20 March 2016, 21:32 | #1 |
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Shadow of the Beast 2 Sprites/Tiles
Hello
I wonder if anyone has any sprite sheets or tile maps of SOTB2? There is already a SOTB thread but it's mainly about 1 and 3, while the only thing available for SOTB2 are the level maps on the HOL. I would be able to create tilemaps from the maps, but my efforts to rip sprites via GFXRipper were only partially successful. |
20 March 2016, 23:16 | #2 |
CaptainM68K-SPS France
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I have started something on this game, but it's not that easy.
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20 March 2016, 23:31 | #3 |
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I have begun creating a tilemap from the first map, got most of the normal terrain tiles done, still need to do the special tiles like the pulleys.
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22 March 2016, 17:35 | #4 |
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EDIT: WARNING, OLD FILES; THE UPDATED ONES CAN BE FOUND HERE: http://eab.abime.net/showpost.php?p=...1&postcount=38
Last edited by Cherno; 12 February 2022 at 01:22. |
04 April 2016, 23:53 | #5 |
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I have assembled all tilemaps from the game I used Maptapper to rip the tiles and then recolored them carefully so they have the colors of a WinUAE screenshot. Some tiles use different palettes depending on the world zone, so these are present twice (mainly the background scenery in the main map, like tombstones etc.).
Note that the colors differ slightly from the assembled maps that are available on the HOL. See the post above for all maps. I also added a alternative version of the hanging bridge which is supposed to be used as background and foreground layers. This version doesn't appear in the game, of course. The water tiles will be uploaded seperately because they are something of a mess to assemble Edit: I forgot the Snail Island tilemap I will also upload the backgrounds once the snail tilemap is assembled. Last edited by Cherno; 05 April 2016 at 00:30. |
05 April 2016, 21:55 | #6 |
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Here are the background images.
I had to guess the position of the castle window background as there was no way of telling where exactly it begins and ends, so I just put it in the middle. Also, the post with the tilemaps has been updated and the snail island tilemap added. Last edited by Cherno; 05 April 2016 at 22:01. |
05 April 2016, 21:59 | #7 |
Zone Friend
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Thanks for these 2 last backgrounds with buildings as in game it's always slightly obscured
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05 April 2016, 22:02 | #8 | |
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Quote:
Also, the Castle Background 2 image looks wrong in the third row from above; the color doesn't fit with the color camp. I double-checked and it is indeed how it appears in the game. Curiously, the giant snake isn't made from maptiles like Barloom but rather a single sprite, even though it isn't animated either. |
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05 April 2016, 23:29 | #9 |
Code Kitten
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Nice effort!
The amount of repetition in the tile sets is quite high. Were the tiles with very similar content stored as-is in memory? And these backgrounds are really nice. When I played the game I kept wondering whether the game would offer the chance to visit these locales. |
05 April 2016, 23:45 | #10 |
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Not sure what you mean by repetition. Besides the re-use of the rope tiles, I don't think there's any repetition between the tilesets
Here are the raw images pulled via Maptapper. Last edited by Cherno; 05 April 2016 at 23:53. |
05 April 2016, 23:46 | #11 |
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12345
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05 April 2016, 23:47 | #12 |
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With more colors, just for fun:
Any chance for ripping backgrounds from Ork? |
05 April 2016, 23:53 | #13 |
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I'm not interested in Ork, never played it It's not too hard to do with Maptapper, give it a try
Good job on the colorization. |
05 April 2016, 23:55 | #14 | |
Code Kitten
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Quote:
Also many tiles contain a lot of empty space. But I am a professional nitpicker so do not mind me. |
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06 April 2016, 00:18 | #15 |
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Ah I see. Yes the rock edge tiles have a lot of very similar looking variations.
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09 May 2016, 14:10 | #16 |
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I don't know how many of the 3 Beast games made it into the leaked source codes but if 2 is in the released source codes then it's easier to rip the graphics including the unused ones from that rather than the disk itself.
http://www.crietzman.org/psy/ |
14 October 2016, 23:17 | #17 |
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Just a random realization: The title screen from Nicky Boom as well as a some in-game graphics, seen here:
has a tree that seems to be directly inspired by one of the two trees included in SOTB2's main tilemap. I guess I only noticed that is because I spent so much time assembling these tilemaps Dan of LemonAmiga even mentions Shadow of the Beast when talking about the still images of Nicky Boom Last edited by Cherno; 15 October 2016 at 01:43. |
15 October 2016, 00:22 | #18 |
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nice find!
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07 January 2020, 13:26 | #19 |
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How did the sprite ripping go?
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07 January 2020, 16:53 | #20 |
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I got several, but no complete set.
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