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#1 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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WipeOut Rewrite warpos
Late to the party but here it is some beta:
Movie and background menu fails the image scaling due to Voodoo texture size limitations but at least something is showed (gotta figure out that). Fullscreen seems to be slower than windowmode and has some quirks. Just place data game on a wipeout/ directory and it is recomended to set right at the beginning the keyboard settings as seems to not be cached the first time. -? For options. Not joy/gamepad support at this moment. Code is the nowadays Wipeout-R repo with the Dreamcast/Beworld changes for opengl and Arczi sound mods (game only uses SDL1 for audio). |
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#2 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 789
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Thanks
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#3 |
Longplayer
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It running ok in UAE AmigaOS4 apart from usual ppc emulation speed issues)
Not so well on my slow Amiga. BlizzPPC 040/25 603/175, Mediator + Voodoo3 but its a great start . AHI struggles and quickly dies maybe due to context switching or buffering issues. After about 30 seconds or so the level just turns black and cant continue although the game is still technically running. [ Show youtube player ] Classic mediator/voodoo doesnt appear to be supported in AOS4 since update 1 so I cant test there. One day I'll put the BVision back in. Last edited by Mad-Matt; 17 July 2024 at 19:15. |
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#4 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Quote:
Last edited by Cowcat; 17 July 2024 at 18:12. |
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#5 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 789
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I own an A1200T Blizzard PPC 240/060 + BVision.
Is the warpos executable compatible with my setup ? Or needs it a Voodoo 3 card with Mediator ? Many thanks. |
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#6 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,064
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Running on a Prometheus with P2 PCI card. Sadly the P2 driver is showing all kinds of artifacts and is crashing. This is a driver issue, not the game.
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#7 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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@DanyPPC
I don't know of any weird code or opengl function in this game that favours one or other gfx card, besides support for textures > 256x256, that I had to touch for Voodoo. Try it. The funny bouncings that ship does with low cpu's setups don't happen with bigger ppc btw. And no, the fact that original Wipeout2097 warpos should run good with a minimal blizzardppc doesn't mean that Wipeout (older game) has to run better as it's an interpretation of the psx sources out there for a modern pc. This version running on Morphos G4 exceeds more than 250 fps in some places. Edit: Now Hedeon ruined my comment ![]() |
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#8 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Quote:
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#9 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,064
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If you can pinpoint the errors in the driver by just screenshots, I'll be happy to provide them. I see them in more demos so it is driver issue. But maybe that is not for this thread.
It works fine on my Radeon. |
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#10 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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The first 2 pictures are the expected without a proper scaling for the movie/background textures.
The 3rd I don't see exactly what points to ? Ship missing some triangle ? |
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#11 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,064
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It is missing triangles, yes. But maybe I can show better examples, not from WipEout. I'll send you something by mail.
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#12 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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I'm very happy that We have new game, and it is RACE.
I love race games, but on WarpOS we don't have too much this genre (Payback, Wipeout2097?). So I thought about new levels for Wipeout 2097, but now it never mind. Graphic quality (textures, geometry, explosions) in this port (in my opinion) looks better than Wipeout2097. The physics of movement is litle worse than physics in Wipeout 2097 (newer game). The game look and run exactly the same like this port: https://phoboslab.org/wipegame/ In my opinion, port on WarpOs is more responsive and more comfortable to playing than this WEB version BIG THANK YOU Cowcat ![]() Little help: - playing in Windowed mode is fater than FullScreen - for best performance set AHI to 8BiT Paula DMA - game support screen/window 16:9 aspect ratio too Last edited by BULI; 18 July 2024 at 12:13. |
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#13 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Video with this version:
[ Show youtube player ] |
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#14 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 789
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WoW, You own a good Amiga 4000 with shark board I imagine.
On Blizzard PPC + BVision the game doesn't start, it gives me an error that it cannot load a file... |
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#15 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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@DanyPPC
Where you have your executable, you need a dir called "wipeout" with all data inside. |
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#16 | |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 789
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Quote:
Now the game starts and works, framerate is about 10 fps, only music stops after the first level starts. Anyway atleast on BlizzardPPC the game starts and is playable. On Apollo V4SA is extremely slow (Seconds per frame and not Frames per seconds). I know this is a port of psx sourcecode, so only a good powerful Amiga system can run it. |
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#17 | |
Registered User
Join Date: Sep 2016
Location: Netherlands
Posts: 112
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Quote:
Even on a very powerful 68K Amiga with a PiStorm+CM4 2.2Ghz it's currently not playable beyond 424x240 resolution because you're also stuck with Wazp3D software GL rendering. With a proper Warp3D driver that uses the GPU it would be buttery smooth at high resolutions. |
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#18 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Quote:
This kind of ports assume you have a big amount of CPU with a modern arquitecture as there's no fancy stuff in the rendering part: All converges to a sole glDrawArray call to flush triangles from time to time. It's basically eating mhz in math calculations and GPU is treated almost like a "framebuffer that does fast triangles if their values came fast". |
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#19 |
Registered User
Join Date: Sep 2016
Location: Netherlands
Posts: 112
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That sounds like a lazy way to do it, but an old game like this will run fast on modern hardware anyway.
I've tested arczi's port on WinUAE, was even slower on my ancient i7 with Wazp3D than on my PiStorm. It really did take off the moment I activated quarktex though, ran buttery smooth on 1080P all the sudden on an old 750GTX. |
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#20 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Quote:
Is like REminiscence (Flashback) vs the original Ami binary. Will it be good a REmi port for Amiga today ? WinUAE Quartex is unfair here: Like Aliens seen humans as ants. |
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