08 January 2020, 00:39 | #21 | |
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I even specifically said that I didn’t feel a 100% port was possible and that it contained some rather tricky things To respond a bit more seriously: thinking something may be “partly doable” in no way needs to imply even a small desire to actually do such a thing. If I ever do an Amiga game I promise you it will most definitely NOT be a port. Too much of a headache. Too many compromises to make. |
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08 January 2020, 00:53 | #22 | |
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So, as my point previously... even an A1200 couldn't really accomplish the games / graphics / effects etc. that were capable on the SNES. Let's not mention 6 button support then, that really made games like the "Street Fighter II" or the "Mortal Kombat" series pure joy to play on these consoles as opposed to the Amiga. Graphics are very important IMHO but gameplay is always key Again, they were the best "arcade" experiences in the comforts of your "home" at the time Edit: look, let's be totally honest here... I absolutely love the Amiga, hence why I've been on EAB since 2005 and been a Global Moderator for many, many years now with 16,000 posts and spending at least 14 hours a day / every day, on EAB taking care of business (which you don't really see as a normal user)... ...but trying to say that an A1200 is just as good as a SNES in terms of capabilities is a joke. Last edited by DamienD; 08 January 2020 at 01:10. |
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08 January 2020, 01:34 | #23 | |
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Or at least, I didn’t intend that to be the takeaway of my post. Now I finally understand your reaction, if that is what thought I was saying. I didn’t mean the A1200 was equal to the SNES, I was mostly trying to make a (an apparently poor) joke - hence the smiley. I was getting at how DK1 seems to use a lot less trickery than other SNES games, as most of the look is due to the nicely prerendered graphics and how it felt funny to me that you’d name that particular game when I’d personally have probably named a game with much more of the SNES staple tricks. I guess I overdid it with the explanation of why it would be less difficult to port than say F-Zero or Starfox. I can’t seem to help it, it’s how my brain works, I always start thinking about how to achieve stuff even when I’m not all that serious. Couple that with my verbose style and you get well, brain dumps. Perhaps I could’ve been clearer. Just for the record then: I do not believe the A1200 to be equal to the SNES in terms of graphical abilities. Edit: Never mind, I don’t seem to be thinking clearly today. Those two earlier posts came out wrong, I can see why you might have thought I was more serious than I was. Especially after my first reply to your reply. Sorry. Last edited by roondar; 08 January 2020 at 01:47. Reason: Made things a bit clearer. I hope. |
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08 January 2020, 02:10 | #24 |
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It doesn't matter what hardware was more capable. Console owners typically had a few games a year because the carts were so expensive. So having the best arcade ports is nice but ultimately a hollow 'victory'.
Amiga owners had access to a lot more software, and more varied, in the form of magazine coverdisks and budget re-releases. The Amiga scene was just better which means the Amiga (any Amiga) was better. |
08 January 2020, 02:55 | #25 |
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The MegaDrive was way more capable in 2D and had better software houses making the games.
Sonic 2 could run at a solid 30 FPS @ 320x448, more than double the resolution of most Amiga games. Every Treasure game on the MegaDrive shows 100 things the A1200 couldn't do. Technically, hands-down, the MegaDrive could do virtually everything the A1200 could do and way, way more so it wins. Plus it had Castlevania Bloodlines and all the other huge respected games that come with major corporate backing that the Amiga just didn't have. Was the A1200 fun? Hell yeah. But the vast majority of A1200 games today are only good through rose-tinted glasses or nostalgia while the MegaDrive has classics and super impressive games in virtually every genre. |
08 January 2020, 03:23 | #26 | |
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Lemmings 1991 Speedball 2: Brutal Deluxe 1990 Another World 1991 The Chaos Engine 1993 Cannon Fodder 1993 Shadow of the Beast 1989 The Secret of Monkey Island 1990 Turrican II: The Final Fight 1991 Superfrog 1993 Rainbow Islands: The Story of Bubble Bobble 2 1987 Pinball Fantasies 1992 Stunt Car Racer 1989 Defender of the Crown 1986 Pinball Dreams 1992 International Karate + 1987 Populous 1989 Zool 1992 Sensible World of Soccer 1994 Bubble Bobble 1986 Super Cars II 1991 Frontier: Elite II 1993 Beneath a Steel Sky 1994 Syndicate 1993 SWIV 1991 Xenon 2 Megablast 1989 Alien Breed 1991 Turrican 1990 Dune II 1992 Elite 1984 North & South 1989 James Pond 2 1991 Super Skidmarks 1995 Wings 1990 Gods 1991 Kick Off 2 1990 The Settlers 1993 Civilization 1991 Mega-Lo-Mania 1991 Worms 1995 Alien Breed 3D 1995 Lotus Turbo Challenge 2 1991 UFO: Enemy Unknown 1994 Batman 1989 Slam Tilt 1996 Indiana Jones and the Fate of Atlantis 1992 Apidya 1992 It Came from the Desert 1989 Ruff 'n' Tumble 1994 James Pond: Underwater Agent 1990 Populous II: Trials of the Olympian Gods 1991 R-Type 1987 |
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08 January 2020, 05:27 | #27 |
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I want to remember the obvious, which is that, despite we are talking about games, the megadrive was a console while the a1200 was a computer, therefore could have all productive software we need beside games, which make for me the a1200 win
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08 January 2020, 06:43 | #28 |
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08 January 2020, 07:12 | #29 |
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08 January 2020, 07:23 | #30 |
J.M.D - Bedroom Musician
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Well, Sega does what NintenDON'T, BUT only AMIGA makes it possible!
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08 January 2020, 07:52 | #31 |
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Technical Specifications for the Sega Genesis
I'm not going to copy and compare the specs from there or the resolution sizes, some one else can do that . 1988 Sega Megadrive 64 colours on screen out of 512 palette. 4MB cartridge, bigger than that has to be bankswitched. Clock rate: 7.670454 MHz (NTSC), 7.600489 MHz (PAL) NTSC: 320×224 ("40 column mode"), 256×224 ("32 column mode") PAL: 320×224, 256×224, 320×240, 256×240 Don't know what the speed to accessing the cartridge is like compared to 020 and CHIPRAM Read/Write speeds. |
08 January 2020, 08:11 | #32 | |
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A1200 is also a console in one its form |
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08 January 2020, 08:58 | #33 |
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That's simple, A1200. Why? Because among mentioned before pros it's possible this:
[ Show youtube player ] It needs some powerful CPU, but make it opposite way! |
08 January 2020, 09:10 | #34 |
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Considering that A1200 it's not only a gaming machine, i prefer it
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08 January 2020, 09:44 | #35 | ||
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The main offenders here are the Amigas' lack of multiple playfield modes that make sense, instead of those stupid 50/50 splits, and the lack of instant availability of assets on cartridges. But: You could really create games that come very near of what the SNES is capable of in my opinion. Especially with some clever programming. Add/edit: Here is a nice write up of how DKC was done, colour &playfield setup wise. https://www.resetera.com/threads/14-...#post-15927713 tldr: it uses a 16/16/4 colour split for it's backgrounds, along with a sprite layer in front of that. That doesn't seem to be completely out of bound of what a A1200 is capable of to me. Last edited by Tigerskunk; 08 January 2020 at 10:06. |
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08 January 2020, 10:12 | #36 | |
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Are You sure? As about Sega Genesis/Megadrive (and also with it)... [ Show youtube player ] It needs even more powerful CPU (preferably PPC), but again, make it on SNES in any way. |
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08 January 2020, 10:29 | #37 |
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Here is the best example.Turrican 3. This was developed initially on the megadrive and ported(and improved) to Amiga. Watch the video to see for yourselves
[ Show youtube player ] |
08 January 2020, 10:38 | #38 | |
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This thread is about the A1200 vs the MD. |
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08 January 2020, 10:55 | #39 | |
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I disagree. My thinking is it, its a late game which means developers knew how to get the best out of a system compared to first release. So it was developed on the MD to the best it can be and ported to the Amiga(OCS) and it matches. SO imagine if it was adapted to the AGA.......wow. |
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08 January 2020, 11:07 | #40 | ||
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Well, with "blast processing", Megadrive beats Sony 1 too. Quote:
I guess, Toy Story for Sega used similar approach, and of course (un)famous Rise of the robots. |
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