fiery Phoenix
Registered User
 
Fiery Phoenix's Avatar
 
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
Haters gonna hate!
Fiery Phoenix is offline  
Old 16 November 2021, 12:10   #19
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 744
Quote:
Originally Posted by Paulthetall View Post
Mmmm...checking out the versions and this version has a good start/inspiration of the music: https://www.file-hunter.com/MSX/inde...knightmaregold
Yep, that's the official SCC sound update from a Konami release. This is what I used as the inspiration for the soundtrack I've put together.
h0ffman is offline  
Old 16 November 2021, 15:34   #20
pink^abyss
Registered User
 
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 408
Quote:
Originally Posted by h0ffman View Post
I still get night terrors about running two completely different sound engines along side each other in Metal Gear. As for musicians, guess I'm gonna need hunt a really good one down.

I don't think you will find any good musicians on Amiga..

Seriously, two thumbs up for you because you still do things on Amiga. . I can verify that making a top Amiga game is much harder then working on most other platforms. And your work is top notch Hoffman!
pink^abyss is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Knightmare from MSX is making it's way to the Amiga turrican3 Amiga scene 4 29 July 2021 16:57
if msx games was ported to amiga ? turrican3 Retrogaming General Discussion 57 18 August 2018 20:35
Writing Disk Images For An MSX on an Amiga? Tempest 2084 support.Other 1 06 July 2009 23:12
MSX M-Box & Generation MSX Fred the Fop Retrogaming General Discussion 6 01 September 2005 20:22
Just Downloaded MSX emulator, still need help with Knightmare ekipero Retrogaming General Discussion 5 15 July 2005 12:41

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 19:49.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09871 seconds with 13 queries