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Old 22 October 2007, 17:35   #1
alexh
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dbl screen modes

I did a quick search "winuae dblpal" and surprisingly didnt find any topics.

The defunct AGA(?) screen modes dblpal and dblntsc do not *appear* to display correctly in WinUAE.

Yes I know these modes are not needed, and yes I know there are workarounds but someone who recently tried to use their A1200 hard drive (setup for dbl modes) with WinUAE found themselves a bit stuck.

http://www.amiga.org/modules/newbb/v...=41035&forum=5

Any chance this could be put at the bottom of the "todo" or "to-investigate" list?
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Old 22 October 2007, 17:46   #2
Toni Wilen
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http://eab.abime.net/showthread.php?t=23929

Currently they work as designed. (and result is obvious because hires doublescan mode really is "half-scan" superhires and emulated superhires currently drops every other pixel)

Anyway, your timing is quite interesting because I just finished real superhires support which also automagically fixes doublescan modes.. Wait few days more..

(and it is also quite obvious why i won't post in other Amiga-related forums)
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Old 22 October 2007, 20:38   #3
Charlie
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Hi Toni:
This is great news! Thanks.

One of my main uses for WinUAE is easy setup of my real A1200. 'Useless' emulation features like this are very helpful to me.

( 060 support was a real biggie in this respect even though it's pointless for emulation )
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Old 23 October 2007, 19:18   #4
Toni Wilen
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Status report: Unfortunately it will take more than few days before next beta will be released.

I am currently fixing/updating hires/superhires sprite support and it isn't trivial update.

Previously for example hires sprites would be converted to lores and then doubled back to hires if program used lores bitplanes -> looks crappy. Good example is Super Stardust AGA. (ship and score texts are hires sprites but currently they are reduced to lores quality..)
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Old 24 October 2007, 01:15   #5
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Cheers for letting us know.
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Old 24 October 2007, 13:13   #6
Doc Mindie
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Quote:
Originally Posted by Toni Wilen View Post
http://eab.abime.net/showthread.php?t=23929

Currently they work as designed. (and result is obvious because hires doublescan mode really is "half-scan" superhires and emulated superhires currently drops every other pixel)

Anyway, your timing is quite interesting because I just finished real superhires support which also automagically fixes doublescan modes.. Wait few days more..

(and it is also quite obvious why i won't post in other Amiga-related forums)
Damn it, Toni... you're WAY to productive and imaginative. You need to slow down and let people get frustrated :P
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Old 24 October 2007, 17:36   #7
turrican3
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Quote:
Originally Posted by Toni Wilen View Post
Status report: Unfortunately it will take more than few days before next beta will be released.

I am currently fixing/updating hires/superhires sprite support and it isn't trivial update.

Previously for example hires sprites would be converted to lores and then doubled back to hires if program used lores bitplanes -> looks crappy. Good example is Super Stardust AGA. (ship and score texts are hires sprites but currently they are reduced to lores quality..)
Take your time toni, it sounds like a really great improvement.
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