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#1 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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WinUAE 1.5.2 bug
Hi,
I noticed a bug in WinUAE 1.5.2, which also exists in the current beta. When a game or application uses certain P96 screenmodes the emulator hangs. For example ADoom 1.3 and P96Speed hang when trying to use a 640x480 8&16 bit P96 screenmode. 640x480 32bit works OK however. The same happens with the 720x576 resolution, 8&16 bit hang, 32 bit works. At 800x600 and above all resolutions and color depths work OK. I use Vista Ultimate 64. |
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#2 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Quote:
Enable logging and post both winuaebootlog.txt and winuaelog.txt, thanks. |
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#3 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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By hanging I mean that the screen goes blank and WinUAE does not respond but the rest of the system works OK.
When this hang happens no WinUAE keys work (F12, Ctrl-F11, Ctrl-Win-Win), but as Windows is not affected Alt-Tab works. The strange thing in the case of ADoom is that when WinUAE loses focus and you return to Windows after pressing Alt-Tab, then the game music starts playing as if the game runs on the background. If you use Alt-Tab again to go to WinUAE then it hangs again (blank screen, sound in a loop) and you have to use Alt-Tab again to get out. Here are the log files after using ADoom to hang the emulator and then pressing alt-tab to get out. Last edited by hrmes; 10 December 2009 at 17:05. |
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#4 |
Registered User
Join Date: Jan 2002
Location: Germany
Posts: 7,026
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@Toni:
This could be the memory leak you already confirmed. The same happens if I try to select another screenmode in OS3.9's ScreeMode prefs. WinUAE often hangs when trying to switch screenmodes too fast. Example: (everything set to fullscreen, without filters) Workbench is set to P96:1280x1024, select P96:1024x768 in prefs, click on Test, works ok, return to prefs, works ok, click on use -> black screen with the native PAL resolution appears and nothing further happens. No on-screen LEDs, no F12 menu, I have to use Taskmanager to quit WinUAE. |
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#5 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Does 1.5.3 beta 1 still have same problem?
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#6 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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As far as I can see P96Speed and ADoom behave in the same way with this beta too. The emulator hangs in the same way as with version 1.5.2
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#7 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
|
Quote:
![]() Does it work if you untick "Match host and RTG color depth if possible" checkbox in RAM-panel? |
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#8 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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Yes, both 1.5.2 and the latest beta work if I uncheck this option.
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#9 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Quote:
What display driver version? I can't duplicate and it looks like some kind of display driver issue if larger 8-bit and 16-bit resolutions work. Do you have all Vista "reliability" patches installed? Latest DirectX? |
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#10 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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I don't think it's a driver issue. I have the latest nvidia driver and windows update doesn't show any other important updates.
I tried some older WinUAE executables and saw that version 1.5.0 doesn't have that problem. It first appears in version 1.5.1 and continues from that point on. |
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#11 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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Quote:
Quote:
![]() Which 1.5.1 beta was last working version? (urls to executables are in 1.5.1 beta thread) |
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#12 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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Is the WinUAE site down ? I'm trying to get those betas but I get error 503 'Service temporarily unavailable'.
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#13 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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Hi again,
I have tested every WinUAE 1.5.1 beta up to rc1 and none of it hanged in ADoom 640x480 P96 mode. I see in the 1.5.1 beta thread that there is mention of rc2 and rc3 but I can't see any links to them. |
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