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Old 03 January 2014, 18:54   #61
tolkien
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Im playing this game as I did in the 90'. Wonderful. Nice difficult. Great game
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Old 03 January 2014, 20:36   #62
phx
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Quote:
Originally Posted by Phantom View Post
The screen seems to be positioned far at top, thus resulting the first lines of text (like introduction text, lives etc) to be hidden and not visible during play.
I couldn't believe that and wanted to tell you that the display window starts on standard raster coordinates (129,44). But I couldn't...
Code:
HSTART          equ     129
VSTART          equ     36
Somebody changed it to 36! 8 lines higher than normal. No idea why I should have done that. There is no reason for it. Sorry!
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Old 03 January 2014, 20:44   #63
Retro-Nerd
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No problems on my Sony Trinitron CRT TV. All texts and lifes/points are fully shown.
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Old 03 January 2014, 20:45   #64
meckert
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Quote:
Originally Posted by Mrs Beanbag View Post
It is a hard game, unforgiving collision detection (especially the spikes) and instant death.

Yeah a bit too hard for me... version 1.1 with easy mode would be nice
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Old 03 January 2014, 20:47   #65
phx
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Quote:
Originally Posted by Mrs Beanbag View Post
Maybe it's harder using up to jump on a Sega joypad
Very likely! A Competition Pro is highly recommended.

The game supports using the second joystick button as an alternative to "up". Maybe this works better for you?

I can also imagine that it is harder to control your jumps in mid-air with a joypad.
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Old 03 January 2014, 23:10   #66
Phantom
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Quote:
Originally Posted by phx View Post
I couldn't believe that and wanted to tell you that the display window starts on standard raster coordinates (129,44). But I couldn't...
Code:
HSTART          equ     129
VSTART          equ     36
Somebody changed it to 36! 8 lines higher than normal. No idea why I should have done that. There is no reason for it. Sorry!
Thanks for your answer. Is there any possibility to upload a fixed version shortly?
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Old 04 January 2014, 02:49   #67
vitux
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Congratulations
How about the edition boxed you were planning?
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Old 04 January 2014, 03:04   #68
nittamituaki
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Quote:
Originally Posted by phx View Post
Very likely! A Competition Pro is highly recommended.

The game supports using the second joystick button as an alternative to "up". Maybe this works better for you?

I can also imagine that it is harder to control your jumps in mid-air with a joypad.
Hi,
I confirmed that the blue button of CD32's Pad also can be used for jump.
But why you decide second-button for jump?
Is there any reason why we cannot use first(fire) button for jump?
Actually we don't use fire button in-game because we defeat enemies by step on their head only.
If we could use fire button,we can use Megadrive 6-button pad ( more inexpensive than "Competition Pro",but one of the greatest control pad ever!).

PS.
Thank you very much for nice game.
I am impressed by especially some objects(bookshelf ,etc).
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Old 04 January 2014, 08:33   #69
mailman
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Quote:
Originally Posted by meckert View Post
Yeah a bit too hard for me... version 1.1 with easy mode would be nice
Considering there are only ten levels I think you need to practice a lot. I managed to get through up to the third level.

The game is great!
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Old 04 January 2014, 11:50   #70
Phantom
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I'm using a Tomahawk arcade joystick (greek made) and I don't have such problems. All my control is in my hands.
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Old 04 January 2014, 12:19   #71
alkis21
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What Phantom said.
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Old 04 January 2014, 14:42   #72
phx
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Quote:
Originally Posted by Phantom View Post
Is there any possibility to upload a fixed version shortly?
It is fixed in a second, by replacing 36 with 44. Try this unofficial test version:
http://devnull.owl.de/~frank/SolidGold.adf
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Old 04 January 2014, 14:51   #73
phx
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Quote:
Originally Posted by vitux View Post
How about the edition boxed you were planning?
I'm waiting how much interest is left. Usually the interest in such things is quickly fading after you have downloaded and played the game.

Quote:
Originally Posted by nittamituaki View Post
I confirmed that the blue button of CD32's Pad also can be used for jump.
Thanks!

Quote:
But why you decide second-button for jump?
Is there any reason why we cannot use first(fire) button for jump?
At the beginning of the development it was unclear whether we would need the fire button for some kind of a missile or not. Now the first button is used to start the game.

Quote:
If we could use fire button,we can use Megadrive 6-button pad
Six buttons and you still have to use the first one?

Sorry, but nothing will change with the controls. It is part of the retro experience, in the same way as the trackloader is.
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Old 04 January 2014, 14:55   #74
Amiga1992
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Quote:
Originally Posted by nittamituaki View Post
If we could use fire button,we can use Megadrive 6-button pad ( more inexpensive than "Competition Pro",but one of the greatest control pad ever!).
Why would it not work pressing C as it does in most games?
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Old 04 January 2014, 15:22   #75
Phantom
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Quote:
Originally Posted by phx View Post
It is fixed in a second, by replacing 36 with 44. Try this unofficial test version:
http://devnull.owl.de/~frank/SolidGold.adf
Thanks. Will try it tonight.

Count me also for a boxed edition or commercial release.
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Old 04 January 2014, 19:03   #76
jman
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Thank you for this release!
It's good to see people really supporting this platform.
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Old 04 January 2014, 20:10   #77
Bamiga2002
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Really nice game, thank you!
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Old 04 January 2014, 21:20   #78
trydowave
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Playing it now. Excellent release. Very well done for making this quality game.

Just to add: Ran the floppy from on my 1mb A500 and on my expanded A1200. Worked on both with no problems.

Last edited by trydowave; 05 January 2014 at 14:42.
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Old 05 January 2014, 07:56   #79
OscarBraindeaD
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The game works flawlessly in A500 (1,5 Mb) with slim hxc and in the MiST board.
Thanks for this great game, phk.
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Old 05 January 2014, 12:02   #80
utri007
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Could someone put whdloadized version of this game to zone? I have problems with installer. I don't have a floppy drive and couldn't get it work when modifying installer script df0 - > di0
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