18 March 2011, 06:28 | #81 |
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18 March 2011, 07:03 | #82 | |
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Step 2 does that mate.
Quote:
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18 March 2011, 12:51 | #83 |
CaptainM68K-SPS France
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19 March 2011, 23:52 | #84 |
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Ok did all that and it doesn't want to write the file. Let's start at the top.
I mount the eADF in WinUAE, open up a shell and type: Wwarp gng.wwp C Then I copy the gng.wwp file to my Amiga. Then on the Amiga side: Wwarp gng.wwp F Now when I type wwarp gng.wwp Y 4489 I get an error and nothing happens. Says something about invalid track. Last edited by TjLaZer; 20 March 2011 at 00:23. |
20 March 2011, 00:09 | #85 |
CaptainM68K-SPS France
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Ok let me process my own dump !
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20 March 2011, 10:16 | #86 |
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Actually the sync is $a245 not $4489. There is a $4489 immediately after $a245 for the first 131 tracks. I'm not sure you'll be able to write this back on a standard Amiga drive however, as the game reads $1900 MFM words ($3200 bytes), my drive can only handle about $3140 from memory, and the game stores $18a8 bytes per track, which is $3150 bytes of real data, plus the sync and presumably some checksum data meaning too much!
Either the image isn't 100% complete or certain tracks are not used and filled with garbage, but tracks 143, 148 and 159 didn't contain the sync $a245. You could try the following (note that I have only done a quick test on WinUAE, not on a real Amiga) wwarp GnG.wwp C 0-159 wwarp GnG.wwp F 0 wwarp GnG.wwp Y 1-142,144-147,149-158 a245 wwarp GnG.wwp L 1-142,144-147,149-158 $3178 (set $3178 to as high as your drive can handle) wwarp GnG.wwp W 0-142,144-147,149-158 |
20 March 2011, 11:07 | #87 |
CaptainM68K-SPS France
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Hi codetapper, i have been able to write back the disk with powercopy on a standard drive.
In fact there is less data than $1900. Once done, the copy was perfectly working. |
20 March 2011, 12:45 | #88 |
move.l #$c0ff33,throat
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20 March 2011, 12:59 | #89 |
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I tried to write according Codetapper instructions (with a bit lower writelen which my drive can handle) and the write worked until track 132, than complained about 6 sync on track and stopped with error. But when tried to boot from the disk, the game started fine, so quite success here.
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20 March 2011, 13:11 | #90 |
CaptainM68K-SPS France
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Yes the long tracks is bullshit here, it can be written back with no pb !
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20 March 2011, 15:47 | #91 | |
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Quote:
Don't shoot too quick: play the game till the end and not until you got a crash-free game throughout, you can speak of "success". If the error you got affects a track not used before entering level 3 or 4, well, logically everything goes fine up to this point! |
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20 March 2011, 15:53 | #92 |
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I just tried Codetapper' instructions to build this game and it works perfect on winuae
but it does not works on my A1200 and a real floppy disk there is a verify error on track 132 like reported by AMIGOUN however here do not works...floppy boots but then ....black screen |
20 March 2011, 16:29 | #93 | |
move.l #$c0ff33,throat
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Quote:
No need to do that, his disk is fine. See above. |
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20 March 2011, 19:00 | #94 |
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In that case, the following should work:
wwarp GnG.wwp C 0-131 wwarp GnG.wwp F 0 wwarp GnG.wwp Y 1-131 a2454489 wwarp GnG.wwp L 1-131 $3178 (set $3178 to as high as your drive can handle) wwarp GnG.wwp W |
21 March 2011, 07:50 | #95 | |
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Quote:
thanks for the new instructions Codetapper I tested on winuae again and worked perfect but still not works on my A1200 I don't know what I'm doing wrong....the floppy boots but then crash can anyone confirm please if this original game can really be converted to a floppy specially if works on the A1200 thanks |
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21 March 2011, 08:07 | #96 | |
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Thanks! Seems to be working, did a quick test to level 3 and it worked. Will try to play through to the end and let you all know.
This game needs PAL to work. Had to use a program called BootPAL to force system to PAL on a reboot for it to boot. Even using the early startup did not work on my A4000 030 system. Quote:
I noticed I had to do a 'wwarp gng.wwp W' to get it to boot the disk, else it just did not want to boot at all. Last edited by TjLaZer; 21 March 2011 at 08:15. |
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30 April 2011, 16:01 | #97 |
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07 August 2011, 17:46 | #98 |
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I just bought Ghosts 'n goblins for Amiga on an auction site. But it seems likely that i won't get a 100% working version?
Is there a way to identify the fully working version with all levels? from the disk or so? |
07 August 2011, 18:18 | #99 |
CaptainM68K-SPS France
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easy, use the cheat mode available on HOL
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09 August 2011, 19:36 | #100 |
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Seems the disk i bought is fscked :/. It shows up as Uninitilized. And if i try to use DIC to make an image of it (i'm aware that it probably won't work to play the game from the image) it says "No sector header" for all tracks.
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