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Old 12 June 2022, 03:15   #1
Dan
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Dithell's Wonderland - 30 levels

Hi, i have edited the Dithell's Wonderland game, which came with the Amos Pro.
It has now 30 levels and needs a 1mb machine to run.

The game can be modded - you can have multiple graphic/sound alternatives.

Edit: Added a speed option - press joystick right to change it.
Edit 2: Adjusted the speed, again.
Edit 3 28.12.2022: Uploaded a new file.

Have fun.
Attached Files
File Type: 7z Wonderland1mb_mod01.7z (135.4 KB, 42 views)

Last edited by Dan; 28 December 2022 at 00:17.
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Old 12 June 2022, 20:33   #2
gimbal
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Jeepers, the movement speed is insane. Dang near unplayable to me.
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Old 13 June 2022, 01:29   #3
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Thank you, @Dan! I will try it in the next week...
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Old 15 June 2022, 22:13   #4
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Hmm, yes i see, when compiled it is running a bit too fast.
i could slow it down a bit, if people want it. (or add an option for it ?!)
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Old 15 June 2022, 23:46   #5
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Please do make it playable
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Old 15 June 2022, 23:49   #6
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Quote:
Originally Posted by gimbal View Post
Please do make it playable
What the crazy rabbit said
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Old 16 June 2022, 09:11   #7
Minuous
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The player definitely has far too much inertia; I see this as more of a problem than the movement speed. However, it reminds me of those phone games where the actual game is made very easy to compensate for the poor controllability, so if the controls were fixed it might need to be made a bit harder in other ways to prevent it from being too easy.
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Old 16 June 2022, 10:01   #8
gimbal
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It's Dithell's Wonderland though, it wasn't exactly made to be a hard game Surprisingly fun though. It has the idea of Carvup but lacking everything that makes Carvup annoying to play.
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Old 16 June 2022, 19:40   #9
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Hi, i have updated the attachment from my 1st post, now with updated version to start with a bit slower playing speed.

Enjoy.
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Old 17 June 2022, 22:12   #10
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Definitely more playable, but I think you overshot it a little
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Old 18 June 2022, 08:47   #11
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Ok reuploaded it again.

The wait command is now at 1 for the slow, and 2 for the slower. (was 2 and 4 in the 2nd attempt).

Lower than that it can not go.
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Old 18 June 2022, 18:13   #12
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"The selected floppy disk image is not bootable (boot block checksum error)"
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Old 18 June 2022, 21:12   #13
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iirc the game has a very basic built in timer to slow it down on faster amigas.
I seem to remember the coder was someone good?

not the best example in the world bit spaghetti. Uses zones for collision. IFF for background. Width limited to basic 1024 various things. Would of been a cool example if code was tidy and nicely commetted.
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Old 18 June 2022, 22:52   #14
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The game checks, at the very beginning, a timer for a loop, and sets a variable to 1 if it is faster.
Later in the game code it adds a wait vbl if the variable (a3000) is 1. That is all i could find.

But the problem is that the compiled version runs way too fast, compared to the uncompiled version.

I guess a compiler was not (yet) available, when the game was made ...

The Coder is Darren Ithell.
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Old 07 October 2022, 10:51   #15
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Tried this game and it seems fun. However, seems a little quick as people have mentioned. I've downloaded again to see if I can us the slow down options. It's a shame the speed can't be kept as it really is slick feeling. But too slippery on platforms etc


Has anyone tried Dithell in Space?
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Old 07 October 2022, 15:35   #16
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I think Darren Ithell did one of the games in that commercial ST bundle of STOS games (Games Galore?), so he clearly knew the language. He ended up working with STOS creator Francois Lionet on the Klik & Play package on the PC, funnily enough.
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Old 10 October 2022, 14:03   #17
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Has anyone tried Dithell in Space?
I tried the original way back when. I remember it being a better playable game than the original, but ultimately far too easy.
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Old 12 October 2022, 12:05   #18
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I tried the original way back when. I remember it being a better playable game than the original, but ultimately far too easy.
I'm not liking how the slow version appears on my display, it's like a really shoppy framerate. Playing it fast looks much better but obviously it's crazy hard to get used to. Made it to level 3 so far.
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Old 12 October 2022, 18:19   #19
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Hi, i must have played the game a lot so that i do not see what you all mean.

I have uploaded a test version.

You can change the max movement speed with arrow up/down
and inertia multiplier with arrow left/right.

(p.s. it resets after each level or after death)

You will see it above the score, currently it is 7 / 3 (you have to press the arrow keys or to get a score point for it to be shown the 1st time)

If you give me the numbers at which it plays ok, ill change them permanently in the game.
Attached Files
File Type: 7z WonderLandSPeedTEST.7z (123.3 KB, 39 views)
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Old 28 December 2022, 00:20   #20
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Hi,
I'v uploaded a new version of the Game. (1st post)

Added a mod, xmas themed. (sorry no new levels)
Made the Adf bootable. (Action replay 3 bootblock)

Small bugfix: fixed a crash when in fallthrough mode and on balloon, going offscreen. Now the balloon stops at the bottom.
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