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Old 16 January 2020, 17:32   #21
Cherno
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Quote:
Originally Posted by Angus View Post
Will do!


I read your "ramble" - maybe the basic tank units, could disregard the cap on normal cyborgs per engagement, so although they are not top line fighting vehicles you could defend somewhere with enough of them to be a real nuisance - and also beef up your cyborgs force with extra numbers?



Maybe the absence of one cyborg allowing the presence of 2 or 3 lesser units?
Having supply points or vehicle control points as a gameplay mechanic would be interesting. More complex units, like cyborgs, use up more points than tanks so the player has to decide wether he wants a small force of powerful machines or large masses of cheap tanks.
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Old 16 January 2020, 23:03   #22
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Sounds good to me. :-)
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Old 09 February 2020, 23:07   #23
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Steel Empire / Cyber Empires remake WIP
(Turn on sound after following the link)

https://i.imgur.com/9kkzX7Q.mp4

Last edited by Cherno; 09 February 2020 at 23:25.
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Old 10 February 2020, 18:02   #24
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Wow!!!

Impressive stuff, dude! :-)

Tell us all about it!

I noticed the Herc firing lasers and cannon simultaneously, is that an upgrade? :-)
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Old 10 February 2020, 18:43   #25
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It is a Cyclops

I worked on this months ago and quickly loaded it up yesterday to make this short clip. I couldn't remember if I had some kind of weapon switching mechanic so I just pressed the fire button which just fires everything a cyborg has.

Since starting this project I got sidetracked (again) but I will come back to it eventually.
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Old 06 July 2021, 15:31   #26
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I discovered an interview made four years ago, where one of the creators talks about the development of the game, and he has a lot of interesting tidbits to share, like things that were left out for one reason or the other (weather, cyborg upgrades, ...)

Space Quest Historian interviews Denis Dyack (Silicon Knights) about Steel Empire/Cyber Empires
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Old 07 July 2021, 01:59   #27
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Awesome! Thanks for the link - I will read that with great interest. :-)
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Old 07 July 2021, 10:20   #28
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He also mentions the idea of the map as a globe without borders instead of a 2d map, and going at least 3D isometric for a sequel or remake. You can tell that the team had lots of ideas how the game could be improved.

Last edited by Cherno; 07 July 2021 at 15:36.
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Old 07 July 2021, 15:05   #29
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Many thanks, Cherno - that was great. Big Amiga fan AND Bladerunner too. :-)
Very interesting stuff, I love the fact that it is still obviously very close to his heart. ...I have linked to it in my Youtube review.

Last edited by Angus; 07 July 2021 at 15:12.
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