23 August 2020, 10:01 | #81 | |
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I play these in the car lol and im still listening to metal from that era so i agree with the hypothesis |
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23 August 2020, 11:17 | #82 |
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OK, so we can agree than OCS and AGA (as in A500 / A1200) can live in peace and harmony, ok?
That said and back on topic, I think that best chance to get as close to the arcade as possible might be to target a plain vanilla 1200 and see if 50fps can be achieved with 7bp at least. From there, a tiny A500 porting wouldn't hurt either. EDIT: I just had a closer look at the original sprite billboard and yeah, that's 8bp sadly... Last edited by skan; 23 August 2020 at 11:47. Reason: not so fast... |
23 August 2020, 11:57 | #83 | ||
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(see here: http://eab.abime.net/showthread.php?p=1422897) Quote:
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23 August 2020, 12:14 | #84 |
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Not sure if pics from the source has been posted? Its Taito system B, not the neo-geo conversion you heathens!
Nobodys post is probably more relevant though.. considering actual hardware. Imho dither starts breaking down around 24 colors, lower than that its more brown gray than vibrant. a good pixel artist can probably get there, skipping one of the bobble colors and incorporating background (copper?). Note though, even the 32 color shows flat areas around yellow and purple bobbles edges where the gradients have been crushed.. maybe it looks better when animated, flickering some color changes. Last edited by spiff; 23 August 2020 at 12:42. |
23 August 2020, 13:08 | #85 | |
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With 32 colors a proper and well balanced palette can be achieved (see f.i. the miracles Dawnbringer used to do with 16/32 colors only) and then some hand pixelling to polish things a bit is mandatory. |
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23 August 2020, 13:43 | #86 |
Oh noes!
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Tbh, I'm more curious to see what could be done with the 16 color version re-edited.
Perceptual vibrancy is tricky in the sense strong primary colors need balanced muted colors to contrast and a lot of them.. and doing that well with few colors is art :9 At the same time.. its effort "wasted" that could have been spent on new games..no offence intended/yucking your yum for anyone doing good stuff here. |
23 August 2020, 14:30 | #87 |
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Well we don't know what is possible, 16 colors/32 with 4 color sprites etc. This is all just guessing.
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23 August 2020, 14:30 | #88 | |
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https://lospec.com/palette-list/dawnbringer-16 |
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23 August 2020, 16:04 | #89 | |
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23 August 2020, 16:18 | #90 |
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I can see no reason why you couldn't target both OCS and AGA, the game is only limited by the number of colours on OCS. When I've had a look the game pushes around 128 unique colours at any one time. The resolution also fits nicely at 320x224.
It could really be a difference between blitting 5 bitplanes on OCS and 7 bitplanes on AGA for a perfect arcade port. |
23 August 2020, 16:45 | #91 | |
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Having thought about it some more, I am starting to feel this is more challenging than I originally guessed. Last edited by roondar; 23 August 2020 at 16:57. |
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23 August 2020, 16:56 | #92 |
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23 August 2020, 17:08 | #93 | |
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A conversion like this has less to do with technical limitations and more to do with smart decision-making in compromises to be made. The C64 scene is on-point with this mindset, and this is why you see such amazing things coming out there. |
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23 August 2020, 17:38 | #94 | |
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23 August 2020, 18:36 | #95 | |
Inviyya Dude!
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I am interested in the possible best looking version when talking tech here. I want people to see this and say "Woah, the Amiga really has it in it, doesn't it" it instead of "well, that's kind of okay" or "good enough. It's playable.". |
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23 August 2020, 19:05 | #96 | |
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Yeah, that's the spirit! So 50fps, 32 colors minimum for all upcoming Amiga ports |
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23 August 2020, 19:58 | #97 |
J.M.D - Bedroom Musician
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The 32 color reduction feels good, however i would tweak a bit the HUE of the colors because are going towards the yellow; better fidelity with EHB and if we go down to 25 FPS for bubbles; i seem to remember even the arcade was no shaking bubbles that good when time to upgrade was up, and for falling would make no difference.
To compare, if people can squeeze multicolor from a spectrum then a good puzzle bobble can be made in EHB - you squeeze a bit the screen, though [ Show youtube player ] |
23 August 2020, 20:42 | #98 | |
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23 August 2020, 21:05 | #99 | ||
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Hey man, you're back.
Great to see ya! In case you didn't noticed, we now have graphics and music sub-forums, with the help of DamienD. Cheers! Quote:
Again, pure truth. Quote:
For me, Pang is much more visual interesting, and have lot's of stuff going on. Not to mention the likes of Ruff 'n' Tumble, Turrican, Project X... etc. |
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23 August 2020, 21:17 | #100 | |
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[ Show youtube player ] Note also parallax layer from round 25 Last edited by saimon69; 23 August 2020 at 21:49. |
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