28 April 2021, 17:55 | #1 |
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Examples of texture mapped vectors on A500?
Just happened to watch
[ Show youtube player ], since I wanted to listen to the music. The music is most excellent, but I didn't remember the demo had such impressive texture mapped vector looking things.
How did the coder SIM implement those? What other demos or games did similar things? |
28 April 2021, 19:01 | #2 |
Lemon. / Core Design
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I've never disassembled this to look, but I always had the feeling that he converted images into a format where he could just draw lines with the blitter and fill in 1 pass.
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28 April 2021, 19:26 | #3 |
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There's a lot going on there!
The shapes don't seem to do the usual triangle warping so it doesn't seem to be linear interpolation and there are scenes with generic overdraw. I would guess it's an early c2p, would be really interested to know for sure. Maybe the coder took a look at the Dpaint plane code and made their own optimized version. |
28 April 2021, 20:33 | #4 |
OCS forever!
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I always really liked that demo and the music change to the running man bit. But damnnnnn that BBS phone number section is tortuous now
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28 April 2021, 20:41 | #5 | |
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Quote:
It was definitely blitter-fill based, without c2p, but I do not remember the details. IIRC it didn't draw every pixel independently, but merged areas of the same color to a bigger shape. *rather a series of articles about advanced game programming techniques - first few were about voxels on the A500. Unfortunately SIM didn't finish the series. |
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29 April 2021, 09:55 | #6 | |
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Quote:
Would be cool to read these articles (or at least try, since my German is quite bad). |
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29 April 2021, 09:56 | #7 |
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I have always liked the vectors in this one:
https://www.pouet.net/prod.php?which=19102 |
29 April 2021, 10:26 | #8 | |
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Quote:
There's also an explanation from the original author of the effect |
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29 April 2021, 22:45 | #9 |
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I think he is a member here?
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