27 July 2017, 07:10 | #1 |
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Throttle RAM speed
Is there any way to throttle RAM speed, specifically on the fly?
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28 July 2017, 12:17 | #2 |
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Why? Use case must be always included
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28 July 2017, 13:22 | #3 |
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well I was thinking it might be very handy option for whdload games that have sections which load too quickly from ram
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01 August 2017, 22:12 | #4 |
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It would cause bad side-effects if RAM speed gets slower than in real world. (very big slowdowns, glitches etc if program expects to be do all the processing in single frame but now it can't..)
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02 August 2017, 02:01 | #5 |
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What about only as an 'experimental feature', hidden away from sight, (no gui modifier)
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02 August 2017, 11:13 | #6 |
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You would need to lower the RAM speed far too much to make the loading noticeably slower..
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02 August 2017, 14:28 | #7 |
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Ok, would the success of it be 'hit and miss', depending on the game/program?
Some cases only very minute difference required. If it is relatively simple to implement, I could do some experimenting and check it's success rate.. though your probably getting annoyed with this request by now |
02 August 2017, 19:42 | #8 |
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RAM timing (from CPU point of view) only exists in cycle-exact mode. I still expect this to 100% unusable
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02 August 2017, 22:33 | #9 |
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So there's a WHDload game that loads the next level too fast? (I.e. not enough time to prepare?)
Slowing down the RAM seems the wrong approach. It will affect everything, including WHDLoad and the OS. Bind a key to Pause emulation? If the suggestion sounds facetious, it's because you won't share what you want to achieve. I.e. current result and expected result. |
03 August 2017, 04:40 | #10 | |
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Photon: there's many different cases, not just one game. That suggestion is probably more logical than facetious, though I don't want to go into too much detail in order to avoid facetious responses, such as 'play from floppy' etc
Quote:
Your crystal ball will likely be spot on as usual, but if this prove successful on at least a few cases, without adverse side-effects, then at least it would not be '100% useless' |
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03 August 2017, 07:46 | #11 | |
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Quote:
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03 August 2017, 12:00 | #12 |
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03 August 2017, 13:34 | #13 | |
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Foebane I'm not going to blame anyone as nobody is at fault and there is nothing to complain about, it's just ram vs floppy speed
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03 August 2017, 21:02 | #14 |
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If it looks obviously incorrect, then I would ask slave authors for an update for your favorite games. If it's done with a timer, no outside change would affect the time. Or if it's WHDLoad generally, maybe ask the WHDLoad team for a config option. I don't really see why it should go in the emu.
Could you finagle it with AddBuffers -(whatyouhavenow minus 1)? (leaving 1 buffer for DH0) That should give AmigaDOS some work to do |
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