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#1 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Has anyone tried this on the latest version of WinUAE? The display is all garbled now. Very strange! Crap game though.
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#2 |
flaming faggot
Join Date: Apr 2001
Location: Versailles
Age: 55
Posts: 2,808
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I have not tried it, I still use 8.14r3 to play it, or winFellow. But to be honest, I much prefer 8.17 r2. This is the best version ever, far better than 8.8 or 8.14. 8.16 was absolute garbage, but that was because of JIT tweaking and debugging.
And its not a bad game in my opinion, m8 ![]() |
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#3 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
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The latest version is the BEST by an absolute mile. It's just soooooo fast.
![]() ![]() ![]() Actually let's not get Shitebreed Interactive Movie mixed up with the Nightbreed platform game which is rather good. It's a bit like Shadow of the Beast. |
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#4 |
flaming faggot
Join Date: Apr 2001
Location: Versailles
Age: 55
Posts: 2,808
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![]() ![]() The platformer is decent, though. |
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#5 |
Junior Member
Join Date: Dec 2002
Location: The Streets
Age: 40
Posts: 2,731
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I too got stuck on that bit. I'm thinking that maybe if WinUAE or WinFellow started supporting autofire effects, then we could get past that demon bit easily.
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#6 |
Registered User
Join Date: Jul 2001
Location: Denmark
Posts: 2,284
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I don't think I know the platform game. I know a beat'em'up game with some platform elements but found it way too hard. For some reason I couldn't fight right and regardless of how well I was doing something just had to kill me.
What is that grenade for anyway? |
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#7 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 46
Posts: 6,166
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Nightbreed: The Interactive Movie
Here is Nightbreed: The Interactive Movie
Last edited by CodyJarrett; 13 March 2007 at 09:32. |
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#8 |
Global Moderator
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Location: UK
Age: 46
Posts: 6,166
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Nightbreed
Here's the other version. This is probably a book licence, while the other one is film licence.
Last edited by CodyJarrett; 13 March 2007 at 09:32. |
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#9 | |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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![]() Quote:
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#10 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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I played the second game, on the C64... never figured it out, seems like crap
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#11 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Here is what Nightbreed Interactive Movie looks like in the latest version of WinUAE (0.8.17r2). Has anyone else tried it:
This is supposed to be the title screen by the way!! |
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#12 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Looks familiar. Venus the Flytrap had similar graphics problem and I fixed it last weekend by replacing ddfstop &=~1 with ddfstop &= 0xfe (somewhere in custom.c)
ddfstop&=~1 is wrong because some badly programmed games set some unused bits in DDFSTOP-custom register's upper byte. |
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#13 |
I Identify as an Ewok
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Ha. If ever there was a badly programmed game then Nightbreed Interactive Movie would have to be a strong contender!!
![]() That could be the problem Toni. I'll search for that line Custom.c and change it back just as a test to see if that is the problem. Hmm. I'm unable to find that particular line in custom.c. I've done a complete search of it. ![]() I think I've found it now. Is this it on line 2548? v &= ~1; Last edited by Steve; 04 October 2001 at 15:12. |
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#14 |
I Identify as an Ewok
Join Date: Jul 2001
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Age: 45
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Yes that was the line. I changed it to:
v &= 0xFE; Unfortunately after I'd compiled it, it didn't make any difference to the display in Nightbreed Interactive Movie. ![]() However it does fix Venus the Flytrap as you say Toni. ![]() Does anyone want it posting in the ADF Zone? Last edited by Steve; 04 October 2001 at 15:48. |
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#15 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Could you upload Nightbreed Interactive Movie to adf-zone? I'd like to take a look.
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#16 |
I Identify as an Ewok
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Age: 45
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Happy Debugging!!
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#17 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Quote:
It took only 10 minutes to fix this, replace v &= 0xFC with v &= 0xFE in DDFSTRT(). Bit 1 in DDFSTRT and DDFSTOP is documented as "don't care" but apparently this isn't true ![]() |
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#18 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Wow, that was really quick!!
I compiled it and it displays correctly again!! You're quite good at this debugging malarkey Toni.
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#19 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,299
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Toni 2 - Bugs 0
Good to have you here Toni, where's my bug list ![]() |
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#20 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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Hah, Toni the bugzapper
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