English Amiga Board


Go Back   English Amiga Board > Misc > EAB's competition

 
 
Thread Tools
Old 19 August 2012, 01:23   #1
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
EAB/Lemon Super League 2012: Round 10 - Stunt Car Racer

EAB/Lemon Super League 2012: Round 10 - Stunt Car Racer

Starts: 00:01 August 19 Finishes: 23:59 September 8

Rules

Post a picture of your score here with the score written underneath. Enter as often as you like. Only scores achieved during the round's time frame count.

Play the following tracks in Practice Mode:

Division 4: Hump Back
Division 3: Big Ramp
Division 2: High Jump
Division 1: Draw Bridge

All the times will be added up - the lowest time wins. If you don't play all the tracks then regardless of your total time you will be placed below the players who did play them all.


No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season.

The winner of this round gets to choose the letter for round 12 - the third special round where you can only vote for games that begin with the specified letter (although B, G, W and the 'misc' letters Q, U, X, Y and Z are taken). So a bit of extra incentive.

Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.

Downloads

- ADF
- WHDLoad-installed

Extras

- Full rules and FAQ (incorporating the Hall of Fame)
- Results and Standings
- Lemon thread

Final Scores: - EAB, Lemon

1. john4p - 210.48
2. Biscuit - 211.33
3. john1979 - 211.49
4. jPV - 211.75
5. mipe - 212.07
6. Harry - 213.55
7. Lonewolf10 - 215.19
8. ChrisN82 - 216.74
9. lifeschool - 216.95
10. akabei - 218.36
11. premmisseth - 220.06
12. mihcael - 221.26
13. eMTe - 227.84
14. mailman - 264.40

EAB (226.16) vs Lemon (212.47)

Last edited by Graham Humphrey; 09 September 2012 at 01:01.
Graham Humphrey is offline  
Old 19 August 2012, 10:16   #2
mailman
Zone Friend
 
mailman's Avatar
 
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
Division 4: Hump Back 0:59:28
Division 3: Big Ramp 0:49:64
Division 2: High Jump 1:08:71
Division 1: Draw Bridge 1:29:10

Total (sec): 266,73
Attached Thumbnails
Click image for larger version

Name:	029.png
Views:	294
Size:	8.7 KB
ID:	32399   Click image for larger version

Name:	030.png
Views:	283
Size:	9.0 KB
ID:	32400   Click image for larger version

Name:	031.png
Views:	273
Size:	9.5 KB
ID:	32401   Click image for larger version

Name:	032.png
Views:	283
Size:	8.6 KB
ID:	32402  

Last edited by mailman; 19 August 2012 at 12:00.
mailman is offline  
Old 19 August 2012, 11:50   #3
mihcael
Zone Friend
 
mihcael's Avatar
 
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
Please add up your own totals, in seconds please.
mihcael is offline  
Old 19 August 2012, 11:51   #4
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
If everybody could keep track of their own total too (in seconds) that would also be helpful, cheers
Graham Humphrey is offline  
Old 19 August 2012, 12:01   #5
mailman
Zone Friend
 
mailman's Avatar
 
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
OK, I added up individual times and wrote down the total below.
mailman is offline  
Old 19 August 2012, 12:13   #6
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
Thanks!
Graham Humphrey is offline  
Old 19 August 2012, 23:53   #7
Harry
HD Installer
 
Harry's Avatar
 
Join Date: May 2010
Location: Hamburg/Germany
Posts: 1,068
I fear I have bad news:

The time calculation seems to be slightly affected by playing in Turbo mode.

I played The Hump Back for 5 hours today, and scored 0:50:19 as best. Wondering where that extra 0.5 seconds could be that JPV and Mipe were better i finally decided to try out the turbo mode, and in 3 of 4 tries I scored better by 0.3-0.5 seconds! I switched again to normal, did 5 test plays and scored in my usual range, improving my previous best by 0.01 seconds.

So I think we should not play this one in Turbo mode, as Turbo mode is also unsynchronized and might be affected by various machine speeds.
Attached Thumbnails
Click image for larger version

Name:	SCR4_HB_05018.png
Views:	343
Size:	12.0 KB
ID:	32409   Click image for larger version

Name:	SCR4T_HB_04970.png
Views:	285
Size:	12.1 KB
ID:	32410  
Harry is offline  
Old 20 August 2012, 00:02   #8
Harry
HD Installer
 
Harry's Avatar
 
Join Date: May 2010
Location: Hamburg/Germany
Posts: 1,068
Scores, played in non-turbo mode:

4 - Hump Back: 50.18 s
3 - Big Ramp: 45.37 s
2 - High Jump: 48.13 s
1 - Draw Bridge: 75.57 s

Total 219.25 s
Attached Thumbnails
Click image for larger version

Name:	SCR4_HB_05018.png
Views:	243
Size:	12.0 KB
ID:	32411   Click image for larger version

Name:	SCR3_BR_04537.png
Views:	229
Size:	12.0 KB
ID:	32412   Click image for larger version

Name:	SCR2_HJ_04813.png
Views:	225
Size:	12.2 KB
ID:	32413   Click image for larger version

Name:	SCR1_DB_11557.png
Views:	252
Size:	11.9 KB
ID:	32414  
Harry is offline  
Old 20 August 2012, 09:16   #9
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
I think we shouldn't play Turbo mode in this case. If anybody has been playing using this please tell us, we'll remove the scores so you can try again in normal mode. Thanks.
Graham Humphrey is offline  
Old 20 August 2012, 09:53   #10
jPV
Registered User
 
jPV's Avatar
 
Join Date: Feb 2008
Location: RNO
Posts: 1,006
I've been playing it in turbo mode for years regularly and my record lap for Hump Back was 50.17 with that mode until yesterday. It's been hard work and luck to finally get it under 50 secs finally and it'll be difficult to get that time in whatever mode again. And I'm sure if xpect, john4p, Biscuit or off1k will provide lap times here, they will go easily under my scores in whatever mode too. I just can't understand how they took, not just few tenths, but more like seconds off last time from my times.

I would really like to hear more evidence of possible timing issues with turbo mode before banning it. Maybe somebody who has patched the game would have precise information how time calculation goes in this game? But I've thought time and movement are tied together in the game and both are equally faster if played with faster cpu.
jPV is offline  
Old 20 August 2012, 15:15   #11
jPV
Registered User
 
jPV's Avatar
 
Join Date: Feb 2008
Location: RNO
Posts: 1,006
I don't think there is any difference with timing between normal and turbo modes. I just played little with non-turbo mode and this is what I got when comparing my earlier turbo times:

Track: Normal (Turbo)
Hump Back: 49.84 (49.83)
Big Ramp: 44.98 (45.12)
High Jump: 47.84 (47.81)

In fact it seems to be easier to get the results with that normal slow-motion mode, because you have much more time to react and see the breaking points etc. But I just hate that low fps slow-motion so I still prefer to play with turbo mode, looks much cooler
jPV is offline  
Old 20 August 2012, 18:02   #12
john4p
Competition Moderator
 
john4p's Avatar
 
Join Date: Feb 2008
Location: Germany
Posts: 4,756
Quote:
Originally Posted by jPV View Post
In fact it seems to be easier to get the results with that normal slow-motion mode, because you have much more time to react and see the breaking points etc. But I just hate that low fps slow-motion so I still prefer to play with turbo mode, looks much cooler
+1
john4p is offline  
Old 20 August 2012, 21:35   #13
Harry
HD Installer
 
Harry's Avatar
 
Join Date: May 2010
Location: Hamburg/Germany
Posts: 1,068
I did some more test runs on the Hump Back this evening in non-turbo mode and must admit that I greatly improved my score by more than a half second. I used A500 CPU speed in the emu this time, because I slowed down my usual setting yesterday on the Turbo test to be able to react (dont know if that matters though, maybe I just was weary yesterday evening). So Turbo mode seems not to have an influence.

New Score:
4 - Hump Back: 49.63 s
3 - Big Ramp: 45.37 s
2 - High Jump: 48.13 s
1 - Draw Bridge: 75.57 s

Total 218.70 s
Attached Thumbnails
Click image for larger version

Name:	SCR4_HB_04963.png
Views:	247
Size:	12.0 KB
ID:	32423  
Harry is offline  
Old 21 August 2012, 20:02   #14
mailman
Zone Friend
 
mailman's Avatar
 
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
Division 4: Hump Back 0:56:95
Division 3: Big Ramp 0:49:64
Division 2: High Jump 1:08:71
Division 1: Draw Bridge 1:29:10

Total (sec): 264,40
Attached Thumbnails
Click image for larger version

Name:	033.png
Views:	258
Size:	9.2 KB
ID:	32431  
mailman is offline  
Old 21 August 2012, 22:17   #15
Lonewolf10
AMOS Extensions Developer
 
Lonewolf10's Avatar
 
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
This is quite fun... though the scores are getting mighty tight near the top


Division 4 - Hump Back: 51.67s
Division 3 - Big Ramp: 46.54s
Division 2 - High Jump: 50.85s
Division 1 - Draw Bridge: 74.61s

Total: 223.67s
Attached Thumbnails
Click image for larger version

Name:	StuntCarRms_LW_HB_51.67.png
Views:	254
Size:	12.1 KB
ID:	32433   Click image for larger version

Name:	StuntCarRms_LW_BR_46.54.png
Views:	242
Size:	12.5 KB
ID:	32434   Click image for larger version

Name:	StuntCarRms_LW_HJ_50.85.png
Views:	247
Size:	12.8 KB
ID:	32435   Click image for larger version

Name:	StuntCarRms_LW_DB_74.61.png
Views:	256
Size:	12.3 KB
ID:	32436  
Lonewolf10 is offline  
Old 23 August 2012, 13:23   #16
john4p
Competition Moderator
 
john4p's Avatar
 
Join Date: Feb 2008
Location: Germany
Posts: 4,756
WinUAE settings for SCR Turbo:

Either use the WHDLoad version of SCR or Galahad's ADF Stunt Car Racer (1989)(MicroStyle)[f AGA Galahad][h][Stunt Car Racer Turbo].adf.
Press F3 to activate Turbo-mode ingame. edit: F3 for the ADF, F7 for the WHDLoad version.

Use a 68040 CPU without JIT-emulation (JIT-emulation does corrupt SCR's gfx).
For "CPU emulation speed" select "Adjustable between CPU and chipset".
Set the slider to the 2nd position from the left:



With the slider at 2 the game is very smooth and very playable. Faster than normal, but still very good playability.
With the slider at 0 or 1 the game is unplayably fast.
With the slider at 3 or even further to the right the game becomes choppy like on an Amiga 500.

Last edited by john4p; 28 August 2012 at 17:52.
john4p is offline  
Old 25 August 2012, 01:35   #17
Lonewolf10
AMOS Extensions Developer
 
Lonewolf10's Avatar
 
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
Some improvements, including a whole 2 seconds off my time for the High Jump


Division 4 - Hump Back: 51.09s
Division 3 - Big Ramp: 46.54s
Division 2 - High Jump: 48.49s
Division 1 - Draw Bridge: 74.61s

Total: 220.73s
Attached Thumbnails
Click image for larger version

Name:	StuntCarRms_LW_HJ_48.49.png
Views:	230
Size:	12.5 KB
ID:	32460   Click image for larger version

Name:	StuntCarRms_LW_HB_51.09.png
Views:	224
Size:	12.2 KB
ID:	32461  
Lonewolf10 is offline  
Old 25 August 2012, 16:26   #18
Biscuit
Baked Produce
 
Biscuit's Avatar
 
Join Date: Aug 2007
Location: UK
Age: 43
Posts: 1,197
Quote:
Originally Posted by Lonewolf10 View Post
Some improvements, including a whole 2 seconds off my time for the High Jump
Nicely done. Getting that slanted section right at high speed is one of the toughest parts of these tracks IMO. If you can beat the evil drawbridge you'll leapfrog up the scoreboard.
Biscuit is offline  
Old 25 August 2012, 22:17   #19
Lonewolf10
AMOS Extensions Developer
 
Lonewolf10's Avatar
 
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
Quote:
Originally Posted by Biscuit View Post
Nicely done. Getting that slanted section right at high speed is one of the toughest parts of these tracks IMO. If you can beat the evil drawbridge you'll leapfrog up the scoreboard.
Tell me about it. The slanted section is hard enough without using boost (fire button), but to get that time on it I had to boost pretty much round the entire track. The only time I wasn't using boost, was when I was airborne.

The drawbridge is a pretty easy level - the only hard part is getting to the drawbridge when it's fairly low, and then landing without bouncing off the track or losing too much time time.
Lonewolf10 is offline  
Old 26 August 2012, 01:24   #20
john1979
Registered User
 
john1979's Avatar
 
Join Date: Jun 2012
Location: UK
Age: 44
Posts: 748
So I take my fastest lap from the practice sessions of the listed tracks togethor with screen shots and post the total time?

For a given track it can be any lap of the three right?
john1979 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
EAB/Lemon Super League 2012: Round 12 - Twintris Graham Humphrey EAB's competition 36 21 October 2012 11:02
EAB/Lemon Super League 2012: Round 12 - Turrican 3 Graham Humphrey EAB's competition 21 21 October 2012 01:02
EAB/Lemon Super League 2012: Round 8 - R-Type II Biscuit EAB's competition 24 29 July 2012 14:26
EAB/Lemon Super League 2012: Round 3 - Sensible Golf Graham Humphrey EAB's competition 27 25 March 2012 01:02
EAB/Lemon Super League 2008: Round 12 - Stunt Car Racer Graham Humphrey EAB's competition 121 07 December 2008 01:04

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:33.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10541 seconds with 14 queries