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Old 08 January 2020, 00:39   #21
roondar
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Originally Posted by DamienD View Post
Ok, let's see this then... you stepping up to the challenge?

I'll be a very happy camper indeed if you succeed
Tsk, tsk, tsk... that is some naughty naughty partial quoting and clearly missing the essence of my post on purpose there

I even specifically said that I didn’t feel a 100% port was possible and that it contained some rather tricky things

To respond a bit more seriously: thinking something may be “partly doable” in no way needs to imply even a small desire to actually do such a thing. If I ever do an Amiga game I promise you it will most definitely NOT be a port. Too much of a headache. Too many compromises to make.
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Old 08 January 2020, 00:53   #22
DamienD
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Originally Posted by roondar View Post
I even specifically said that I didn’t feel a 100% port was possible and that it contained some rather tricky things
Ok, then please don't say stuff like "at least partly doable on the A1200" when really...

So, as my point previously... even an A1200 couldn't really accomplish the games / graphics / effects etc. that were capable on the SNES.

Let's not mention 6 button support then, that really made games like the "Street Fighter II" or the "Mortal Kombat" series pure joy to play on these consoles as opposed to the Amiga. Graphics are very important IMHO but gameplay is always key

Again, they were the best "arcade" experiences in the comforts of your "home" at the time

Edit: look, let's be totally honest here... I absolutely love the Amiga, hence why I've been on EAB since 2005 and been a Global Moderator for many, many years now with 16,000 posts and spending at least 14 hours a day / every day, on EAB taking care of business (which you don't really see as a normal user)...

...but trying to say that an A1200 is just as good as a SNES in terms of capabilities is a joke.

Last edited by DamienD; 08 January 2020 at 01:10.
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Old 08 January 2020, 01:34   #23
roondar
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Originally Posted by DamienD View Post

...but trying to say that an A1200 is just as good as a SNES in terms of capabilities is a joke.
But, I didn’t say that at all
Or at least, I didn’t intend that to be the takeaway of my post.

Now I finally understand your reaction, if that is what thought I was saying.

I didn’t mean the A1200 was equal to the SNES, I was mostly trying to make a (an apparently poor) joke - hence the smiley. I was getting at how DK1 seems to use a lot less trickery than other SNES games, as most of the look is due to the nicely prerendered graphics and how it felt funny to me that you’d name that particular game when I’d personally have probably named a game with much more of the SNES staple tricks.

I guess I overdid it with the explanation of why it would be less difficult to port than say F-Zero or Starfox. I can’t seem to help it, it’s how my brain works, I always start thinking about how to achieve stuff even when I’m not all that serious. Couple that with my verbose style and you get well, brain dumps.

Perhaps I could’ve been clearer. Just for the record then: I do not believe the A1200 to be equal to the SNES in terms of graphical abilities.

Edit: Never mind, I don’t seem to be thinking clearly today. Those two earlier posts came out wrong, I can see why you might have thought I was more serious than I was. Especially after my first reply to your reply. Sorry.

Last edited by roondar; 08 January 2020 at 01:47. Reason: Made things a bit clearer. I hope.
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Old 08 January 2020, 02:10   #24
rare_j
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It doesn't matter what hardware was more capable. Console owners typically had a few games a year because the carts were so expensive. So having the best arcade ports is nice but ultimately a hollow 'victory'.
Amiga owners had access to a lot more software, and more varied, in the form of magazine coverdisks and budget re-releases. The Amiga scene was just better which means the Amiga (any Amiga) was better.
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Old 08 January 2020, 02:55   #25
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The MegaDrive was way more capable in 2D and had better software houses making the games.

Sonic 2 could run at a solid 30 FPS @ 320x448, more than double the resolution of most Amiga games. Every Treasure game on the MegaDrive shows 100 things the A1200 couldn't do.

Technically, hands-down, the MegaDrive could do virtually everything the A1200 could do and way, way more so it wins. Plus it had Castlevania Bloodlines and all the other huge respected games that come with major corporate backing that the Amiga just didn't have.

Was the A1200 fun? Hell yeah. But the vast majority of A1200 games today are only good through rose-tinted glasses or nostalgia while the MegaDrive has classics and super impressive games in virtually every genre.
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Old 08 January 2020, 03:23   #26
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Originally Posted by ruinashiro View Post

........But the vast majority of A1200 games today are only good through rose-tinted glasses or nostalgia while the MegaDrive has classics and super impressive games in virtually every genre.
https://www.google.com/search?q=best...e=UTF-8#wgvs=e


Lemmings
1991

Speedball 2: Brutal Deluxe
1990

Another World
1991

The Chaos Engine
1993

Cannon Fodder
1993

Shadow of the Beast
1989

The Secret of Monkey Island
1990

Turrican II: The Final Fight
1991

Superfrog
1993

Rainbow Islands: The Story of Bubble Bobble 2
1987

Pinball Fantasies
1992

Stunt Car Racer
1989

Defender of the Crown
1986

Pinball Dreams
1992

International Karate +
1987

Populous
1989

Zool
1992

Sensible World of Soccer
1994

Bubble Bobble
1986

Super Cars II
1991

Frontier: Elite II
1993

Beneath a Steel Sky
1994

Syndicate
1993

SWIV
1991

Xenon 2 Megablast
1989

Alien Breed
1991

Turrican
1990

Dune II
1992

Elite
1984

North & South
1989

James Pond 2
1991

Super Skidmarks
1995

Wings
1990

Gods
1991

Kick Off 2
1990

The Settlers
1993

Civilization
1991

Mega-Lo-Mania
1991

Worms
1995

Alien Breed 3D
1995

Lotus Turbo Challenge 2
1991

UFO: Enemy Unknown
1994

Batman
1989

Slam Tilt
1996

Indiana Jones and the Fate of Atlantis
1992

Apidya
1992

It Came from the Desert
1989

Ruff 'n' Tumble
1994

James Pond: Underwater Agent
1990

Populous II: Trials of the Olympian Gods
1991

R-Type
1987
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Old 08 January 2020, 05:27   #27
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I want to remember the obvious, which is that, despite we are talking about games, the megadrive was a console while the a1200 was a computer, therefore could have all productive software we need beside games, which make for me the a1200 win
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Old 08 January 2020, 06:43   #28
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Quote:
Originally Posted by Avanze View Post
Let's put is this way; the Sega Mega Drive is the sexiest console ever designed!
Mk1 Yes.
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Old 08 January 2020, 07:12   #29
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The Mega Drive Has Blast Processing

[ Show youtube player ]

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Old 08 January 2020, 07:23   #30
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Well, Sega does what NintenDON'T, BUT only AMIGA makes it possible!
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Old 08 January 2020, 07:52   #31
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Technical Specifications for the Sega Genesis

I'm not going to copy and compare the specs from there or the resolution sizes, some one else can do that .

1988 Sega Megadrive
64 colours on screen out of 512 palette.
4MB cartridge, bigger than that has to be bankswitched.
Clock rate: 7.670454 MHz (NTSC), 7.600489 MHz (PAL)
NTSC: 320×224 ("40 column mode"), 256×224 ("32 column mode")
PAL: 320×224, 256×224, 320×240, 256×240

Don't know what the speed to accessing the cartridge is like compared to 020 and CHIPRAM Read/Write speeds.
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Old 08 January 2020, 08:11   #32
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Quote:
Originally Posted by saimon69 View Post
I want to remember the obvious, which is that, despite we are talking about games, the megadrive was a console while the a1200 was a computer, therefore could have all productive software we need beside games, which make for me the a1200 win

A1200 is also a console in one its form
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Old 08 January 2020, 08:58   #33
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That's simple, A1200. Why? Because among mentioned before pros it's possible this:
[ Show youtube player ]

It needs some powerful CPU, but make it opposite way!
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Old 08 January 2020, 09:10   #34
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Considering that A1200 it's not only a gaming machine, i prefer it
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Old 08 January 2020, 09:44   #35
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Quote:
Originally Posted by DamienD View Post
Ok, then please don't say stuff like "at least partly doable on the A1200" when really...
I had the same thought as Roondar, when I read that comment about DKC1. It would be one of the more doable SNES games on the A1200, I am sure.

Quote:
Originally Posted by DamienD View Post
So, as my point previously... even an A1200 couldn't really accomplish the games / graphics / effects etc. that were capable on the SNES.
I have analyzed quite a bit of SNES graphics over the last years since I started coding on the Amiga platform, and I think you are right.

The main offenders here are the Amigas' lack of multiple playfield modes that make sense, instead of those stupid 50/50 splits, and the lack of instant availability of assets on cartridges.

But: You could really create games that come very near of what the SNES is capable of in my opinion. Especially with some clever programming.

Add/edit:
Here is a nice write up of how DKC was done, colour &playfield setup wise.
https://www.resetera.com/threads/14-...#post-15927713

tldr: it uses a 16/16/4 colour split for it's backgrounds, along with a sprite layer in front of that.
That doesn't seem to be completely out of bound of what a A1200 is capable of to me.

Last edited by Tigerskunk; 08 January 2020 at 10:06.
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Old 08 January 2020, 10:12   #36
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Quote:
Originally Posted by DamienD View Post
So, as my point previously... even an A1200 couldn't really accomplish the games / graphics / effects etc. that were capable on the SNES.

Are You sure?


As about Sega Genesis/Megadrive (and also with it)...
[ Show youtube player ]


It needs even more powerful CPU (preferably PPC), but again, make it on SNES in any way.
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Old 08 January 2020, 10:29   #37
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Here is the best example.Turrican 3. This was developed initially on the megadrive and ported(and improved) to Amiga. Watch the video to see for yourselves

[ Show youtube player ]
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Old 08 January 2020, 10:38   #38
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Quote:
Originally Posted by Gordon View Post
Here is the best example.Turrican 3. This was developed initially on the megadrive and ported(and improved) to Amiga. Watch the video to see for yourselves

[ Show youtube player ]
This video shows a game on the MD vs the same game on the A500 though (and the MD shits on the A500 in T3, Imho).

This thread is about the A1200 vs the MD.
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Old 08 January 2020, 10:55   #39
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Originally Posted by Steril707 View Post
This video shows a game on the MD vs the same game on the A500 though (and the MD shits on the A500 in T3, Imho).

This thread is about the A1200 vs the MD.

I disagree. My thinking is it, its a late game which means developers knew how to get the best out of a system compared to first release. So it was developed on the MD to the best it can be and ported to the Amiga(OCS) and it matches. SO imagine if it was adapted to the AGA.......wow.
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Old 08 January 2020, 11:07   #40
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Quote:
Originally Posted by redblade View Post
The Mega Drive Has Blast Processing

[ Show youtube player ]

Hah.... yeah... I forgot about that.
Well, with "blast processing", Megadrive beats Sony 1 too.

Quote:
Originally Posted by roondar View Post
I was getting at how DK1 seems to use a lot less trickery than other SNES games, as most of the look is due to the nicely prerendered graphics...
Yeah, I have the same thoughts.... It was impressive in it's time, mostly because of the technique used (prerendering nicely animated sprites), and it gave some additional depth, and much less because of the technique to show these sprites on screen.
I guess, Toy Story for Sega used similar approach, and of course (un)famous Rise of the robots.
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