23 July 2021, 16:00 | #1 |
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Dev Lemmings level editors found
Over on youtube RMC showed the level editors that were used for both Lemmings 1 and 2. Unfortunately this software is still owned and can therefore not be shared with the community
[ Show youtube player ] |
23 July 2021, 21:00 | #2 |
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Great stuff! But even more interesting is that there's also a disk in that video whose label reads "Lemmings II - Source & Graphics & Data". Would really like to see the source code getting released...
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23 July 2021, 22:19 | #3 |
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If they are unwilling to release even a level editor after all this time, I highly doubt they would release the source code to the game itself.
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23 July 2021, 22:23 | #4 |
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There is no real unwillingness, it's just that nobody knows who can actually give the go ahead. Old or not, someone can claim to own that property now that it's been unearthed again.
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24 July 2021, 04:42 | #5 | |
CaptainM68K-SPS France
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Quote:
The platform is buried since long years now, and it only lives because we have people doing things here and there. No one today is in charge or would care at Sony about the Amiga, so asking is a time loss. Or if someone really wants to have a reaction, then release the editor, and see who comes after it. |
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24 July 2021, 14:00 | #6 |
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It should just be leaked out! Come one now
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24 July 2021, 18:50 | #7 |
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I did do a quick investigation to the lemmings levels once and found F all
but with this offical editor you could probably figure out the data layout quickly and make your own editor without releasing the official editor. also I wonder how the collision was done? palette checks? iirc there was an unofficial Lemmings 2 editor probably because it was a dos disk? (can't remember) also never saw it before but there is some info about the level Data on the Lemmings forum. O and one of the best YouTube Retro channels. |
24 July 2021, 21:09 | #8 |
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Also really strange that Mike Dailly apparently doesn't have the skills to rip Amiga disks as ADF but he does have the full source code...
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24 July 2021, 21:17 | #9 |
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24 July 2021, 21:30 | #10 | |
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24 July 2021, 21:52 | #11 | |
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Jon Burton of Leander fame didnt have a clue, ended up using DMA Designs system, lots of Psygnosis developers used Psygnosis' own format as well, ARC developments had their own system, Special FX had their own, usually written by one guy with basic instructions on how to use it. Its how Rob Northen got so much work, because when it came to Amiga disk handling, lots of developers were clueless |
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25 July 2021, 01:18 | #12 | |
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25 July 2021, 01:29 | #13 | |
Going nowhere
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All these standard disk formats made our lives easier, Gremlin, Psygnosis, Rob Northen, most crackers had ready made imagers for all the main formats written so no need to mess about with warper files that were pretty big. |
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26 July 2021, 15:08 | #14 | |
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26 July 2021, 15:27 | #15 |
CaptainM68K-SPS France
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