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Old 15 November 2006, 16:09   #621
Styx
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Quote:
Originally Posted by CFOU!
i think it's not a bug

when you inport EOB1 party in EOB2 you lost main special weapon (some items gfx are replaced by new in EOB2, iy's perhaps the reason)

but I am afraided i can't change it...
Well ok, its just that all the other weapons that u can take from part one are displayed correctly when u put them on the ground.

Also if I remember right, there used to be a mark on the characters hand when u used a cursed weapon and removed it with "remove curse". This mark u can not see now.
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Old 15 November 2006, 16:18   #622
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no it's a bug i believe, it happens if a line in the text containing the items names is skipped. (it happened to me when i translated the file at least)
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Old 15 November 2006, 16:19   #623
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Quote:
Originally Posted by Styx
Well ok, its just that all the other weapons that u can take from part one are displayed correctly when u put them on the ground.

Also if I remember right, there used to be a mark on the characters hand when u used a cursed weapon and removed it with "remove curse". This mark u can not see now.
ok i had not understood your problem

have you same bug with eCS version
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Old 15 November 2006, 17:05   #624
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@Marco

Are you refering to the mark on the hand?

@CFOU!

Ok, I tried the ecs version (didnt think I still have one but I found a working one) and it seems to happen in the ecs version also.

First two pictures show the wrongly displayed +3 axe. The next picture shows the inventory with 4 weapons that were collected in eob1. The last one what it looks like when you put them on the ground. So it seems only that +3 axe is displayed wrong.

You might have to know that the savegame I importet into eob2ecs was made playing eob1aga. I do not know if the same thing happens if you use a savegame from eob1ecs. I do have a savegame from eob1ecs but I can´t import it into eob2ecs. It doesnt work somehow (you and me were posting about this in another thread, after that you changed the whdload installer I think)

Maybe someone else who has a working eob1ecs savegame can try this out, if you think it is at all worth the time.

Edit: aaah I am getting old and my memory is playing games, you do get a mark on your characters hand, but only at a certain point in the game. So never mind that.
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Last edited by Styx; 15 November 2006 at 21:40.
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Old 16 November 2006, 16:43   #625
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In the Azure Tower Level 3 you find a scroll/parchment that shows a part of the map of some level. The ok button to leave the screen is missing. You can exit by just clicking at the position it normally is though.
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Old 16 November 2006, 16:59   #626
CFou!
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Quote:
Originally Posted by Styx
In the Azure Tower Level 3 you find a scroll/parchment that shows a part of the map of some level. The ok button to leave the screen is missing. You can exit by just clicking at the position it normally is though.
CAN YOU SEND YOUr SAVE GAME?
just before you found scroll

Last edited by CFou!; 16 November 2006 at 17:32.
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Old 16 November 2006, 17:26   #627
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its in the zone for you!
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Old 16 November 2006, 17:35   #628
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Quote:
Originally Posted by Styx
its in the zone for you!
thankx

have you test english version with your savegame?


indeed i have reworked all original german ECS files (<> cruncher) for English engine and perhaps 'INF' file use a different format (light differrence).

if it's the case, i will extract all german text and translate english ressourced EOB2 INF files....
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Old 16 November 2006, 17:45   #629
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You are welcome. Yes I use the english version.
And bye the way check out my great party.
(the character san raal has that +3axe in his inventory )
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Old 16 November 2006, 18:32   #630
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Quote:
Originally Posted by Styx
You are welcome. Yes I use the english version.
And bye the way check out my great party.
(the character san raal has that +3axe in his inventory )
it's curious, your screenshots was in german !???!
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Old 16 November 2006, 19:11   #631
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Quote:
Originally Posted by CFOU!
it's curious, your screenshots was in german !???!
Sorry now I think I know what you mean.

These screeshots were made with the german ecs Version of eob2. I did not test it with an english ecs Version of eob2.

Last edited by Styx; 16 November 2006 at 19:18.
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Old 20 November 2006, 19:05   #632
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I am through with eob2 aga. I visited every possible location and collected ever Item possible and so on, no bugs, nothing. Great Work!
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Old 20 November 2006, 19:07   #633
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Quote:
Originally Posted by Styx
I am through with eob2 aga. I visited every possible location and collected ever Item possible and so on, no bugs, nothing. Great Work!

this evening first EOB2 AGa multilanguage (German + English)
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Old 20 November 2006, 19:28   #634
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can´t wait ...
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Old 21 November 2006, 01:26   #635
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New EOB2 AGA Multi Lang V1.04

Here EOB2 AGA Multi Lang V1.04
http://eob.wikispaces.com/EOB2+AGA+GAME

features V1.04 (20.11.06)
- First multilanguage release (German/English)
- 2 bugs fixed (thanks to Hexae for 'Hold Person' bug report)
- White fade for Kelben's teleport added (End of intro)
- Mystic Defense box color fixed

[/INDENT]Installation:
- To copy data-vga/Fonts/ & data-vga/libs/ in your workbench Fonts: & Libs:
WARNING!!!: IT's new fonts to support special characters (üäë)

==============================================================
==============================================================
Here Final EOB2 package for translatation Team
http://download.abime.net/zone/EOB2-...ranslateV3.lha
New featues:


Following files can be translate also:[INDENT]Credits.tGB (end sequence credits)
EOB2.GB (main EOB2 engine full text list)

=> now you can entirely translate EOB2 game

I have already translated some pictures in Italian/german/French & Polish (invent.CPS/ChargenA.CPS) which are already included and displayed in V1.04

As for 'EOB1.xx' you can translate 'EOB2.Xx' ans test yourself the result in game
==============================================================
==============================================================

of course if you are some questions , you are welcome

regards,

Bertrand/Cfou!

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Old 21 November 2006, 08:41   #636
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CFOU, great job. I have to admit I was sceptical as to whether it would ever actually happen like so much in the Amiga world. Well done!
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Old 21 November 2006, 19:30   #637
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@CFou: Awesome work man! I've outsources some pixeling job to some graphicians for the item-icons now. Just hold your thumbs that I'll manage to fit it all in 64k . You did PC->Amiga, I'm doing Amiga->C64.... rather interesting. ;-) Are we nuts?
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Old 21 November 2006, 20:24   #638
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ok, now i have to work on the french version ^^ !

i will give my work back soon ^^ !
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Old 21 November 2006, 21:53   #639
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Quote:
Originally Posted by dlfrsilver
ok, now i have to work on the french version ^^ !

i will give my work back soon ^^ !

marvelous !)
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Old 21 November 2006, 21:56   #640
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Quote:
Originally Posted by JackAsser
@CFou: Awesome work man! I've outsources some pixeling job to some graphicians for the item-icons now. Just hold your thumbs that I'll manage to fit it all in 64k . You did PC->Amiga, I'm doing Amiga->C64.... rather interesting. ;-) Are we nuts?

you are right we are nuts

but you are more crasy than me

and you project is more difficult (c64 technical limitations....)
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