English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 02 April 2021, 18:25   #41
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Nice work looking forward to try next beta.
nikosidis is offline  
Old 28 April 2021, 20:22   #42
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
[ Show youtube player ]
mcgeezer is offline  
Old 28 April 2021, 20:30   #43
LeCaravage
Registered User
 
LeCaravage's Avatar
 
Join Date: May 2017
Location: AmigaLand
Posts: 456
Too bad I don't own an A1200 because games with interlaced screen resolution are rare. Would be ace on CRT monitor.
Nice editing.
LeCaravage is offline  
Old 28 April 2021, 21:21   #44
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Whow!! Nice promotion video and the game looks absolutely fantastic. Looking forward to buy it 7th mai
nikosidis is offline  
Old 28 April 2021, 21:26   #45
nelsn68k
Registered User
 
nelsn68k's Avatar
 
Join Date: Jan 2021
Location: Rostock
Posts: 12
Great video. I'm looking forward to the game. Thank you.
nelsn68k is offline  
Old 28 April 2021, 22:26   #46
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
Looking forward to buying the full game
roondar is online now  
Old 28 April 2021, 22:52   #47
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
At the end of the day, i’m the one who coded the game, the game title is different and the graphics and game play are changed enough where i’m happy to take the risk.

If you don’t like it, don’t buy it.

It’s not like i’m fucking Jordan Belfort ... if they want any proceeds from the game they can have it, it’s not like i didn’t try contacting them about it.. i did so several times with no response.

No more talk of copyright, the game is changed enough.
mcgeezer is offline  
Old 28 April 2021, 23:09   #48
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Great work mate, from those months ago to what it is now, just such a transformation.

You do realise people will be expecting Rastan in two weeks lol
Galahad/FLT is offline  
Old 28 April 2021, 23:20   #49
girv
Mostly Harmless
 
girv's Avatar
 
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
Looks great! The video also shows just how much I need to practice
girv is offline  
Old 28 April 2021, 23:39   #50
DMWCashy
Registered User
 
Join Date: Dec 2019
Location: Newcastle
Posts: 67
Looking forward to buying this one, great work Graeme.
DMWCashy is offline  
Old 29 April 2021, 00:50   #51
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Looking good Graeme
DamienD is offline  
Old 29 April 2021, 02:27   #52
tarr
Registered User
 
tarr's Avatar
 
Join Date: Sep 2006
Location: Italy
Posts: 181
Is the "tearing" we see in the cars only due to the video?
tarr is offline  
Old 29 April 2021, 08:16   #53
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,686
Looks amazingly smooth!
demoniac is offline  
Old 29 April 2021, 08:35   #54
Konrad
Registered User
 
Konrad's Avatar
 
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
Quote:
Originally Posted by tarr View Post
Is the "tearing" we see in the cars only due to the video?
You mean the interlace artifacts ? Won't be visible that much on a real Amiga.
And I think you can adjust WinUAE settings to minimize that effect.

This is looking really great, good job !
Konrad is offline  
Old 29 April 2021, 10:02   #55
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
OK... for evidence... and to clear this up.

Here's one of the two emails I sent over to Atari, I sent a further email over in late July... no response.



Around October I then started to change the game title and add extras over and above what is in the arcade.

Like I said, if they want the profits from the game, it will all be audited though itch.io and I'd be happy to forward on the proceeds to them. Having done two free ports previously and a "pay what you want" game... i hope no one in the community will begrudge me getting a little bit back for my efforts on this game.

It's not like I need the money, it's more the principle.

Graeme
mcgeezer is offline  
Old 29 April 2021, 10:39   #56
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
I've seen various posts about the interlace mode used. Now, I've actually ran TS beta/demo on my real A1200 and WinUAE, so I may be able to clear some small things up.

On my Philips CM8833 CRT, the game looks awesome. You can barely tell interlace is being used and you don't see any of the interlace artefacts you see in the trailer. When it comes to running on an LCD, it depends on make an model - some do this very well, some do it less nicely. My LG did a good job with again, not much of either interlace or artefacts to see.

For WinUAE it rather depends on the interlace mode being used. I personally got best results with 'Double, Fields', but it'll probably depend on your screen and perhaps GPU. I did not try any filters. Found it to be perfectly playable though and nice to see a hires game for a change

Edit: I tested some more with WinUAE and it looks even better with 'Remove Interlace Artifacts' and 'Double, Fields+' enabled

Last edited by roondar; 29 April 2021 at 14:53.
roondar is online now  
Old 29 April 2021, 11:53   #57
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by roondar View Post
I've seen various posts about the interlace mode used. Now, I've actually ran TS beta/demo on my real A1200 and WinUAE, so I may be able to clear some small things up.

On my Philips CM8833 CRT, the game looks awesome. You can barely tell interlace is being used and you don't see any of the interlace artefacts you see in the trailer. When it comes to running on an LCD, it depends on make an model - some do this very well, some do it less nicely. My LG did a good job with again, not much of either interlace or artefacts to see.

For WinUAE it rather depends on the interlace mode being used. I personally got best results with 'Double, Fields', but it'll probably depend on your screen and perhaps GPU. I did not try any filters. Found it to be perfectly playable though and nice to see a hires game for a change

Thanks for your input Roondar,

Yes I can say that the interlaced display will not be for everyone, this is why that I'll be putting up two versions of the game.. the paid full version and a time limited 10 minute version. This will be to allow you to test the game out for yourself and decide if you want to purchase it.... it is the best compromise I could think of.

Also... while the game runs from Workbench it would be handy to also offer a WHD version, if someone wants to build one then please PM me and I can send you the files.


PS. I can tell you that the game looks awesome on my LG 27" LCD, it totally interlaces the display On my page I'll display what version of the LG I have and what settings to use in UAE to get the best results.
mcgeezer is offline  
Old 29 April 2021, 14:43   #58
invent
pixels
 
invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
Brilliant stuff, no doubt about it
invent is offline  
Old 29 April 2021, 16:29   #59
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,644
Wow this looks fucking fantastic.
Mcgeezer, is this the first game using this resolution? Because I don't recall any other.
Amiga1992 is offline  
Old 29 April 2021, 17:24   #60
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Akira View Post
Wow this looks fucking fantastic.
Mcgeezer, is this the first game using this resolution? Because I don't recall any other.

I’m not sure if it’s the first using hires interlaced... certainly not many do though.

I know there’s a few use hires mode though - super skid marks does.
mcgeezer is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Super Sprint AGA mcgeezer project.Amiga Game Factory 291 15 December 2021 00:28
Highway Sprint [Rapid Prototype] earok project.Amiga Game Factory 62 12 April 2021 01:47
Turbo Turbo 1230-MK2 Schematics IrY100Fan support.Hardware 8 20 August 2015 14:31
[REQ] Super Sprint angel_killah project.Sprites 6 21 April 2012 07:26
Super Sprint - Atari ST Conversion Galahad/FLT Retrogaming General Discussion 83 12 March 2012 21:34

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 14:27.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10359 seconds with 16 queries