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View Poll Results: Are you interested in using Codetapper's graphics and map ripper?
Yes, I'm interested in ripping graphics and maps! 47 79.66%
I'm only interested in ripping graphics 5 8.47%
I'll have a look but not really into it 7 11.86%
Not interested at all 0 0%
Voters: 59. You may not vote on this poll

 
 
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Old 15 May 2013, 14:50   #1
Codetapper
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Cool Codetapper's new graphics, tile, level and map ripper!

I have been working for the last couple of months on an advanced ripping utility that runs on Windows. I started it because GfxRip from TomCat does not work properly on my Windows 7 computer, and lacks a number of options.

Notable features:
  • Standard Windows application with full GUI, drop-down menus, zoomable images etc
  • Loads compressed WinUAE save-states
  • Loads and saves project settings so you can restore your work instantly
  • The graphics ripper features almost identical controls to GfxRip from TomCat
  • The standard palette detection method is to walk the copperlist until near the middle of the screen, and storing the colour palette entries as it goes. This means status bars at the top and bottom are ignored and it gets the palette correct most of the time
  • Built-in search to match a screenshot to the tiles
  • Built-in map detection that handles the majority of Amiga games
  • Colour replacement painting options to remove copperlists (to enable matching in games like Turrican 2, Creatures etc)
  • Double-map ripper for games such as Rick Dangerous and Overdrive where small tiles are assembled into larger blocks, then those larger blocks are used to create the final map
  • Many more features...

Here's a video of the tool in action, ripping the tiles and then the first level of Creatures from Thalamus: [ Show youtube player ]

If you can use GfxRip from Tomcat, you can probably use my app! I need to clean up a few things but am hoping to release it very soon. Maybe some others can help join the HOL map-making team of Nico, Adrian and myself.

I am after a snazzy name for the tool. If anyone has any brilliant suggestions please post them here or email me.

I'm quite keen to know how many people are into ripping graphics and would be interested in using my app.
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Old 15 May 2013, 14:56   #2
DH
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Very handy Codetapper, very handy indeed
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Old 15 May 2013, 15:10   #3
CFou!
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great works, it's very interesting !

Perhpas your tool can be used to rip GNG GFX and localised map datas

Last edited by CFou!; 15 May 2013 at 15:17.
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Old 15 May 2013, 15:13   #4
Retro1234
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As you know if you can load the map you can edit it ;-)
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Old 15 May 2013, 15:30   #5
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Nice work! You should call it Maptapper.
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Old 15 May 2013, 15:34   #6
Djay
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Nice app btw

Quote:
Originally Posted by Leffmann View Post
Nice work! You should call it Maptapper.
Or GfxTapper or GfxTrapper
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Old 15 May 2013, 16:36   #7
zenox98
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I'm on Win 7 64bit also, so this would be a godsend
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Old 15 May 2013, 22:11   #8
prowler
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Great project, Codetapper!

Any new tool that makes the ripping process more intuitive will be very welcome indeed!
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Old 15 May 2013, 22:48   #9
dlfrsilver
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yes ! this tool is really good !!! i even hope that one day it will allow to process coin-op games graphics in the same way with palette management and all.
This would allow perfect graphic ripping with the right palette whenever it's needed
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Old 15 May 2013, 23:29   #10
lesta_smsc
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Looks cool!

Author = Codetapper
Name = Coderipper!
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Old 16 May 2013, 00:56   #11
Sektor 83
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I'm not really a big user of graphics rippers, but I'd definitely have a go at using it!
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Old 16 May 2013, 01:17   #12
clenched
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I vote #1. Let me think on a name.
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Old 16 May 2013, 02:19   #13
turrican3
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just amazing !
incredible job
will you make it available for download ?
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Old 16 May 2013, 03:33   #14
Codetapper
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Quote:
Originally Posted by turrican3 View Post
just amazing !
incredible job
will you make it available for download ?
Sure, there's a few little things I need to tidy up before it's ready for the masses but I will clean it up and release it soon. It can even rip 16 colour sprites such as Brian the Lion without requiring additional software, but that part is a tad messy too. And of course the dreaded documentation to do.

I have a few more ideas for additional features to add but the program has an auto-update feature anyway so I can release updates while people have a play. Hopefully people on here will help the Hall of Light reach 5000 map rips soon! (We're at about 3700 at present).

Keep the names coming too please!
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Old 16 May 2013, 06:25   #15
tomcat666
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Very VERY nice tool there Codetapper. It looks like a dream come true for a lot of people on this board. Well done. Can't wait to try it out.
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Old 16 May 2013, 08:15   #16
kamelito
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Nice, any chance for a Mac port?
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Old 16 May 2013, 09:31   #17
turrican3
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bye the way,
could it be possible for you to port it to mame or others emulators ????
because what you did is just incredible !!!!
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Old 16 May 2013, 09:55   #18
Codetapper
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It's written in Delphi and uses a few freeware components for the image handling and palette selection, so I suspect not.

In theory you could use it with MAME dumps, but getting a screen of tiles with the matching colour palette entries would be extremely difficult I imagine. Maybe some old mainly static-palette games (Metrocross? Kung-Fu Master?) you could possibly extract all the levels using it. I don't have enough experience with MAME to know sorry!
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Old 16 May 2013, 14:46   #19
dlfrsilver
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well, i have some nice ideas about this

you pick the tiles with no colors Then you add the palette from the memory save from mame

maybe searching infos for you in order to add what is missing to deal with coin-op games
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Old 16 May 2013, 19:04   #20
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Amazing app! With great potential. I like all the suggestions for names, I thought to combine - mapripper - but that's got to be well used already. maptapper is nice
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