30 September 2021, 19:46 | #21 |
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chadderack, it seems you're in the planning stages only, and already hesitant?
It takes a very good programmer to make a full-color arcade action game run full framerate on PAL OCS. On NTSC, you will only have ~5/6ths of the CPU time AND Blitter time available to move all graphics in one frame. The arcade title definitely seems to use more than 16 colors, so the big decision is: faithful or reduced? (And there's a great danger than you might not be able to deliver the reduced version at full framerate either). I think that a master plan with all Blitter bandwidth accounted for is vital for a game where you can't make changes to the gameplay to lower peak bandwidth. Since that's not in place, my advice is to do a faithful port for A1200. This gives the Blitter enough bandwidth to go 32 colors and the faster CPU can do some clearing, tile plotting, and projectile handling. Should it then turn out that you've implemented it so efficiently that it almost runs full framerate on A500 NTSC, you're then in a position to move heaven and earth to squeeze it in. Last edited by Photon; 30 September 2021 at 19:52. |
30 September 2021, 20:38 | #22 | |
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I'm probably going to take your advice ultimately, since it seems the largest current audience with real Amigas is in Europe (not NTSC country) anyway. |
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30 September 2021, 21:14 | #23 |
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And here's little old me adapting my code to NTSC Because you can support both with not many changes. (Until next version in my startup change $138 to $106.)
I don't think you have to drop NTSC because of performance (Edit: if you go AGA), in fact all arcade games are 60Hz so PAL will be slower unless you adapt it to PAL! Quick check puts BT resolution at 336x240, which may mean depending on display some NTSC users can't see all of it vertically. If this were me I'd keep the original resolution and support both. It may read as discouragement but in fact trying to prevent the same late stage when you've put in so much work. This way you have a release and can even set the code free for lovable madmen to slay & slaughter to fit on OCS. Arcade games did it not by general-purpose custom chips as in computer but special-case ones, sometimes one version of it per game PCB! You can definitely do mockups with no graphics or game logic at all to see how close to OCS Blitter bandwidth you are. In fact, messing around with just the mockup can give you insights you would never get if you just ported the game, so to speak. Last edited by Photon; 01 October 2021 at 01:40. |
30 September 2021, 21:56 | #24 |
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30 September 2021, 22:07 | #25 |
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I would keep it as the native resolution too (256x224) running in PAL mode and I don't see any reason this couldn't be done on an A500.
Some quick calculations based on what I've seen of the game. 120kb for 3 screen buffers 100kb for audio (music/sfx) 40kb for tile sets 10kb for tile map 100kb for code. 100kb for sprites 470kb ish... with 512kb slow ram you could probably afford to make the scrolling less complex which would likely be your biggest hurdle. Get the scrolling right, then build a sprite engine and you'd be just about there. I can't see how going AGA will help you that much. Let me know i fyou want to bounce ideas off me though and good luck with your project for sure! Graeme |
30 September 2021, 22:10 | #26 | |
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30 September 2021, 22:13 | #27 |
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My calcs are based on 32 colours. More than that then yeah.. you need more chip ram and probably performance. Cant see it needing more than 32 colours though.
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30 September 2021, 22:19 | #28 |
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where you're right: adding more colors like 6 or 7 bitplanes and AGA will cost some DMA, and 32 colors could do a proper job (even if not arcade perfect)
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30 September 2021, 23:12 | #29 | |
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Tileset gfx would be around 60-70k for level 1 in 5 bitplanes, and 17k of Tilemap data |
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01 October 2021, 10:47 | #30 |
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Black Tiger throws an average of 90 colors per levels. It can be more since each sprite has its 16 colors palette.
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01 October 2021, 11:32 | #31 |
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01 October 2021, 12:51 | #32 |
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01 October 2021, 13:21 | #33 |
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The background tile set for level 1 alone, contains 98 unique colours....
Taking a colour count on a screen grab, or trying to estimate the average. is often not giving the full picture Last edited by DanScott; 01 October 2021 at 13:34. |
01 October 2021, 14:14 | #34 | |||||||||||||
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That's what I had too, Dan. A screenshot from MAME shows that as well. Quote:
I'm reading through ScrollingTricks.lha and other sources to make sure I get it right. Black Tiger scrolls in an interesting way. It's not pure 8-way; Y-scrolling only happens DIRECTLY when the player is climbing up or down. It's mostly indirect Y scrolling, when a player is falling or a player has landed on a platform, and the screen in the Y direction scrolls to "catch up". X-scrolling does happen via direct player input (left/right) of course. Simultaneous X/Y scrolling does in fact happen when a player is jumping down and left/right, or when a player has just landed on a platform and starts moving left or right... the Y scroll may continue as the player moves left and right. Quote:
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(truncated to the first 3 lines... the bbs says the post is too big. Check this in my source here) Code:
Level 1; Bank 9 (128 cols, 64 rows) 0x210:F ;0x211:F ;0x212:F ;0x213:F ;0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x218:F ;0x219:F ;0x21A:F ;0x21B:F ;0x21C:F ;0x21D:F ;0x21E:F ;0x21F:F ;0x21C:F ;0x21D:F ;0x21E:F ;0x21F:F ;0x21C:F ;0x21D:F ;0x21E:F ;0x21F:F ;0x208:F ;0x209:F ;0x20A:F ;0x20B:F ;0x220:F ;0x221:F ;0x222:F ;0x223:F ;0x220:F ;0x221:F ;0x222:F ;0x223:F ;0x220:F ;0x221:F ;0x222:F ;0x223:F ;0x210:F ;0x211:F ;0x212:F ;0x213:F ;0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x218:F ;0x219:F ;0x21A:F ;0x21B:F ;0x21C:F ;0x231:F ;0x232:F ;0x233:F ;0x230:F ;0x231:F ;0x232:F ;0x233:F ;0x230:F ;0x231:F ;0x232:F ;0x233:F ;0x208:F ;0x209:F ;0x20A:F ;0x20B:F ;0x220:F ;0x20B:F (FL);0x20A:F (FL);0x2E0:F (FL);0x2E0:F (FL);0x239:F ;0x23A:F ;0x23B:F ;0x238:F ;0x239:F ;0x23A:F ;0x23B:F ;0x210:F ;0x211:F ;0x212:F ;0x213:F ;0x228:F ;0x213:F (FL);0x212:F (FL);0x2E8:F (FL);0x257:F (FL);0x2E4:E (FL);0x2E3:E (FL);0x2E3:E ;0x2E4:E ;0x22C:E ;0x2E4:E (FL);0x2E4:E ;0x218:F ;0x219:F ;0x21A:F ;0x21B:F ;0x21C:F ;0x21B:F (FL);0x21A:F (FL);0x2BE:F (FL);0x27A:F (FL);0x2F6:E (FL);0x2F5:E (FL);0x2F5:E ;0x2F6:E ;0x22C:E ;0x2F6:E (FL);0x2F6:E 0x208:F ;0x209:F ;0x20A:F ;0x20B:F ;0x220:F ;0x20B:F (FL);0x20A:F (FL);0x2E0:F (FL);0x24F:F (FL);0x2FE:E (FL);0x2FD:E (FL);0x2FD:E ;0x2F7:E ;0x22C:E ;0x2FE:E (FL);0x2FE:E ;0x210:F ;0x211:F ;0x212:F ;0x213:F ;0x228:F ;0x213:F (FL);0x212:F (FL);0x2E8:F (FL);0x257:F (FL);0x2EE:E (FL);0x2ED:E (FL);0x2ED:E ;0x2EE:E ;0x22C:E ;0x2EE:E (FL);0x2EE:E ;0x218:F ;0x219:F ;0x21A:F ;0x21B:F ;0x21C:F ;0x21B:F (FL);0x21A:F (FL);0x2BE:F (FL);0x27A:F (FL);0x2F6:E (FL);0x2F5:E (FL);0x2F5:E ;0x2F6:E ;0x22C:E ;0x2F6:E (FL);0x2F6:E ;0x208:F ;0x209:F ;0x20A:F ;0x20B:F ;0x220:F ;0x20B:F (FL);0x20A:F (FL);0x2E0:F (FL);0x24F:F (FL);0x2FE:E (FL);0x2FD:E (FL);0x2FD:E ;0x2FE:E ;0x076:B ;0x2F7:E (FL);0x2FE:E ;0x210:F ;0x211:F ;0x212:F ;0x213:F ;0x228:F ;0x213:F (FL);0x212:F (FL);0x2E8:F (FL);0x257:F (FL);0x2EE:E (FL);0x2ED:E (FL);0x2ED:E ;0x2EE:E ;0x22C:E ;0x2EE:E (FL);0x2EE:E ;0x218:F ;0x219:F ;0x21A:F ;0x21B:F ;0x21C:F ;0x21B:F (FL);0x21A:F (FL);0x2BE:F (FL);0x27A:F (FL);0x2F6:E (FL);0x2F5:E (FL);0x2F5:E ;0x2F6:E ;0x22C:E ;0x2F6:E (FL);0x2F6:E ;0x208:F ;0x209:F ;0x20A:F ;0x20B:F ;0x220:F ;0x20B:F (FL);0x20A:F (FL);0x2E0:F (FL);0x24F:F (FL);0x2F7:E (FL);0x2FD:E (FL);0x2FD:E ;0x2FE:E ;0x22C:E ;0x2FE:E (FL);0x2F7:E ;0x210:F ;0x211:F ;0x212:F ;0x213:F ;0x228:F ;0x213:F (FL);0x212:F (FL);0x2E8:F (FL);0x257:F (FL);0x2EE:E (FL);0x2ED:E (FL);0x2ED:E ;0x2EE:E ;0x22C:E ;0x2EE:E (FL);0x2EE:E 0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x22B:F (FL);0x22A:F (FL);0x229:F (FL);0x228:F (FL);0x223:F (FL);0x222:F (FL);0x221:F (FL);0x220:F (FL);0x21C:F ;0x21D:F ;0x21E:F ;0x21F:F ;0x21C:F ;0x21D:F ;0x21E:F ;0x21F:F ;0x21F:F (FL);0x21E:F (FL);0x21D:F (FL);0x21C:F (FL);0x22B:F (FL);0x22A:F (FL);0x229:F (FL);0x228:F (FL);0x220:F ;0x221:F ;0x222:F ;0x223:F ;0x220:F ;0x221:F ;0x222:F ;0x223:F ;0x223:F (FL);0x222:F (FL);0x221:F (FL);0x220:F (FL);0x233:F (FL);0x232:F (FL);0x231:F (FL);0x230:F (FL);0x228:F ;0x229:F ;0x22A:F ;0x22B:F ;0x230:F ;0x229:F ;0x22A:F ;0x22B:F ;0x22B:F (FL);0x22A:F (FL);0x229:F (FL);0x230:F (FL);0x235:F (FL);0x23A:F (FL);0x239:F (FL);0x238:F (FL);0x230:F ;0x231:F ;0x232:F ;0x233:F ;0x219:F ;0x21D:F ;0x21E:F ;0x21F:F ;0x21F:F (FL);0x21E:F (FL);0x21D:F (FL);0x211:F (FL);0x210:F (FL);0x2E4:E (FL);0x2E3:E (FL);0x2E3:E ;0x238:F ;0x239:F ;0x23A:F ;0x23B:F ;0x209:F ;0x20A:F ;0x222:F ;0x223:F ;0x223:F (FL);0x222:F (FL);0x20A:F (FL);0x209:F (FL);0x234:F (FL);0x2F6:E (FL);0x2F5:E (FL);0x2F5:E ;0x22C:E ;0x2E4:E (FL);0x2E4:E ;0x22C:E ;0x210:F ;0x212:F ;0x21B:F ;0x21C:F ;0x21C:F (FL);0x21B:F (FL);0x212:F (FL);0x210:F (FL);0x23C:F (FL);0x2FE:E (FL);0x2FD:E (FL);0x2FD:E ;0x22C:E ;0x2FE:E (FL);0x2FE:E ;0x22C:E ;0x208:F ;0x209:F ;0x20A:F ;0x220:F ;0x220:F (FL);0x20A:F (FL);0x209:F (FL);0x208:F (FL);0x22C:E ;0x2EE:E (FL);0x2ED:E (FL);0x2ED:E |
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01 October 2021, 15:04 | #35 | |
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Strictly speaking it is a true 8 way scroller... just that the Y scrolling is locked under certain conditions.... play a later level where you can jump down a screen or more at a time (the level with the big stained glass windows, where the pink ninjas first appear, for example) |
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01 October 2021, 15:14 | #36 |
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Yeah, there doesn't seem to be anything about the scrolling that you can take advantage of for optimization or simplification. You'll need a generic 8-way capable set up for this game.
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01 October 2021, 16:35 | #37 | ||
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I just ran a script that read the tiles for each level, their palette index and then each of the pixel indexes to count unique colors per level and per tile per level. Full results will be in a new file in my source/docs directory. Level (only) data was this (the codes are RGB444) (and this is just for the full maps. Haven't talked about sprites(Black Tiger objects including player and enemies) yet): Code:
Level 1 (map) unique colors used: 121 0x000,0x035,0x040,0x046,0x050,0x060,0x064,0x086,0x090,0x0A7,0x0C9,0x0E0,0x110,0x111,0x146,0x257,0x340,0x345,0x368,0x430,0x431,0x433,0x435,0x440,0x450,0x455,0x456,0x479,0x533,0x540,0x544,0x554,0x556,0x560,0x566,0x567,0x58A,0x600,0x640,0x641,0x644,0x650,0x653,0x665,0x666,0x670,0x678,0x747,0x750,0x753,0x754,0x763,0x776,0x777,0x778,0x780,0x789,0x7EC,0x842,0x853,0x857,0x864,0x868,0x874,0x887,0x889,0x899,0x89C,0x900,0x940,0x974,0x975,0x985,0x986,0x990,0x998,0xA53,0xA64,0xA74,0xA75,0xA8A,0xA96,0xA97,0xAA0,0xAAA,0xABC,0xAFD,0xB5A,0xB75,0xB87,0xBA7,0xC64,0xC75,0xC84,0xC85,0xC86,0xC95,0xCA8,0xCAC,0xCB8,0xCC0,0xCCA,0xD86,0xDA6,0xDB8,0xDE0,0xE70,0xE98,0xEA7,0xEC7,0xED8,0xEEA,0xEEF,0xEF0,0xF85,0xFB9,0xFC4,0xFC8,0xFF9,0xFFA,0xFFF Level 2 (map) unique colors used: 110 0x000,0x035,0x040,0x046,0x050,0x060,0x064,0x086,0x090,0x0A7,0x0C9,0x0E0,0x110,0x111,0x146,0x257,0x340,0x345,0x368,0x430,0x431,0x433,0x440,0x450,0x455,0x456,0x479,0x533,0x540,0x544,0x554,0x556,0x560,0x566,0x567,0x58A,0x600,0x641,0x644,0x650,0x653,0x665,0x666,0x670,0x678,0x747,0x750,0x753,0x754,0x763,0x776,0x777,0x778,0x780,0x789,0x7EC,0x842,0x864,0x868,0x874,0x887,0x889,0x899,0x89C,0x900,0x940,0x974,0x975,0x985,0x986,0x990,0x998,0xA53,0xA74,0xA75,0xA8A,0xA96,0xA97,0xAA0,0xAAA,0xABC,0xAFD,0xB87,0xBA7,0xC64,0xC84,0xC85,0xC86,0xC95,0xCA8,0xCAC,0xCB8,0xCC0,0xCCA,0xDA6,0xDB8,0xDE0,0xE70,0xEA7,0xEC7,0xED8,0xEEA,0xEEF,0xEF0,0xF85,0xFC4,0xFC8,0xFF9,0xFFA,0xFFF Level 3 (map) unique colors used: 109 0x000,0x040,0x046,0x050,0x060,0x064,0x086,0x090,0x0A7,0x0C9,0x0E0,0x110,0x111,0x340,0x345,0x430,0x431,0x433,0x435,0x440,0x450,0x455,0x456,0x533,0x540,0x544,0x554,0x556,0x560,0x567,0x600,0x640,0x641,0x644,0x650,0x653,0x666,0x670,0x678,0x700,0x747,0x750,0x753,0x754,0x763,0x777,0x778,0x780,0x789,0x7EC,0x842,0x853,0x857,0x864,0x868,0x874,0x889,0x89C,0x900,0x940,0x974,0x975,0x985,0x986,0x990,0x998,0xA53,0xA64,0xA74,0xA8A,0xA96,0xA97,0xAA0,0xAAA,0xAFD,0xB5A,0xB75,0xB87,0xBA7,0xC64,0xC70,0xC75,0xC84,0xC85,0xC95,0xCA8,0xCAC,0xCB8,0xCC0,0xCCA,0xD86,0xD90,0xDA6,0xDB8,0xDD0,0xDE0,0xE70,0xE98,0xEC7,0xED8,0xEEA,0xEEF,0xEF0,0xF85,0xFB9,0xFC4,0xFF9,0xFFA,0xFFF Level 4 (map) unique colors used: 100 0x000,0x035,0x040,0x046,0x050,0x064,0x086,0x0A7,0x0C9,0x110,0x111,0x146,0x257,0x340,0x345,0x430,0x431,0x433,0x435,0x440,0x450,0x456,0x520,0x533,0x540,0x560,0x566,0x567,0x640,0x641,0x650,0x665,0x666,0x670,0x678,0x700,0x730,0x750,0x753,0x763,0x776,0x780,0x789,0x7EC,0x842,0x853,0x857,0x864,0x874,0x887,0x899,0x89C,0x900,0x940,0x974,0x985,0x986,0x990,0x998,0xA53,0xA64,0xA74,0xA75,0xA96,0xA97,0xAA0,0xAAA,0xAFD,0xB50,0xB5A,0xB75,0xB87,0xBA7,0xC64,0xC70,0xC75,0xC84,0xC85,0xC86,0xCB8,0xCC0,0xCCA,0xD60,0xD86,0xD90,0xDA6,0xDB8,0xDD0,0xDE0,0xE70,0xE98,0xEA7,0xEC7,0xEEF,0xEF0,0xF80,0xFB9,0xFC8,0xFF9,0xFFA Level 5 (map) unique colors used: 99 0x000,0x035,0x040,0x046,0x110,0x111,0x340,0x345,0x430,0x433,0x435,0x440,0x450,0x455,0x456,0x520,0x533,0x540,0x544,0x554,0x556,0x560,0x566,0x567,0x600,0x640,0x641,0x644,0x650,0x665,0x666,0x670,0x678,0x730,0x747,0x750,0x753,0x754,0x763,0x776,0x778,0x789,0x842,0x853,0x864,0x868,0x874,0x887,0x889,0x899,0x89C,0x900,0x940,0x974,0x975,0x985,0x986,0x990,0x998,0xA53,0xA64,0xA74,0xA75,0xA8A,0xA96,0xA97,0xAAA,0xB50,0xB75,0xB87,0xBA7,0xC64,0xC75,0xC84,0xC85,0xC86,0xC95,0xCA8,0xCAC,0xCB8,0xCCA,0xD60,0xD86,0xDA6,0xDB8,0xDD0,0xE70,0xE98,0xEA7,0xEC7,0xEEA,0xEEF,0xF80,0xF85,0xFB9,0xFC4,0xFC8,0xFF9,0xFFA Level 6 (map) unique colors used: 101 0x000,0x035,0x040,0x046,0x050,0x060,0x064,0x086,0x090,0x0A7,0x0C9,0x0E0,0x110,0x111,0x146,0x257,0x340,0x345,0x430,0x433,0x435,0x440,0x456,0x520,0x540,0x554,0x560,0x566,0x567,0x640,0x641,0x644,0x650,0x665,0x666,0x678,0x700,0x730,0x747,0x750,0x753,0x754,0x763,0x776,0x777,0x789,0x7EC,0x842,0x853,0x864,0x868,0x874,0x887,0x89C,0x900,0x940,0x974,0x975,0x985,0x986,0x998,0xA53,0xA64,0xA74,0xA75,0xA8A,0xA96,0xA97,0xAAA,0xABC,0xAFD,0xB50,0xB87,0xBA7,0xC64,0xC70,0xC75,0xC85,0xC86,0xC95,0xCA8,0xCAC,0xCB8,0xCCA,0xD60,0xD86,0xD90,0xDA6,0xDB8,0xDD0,0xE70,0xE98,0xEA7,0xEC7,0xED8,0xF80,0xF85,0xFB9,0xFC8,0xFFA,0xFFF Level 7 (map) unique colors used: 107 0x000,0x035,0x046,0x060,0x090,0x0E0,0x110,0x111,0x146,0x257,0x340,0x345,0x368,0x430,0x431,0x433,0x435,0x450,0x455,0x456,0x479,0x533,0x540,0x544,0x556,0x560,0x566,0x567,0x58A,0x600,0x640,0x641,0x644,0x650,0x653,0x665,0x666,0x670,0x678,0x700,0x747,0x750,0x753,0x754,0x763,0x776,0x777,0x778,0x780,0x789,0x842,0x857,0x864,0x868,0x874,0x887,0x889,0x899,0x89C,0x900,0x940,0x974,0x975,0x985,0x986,0x990,0x998,0xA53,0xA74,0xA75,0xA8A,0xA96,0xA97,0xAAA,0xABC,0xB5A,0xB75,0xB87,0xBA7,0xC64,0xC70,0xC84,0xC85,0xC86,0xC95,0xCA8,0xCAC,0xCB8,0xCC0,0xCCA,0xDA6,0xDB8,0xDD0,0xDE0,0xE70,0xEA7,0xEC7,0xED8,0xEEA,0xEEF,0xEF0,0xF85,0xFC4,0xFC8,0xFF9,0xFFA,0xFFF Level 8 (map) unique colors used: 98 0x000,0x035,0x040,0x046,0x050,0x064,0x086,0x0A7,0x0C9,0x110,0x111,0x146,0x257,0x340,0x368,0x431,0x433,0x435,0x450,0x455,0x479,0x520,0x533,0x540,0x554,0x560,0x566,0x567,0x58A,0x600,0x640,0x641,0x650,0x665,0x666,0x670,0x678,0x700,0x730,0x750,0x753,0x754,0x763,0x776,0x780,0x789,0x7EC,0x842,0x853,0x857,0x864,0x874,0x887,0x899,0x89C,0x900,0x940,0x974,0x985,0x986,0x990,0x998,0xA53,0xA64,0xA74,0xA75,0xA96,0xA97,0xAA0,0xAAA,0xABC,0xAFD,0xB50,0xB5A,0xB75,0xB87,0xBA7,0xC64,0xC75,0xC85,0xC86,0xCB8,0xCC0,0xCCA,0xD86,0xDA6,0xDB8,0xDE0,0xE70,0xE98,0xEA7,0xEC7,0xEF0,0xF85,0xFB9,0xFC8,0xFF9,0xFFA Code:
TILES: Row 1: 000 0x0210 ; Colors: 4 - 111,431,533,641 001 0x0211 ; Colors: 5 - 431,533,641,753,864 002 0x0212 ; Colors: 5 - 641,753,864,A74,C85 003 0x0213 ; Colors: 6 - 641,753,864,A74,C85,DA6 004 0x0228 ; Colors: 6 - 753,864,A74,C85,DA6,EC7 005 0x0229 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 006 0x022A ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 007 0x022B ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 008 0x0228 ; Colors: 6 - 753,864,A74,C85,DA6,EC7 009 0x0229 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 010 0x022A ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 011 0x022B ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 012 0x0228 ; Colors: 6 - 753,864,A74,C85,DA6,EC7 013 0x0229 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 014 0x022A ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 015 0x022B ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 016 0x0218 ; Colors: 4 - 111,431,533,641 017 0x0219 ; Colors: 5 - 431,533,641,753,864 018 0x021A ; Colors: 5 - 641,753,864,A74,C85 019 0x021B ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 020 0x021C ; Colors: 5 - 753,864,A74,C85,DA6 021 0x021D ; Colors: 5 - 641,753,864,A74,C85 022 0x021E ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 023 0x021F ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 024 0x021C ; Colors: 5 - 753,864,A74,C85,DA6 025 0x021D ; Colors: 5 - 641,753,864,A74,C85 026 0x021E ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 027 0x021F ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 028 0x021C ; Colors: 5 - 753,864,A74,C85,DA6 029 0x021D ; Colors: 5 - 641,753,864,A74,C85 030 0x021E ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 031 0x021F ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 032 0x0208 ; Colors: 4 - 111,431,533,641 033 0x0209 ; Colors: 5 - 431,533,641,753,864 034 0x020A ; Colors: 7 - 533,641,753,864,A74,C85,DA6 035 0x020B ; Colors: 6 - 641,753,864,A74,C85,DA6 036 0x0220 ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 037 0x0221 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 038 0x0222 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 039 0x0223 ; Colors: 5 - 753,864,A74,C85,DA6 040 0x0220 ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 041 0x0221 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 042 0x0222 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 043 0x0223 ; Colors: 5 - 753,864,A74,C85,DA6 044 0x0220 ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 045 0x0221 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 046 0x0222 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 047 0x0223 ; Colors: 5 - 753,864,A74,C85,DA6 048 0x0210 ; Colors: 4 - 111,431,533,641 049 0x0211 ; Colors: 5 - 431,533,641,753,864 050 0x0212 ; Colors: 5 - 641,753,864,A74,C85 051 0x0213 ; Colors: 6 - 641,753,864,A74,C85,DA6 052 0x0228 ; Colors: 6 - 753,864,A74,C85,DA6,EC7 053 0x0229 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 054 0x022A ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 055 0x022B ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 056 0x0228 ; Colors: 6 - 753,864,A74,C85,DA6,EC7 057 0x0229 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 058 0x022A ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 059 0x022B ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 060 0x0228 ; Colors: 6 - 753,864,A74,C85,DA6,EC7 061 0x0229 ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 062 0x022A ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 063 0x022B ; Colors: 7 - 753,864,A74,C85,DA6,EC7,FF9 064 0x0218 ; Colors: 4 - 111,431,533,641 065 0x0219 ; Colors: 5 - 431,533,641,753,864 066 0x021A ; Colors: 5 - 641,753,864,A74,C85 067 0x021B ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 068 0x021C ; Colors: 5 - 753,864,A74,C85,DA6 069 0x0231 ; Colors: 6 - 533,641,753,864,A74,C85 070 0x0232 ; Colors: 7 - 533,641,753,864,A74,C85,DA6 071 0x0233 ; Colors: 5 - 533,641,753,864,A74 072 0x0230 ; Colors: 6 - 533,641,753,864,A74,C85 073 0x0231 ; Colors: 6 - 533,641,753,864,A74,C85 074 0x0232 ; Colors: 7 - 533,641,753,864,A74,C85,DA6 075 0x0233 ; Colors: 5 - 533,641,753,864,A74 076 0x0230 ; Colors: 6 - 533,641,753,864,A74,C85 077 0x0231 ; Colors: 6 - 533,641,753,864,A74,C85 078 0x0232 ; Colors: 7 - 533,641,753,864,A74,C85,DA6 079 0x0233 ; Colors: 5 - 533,641,753,864,A74 080 0x0208 ; Colors: 4 - 111,431,533,641 081 0x0209 ; Colors: 5 - 431,533,641,753,864 082 0x020A ; Colors: 7 - 533,641,753,864,A74,C85,DA6 083 0x020B ; Colors: 6 - 641,753,864,A74,C85,DA6 084 0x0220 ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 085 0x020B (FL); Colors: 6 - 641,753,864,A74,C85,DA6 086 0x020A (FL); Colors: 7 - 533,641,753,864,A74,C85,DA6 087 0x02E0 (FL); Colors: 5 - 431,533,641,753,864 088 0x02E0 (FL); Colors: 5 - 431,533,641,753,864 089 0x0239 ; Colors: 6 - 111,431,533,641,753,864 090 0x023A ; Colors: 5 - 431,533,641,753,864 091 0x023B ; Colors: 6 - 111,431,533,641,753,864 092 0x0238 ; Colors: 5 - 111,431,533,641,753 093 0x0239 ; Colors: 6 - 111,431,533,641,753,864 094 0x023A ; Colors: 5 - 431,533,641,753,864 095 0x023B ; Colors: 6 - 111,431,533,641,753,864 096 0x0210 ; Colors: 4 - 111,431,533,641 097 0x0211 ; Colors: 5 - 431,533,641,753,864 098 0x0212 ; Colors: 5 - 641,753,864,A74,C85 099 0x0213 ; Colors: 6 - 641,753,864,A74,C85,DA6 100 0x0228 ; Colors: 6 - 753,864,A74,C85,DA6,EC7 101 0x0213 (FL); Colors: 6 - 641,753,864,A74,C85,DA6 102 0x0212 (FL); Colors: 5 - 641,753,864,A74,C85 103 0x02E8 (FL); Colors: 5 - 431,533,641,753,864 104 0x0257 (FL); Colors: 5 - 110,111,431,533,641 105 0x02E4 (FL); Colors: 5 - 000,035,146,257,368 106 0x02E3 (FL); Colors: 8 - 000,035,146,257,368,479,58A,ABC 107 0x02E3 ; Colors: 8 - 000,035,146,257,368,479,58A,ABC 108 0x02E4 ; Colors: 5 - 000,035,146,257,368 109 0x022C ; Colors: 1 - 000 110 0x02E4 (FL); Colors: 5 - 000,035,146,257,368 111 0x02E4 ; Colors: 5 - 000,035,146,257,368 112 0x0218 ; Colors: 4 - 111,431,533,641 113 0x0219 ; Colors: 5 - 431,533,641,753,864 114 0x021A ; Colors: 5 - 641,753,864,A74,C85 115 0x021B ; Colors: 7 - 641,753,864,A74,C85,DA6,EC7 116 0x021C ; Colors: 5 - 753,864,A74,C85,DA6 117 0x021B (FL); Colors: 7 - 641,753,864,A74,C85,DA6,EC7 118 0x021A (FL); Colors: 5 - 641,753,864,A74,C85 119 0x02BE (FL); Colors: 5 - 431,533,641,753,864 120 0x027A (FL); Colors: 4 - 111,431,533,641 121 0x02F6 (FL); Colors: 4 - 000,035,146,257 122 0x02F5 (FL); Colors: 8 - 000,035,146,257,368,479,58A,ABC 123 0x02F5 ; Colors: 8 - 000,035,146,257,368,479,58A,ABC 124 0x02F6 ; Colors: 4 - 000,035,146,257 125 0x022C ; Colors: 1 - 000 126 0x02F6 (FL); Colors: 4 - 000,035,146,257 127 0x02F6 ; Colors: 4 - 000,035,146,257 Last edited by chadderack; 01 October 2021 at 16:40. |
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01 October 2021, 17:53 | #38 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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With 16 colors can be partially overcome with vertical slices of copperlist i think however will affect both background and foreground so has to be done wisely
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01 October 2021, 19:03 | #39 | |
Registered User
Join Date: Jul 2021
Location: Sandy, UT
Age: 55
Posts: 230
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Quote:
Maybe still simpler to compute a shared palette per level and handle the odd 17th and 18th colors (or 33rd and 34th colors) when they are about to appear (meaning switch to a temporary palette for just that section). Dan seems to have a good handle on it |
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01 October 2021, 19:12 | #40 |
Registered User
Join Date: Jun 2020
Location: Druidia
Posts: 386
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You can't do that. The copper is way too slow. It can change one color every 8 pixels at best.
It sounds like you are overestimating the capabilities of the Amiga and especially the A500, do some tests so you know what you're up against. Plenty of games demonstrate that a good port is possible. But it's not easy extracting that kind of performance. |
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