26 April 2021, 11:52 | #701 |
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Location: Netherlands
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Am watching it again now quietly with a headphone on. The dynamic stereo and volume effects are working *really* well
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26 April 2021, 15:54 | #702 | |
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Location: France
Posts: 567
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Quote:
I guess some demos already used the blitter intensively but on a limit amount of time. So I don't know if we have a case of, let's say, one hour of play, and so continuous and intensive use of the blitter, in the Amiga history. Last edited by TEG; 26 April 2021 at 16:00. |
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27 April 2021, 10:07 | #703 | |
Registered User
Join Date: Nov 2017
Location: Amiga Kingdom
Posts: 366
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Quote:
Should A500 owners start installing heatsinks on their Agnus chips' now? Will the line "Adequate Cooling" be added to the minimum requirements of Dread? |
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27 April 2021, 19:49 | #704 |
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Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
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That would be ridiculously funny.
Imagine cover: You don't need AGA to play our amazing 3D game! You don't need 020 to play it. You don't even need more then 1MB! All you need is this water cooling system for blitter, that costs 600 euros... err.. 599 euros |
27 April 2021, 20:49 | #705 | |
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Location: Belfast
Posts: 1,512
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Quote:
Thankfully I have no A500 and I really hope I get to play this game on my A1200 I still commend the power summoned up though to get this as good as it is at the moment and working on the good old A500! Fantastic sorcery! |
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27 April 2021, 21:21 | #706 | |
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Location: Novi Sad, Serbia
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Quote:
Joke aside, Yes, this game is strictly made for A500, but with your A1200, you should have twice the framerate, right from the get go. |
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27 April 2021, 21:28 | #707 | ||||||
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Join Date: Sep 2019
Location: Gdansk / Poland
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Quote:
Here we can take all the time we need for preprocessing, so I'm using FIR filter to resample to any rate I might ever want. Quote:
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Unless you are running A600 with Furia. The it's the CPU that waits for Blitter most of the time. Quote:
And again, Dread is nowhere near saturating Blitter on A500. Better turn your attention to those record-beating line/poly drawing demos that use Copper to make sure Blitter doesn't have time to catch a breath. Quote:
Quote:
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27 April 2021, 23:05 | #708 |
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Location: France
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1/3 done with the CPU. Thx for the clarification.
But why you say "for free"? |
27 April 2021, 23:57 | #709 |
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Location: Avellino, Italy
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28 April 2021, 11:35 | #710 | |
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Join Date: Dec 2014
Location: germany
Posts: 439
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Quote:
Just my guess: KK is saving one of three passes in the blitter c2p (the first one probably, as it replaces the bytes in a word) by writing the data in scrambled order; if you do it in a clever way, it does not take additional CPU time. As he called it a 'crazy programming trick' at some point, my bet would be on some additional use of the stack's word alignment, but I might be off completely. :-) |
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29 April 2021, 15:51 | #711 | ||
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Quote:
Quote:
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29 April 2021, 17:35 | #712 | |
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,409
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Finally watched the video. Nice work with the positional audio. That's quite cool and it works really well as you show. Also love all the sound options you're adding to the menu
--- Quote:
Personally, I wouldn't really worry about it |
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29 April 2021, 18:04 | #713 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,211
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I'd imagine if there was ever some kind of issue with Blitter overheating, we would have heard about it by around early 1986 probably
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30 April 2021, 12:00 | #714 |
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Location: Belfast
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30 April 2021, 15:24 | #715 | |
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Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
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Quote:
Otoh, if you traveled back in time and show Dread to Amiga designers they'd fall off their chairs.. ;-) There would be idol posters of KK Altair on every wall of CMB offices ;-) |
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30 April 2021, 17:46 | #716 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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30 April 2021, 19:43 | #717 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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^ or A comedy movie if shooted with good actors (check this one, not Amiga related, but "if happened differently" related : https://www.imdb.com/title/tt0477988/ )
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01 May 2021, 22:54 | #718 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Hey guys, time for a sneak peek on our gfx update work.
In the pic above you can see the old walls with the familiar, grey vertical dither looks and the brand new wall texture at the top. Both of these pics are taken from the 3d level display/preview of KKs tool, so it's the same resolution, geometry and detail the engine outputs in-game. For those of you with a keen eye, you'll notice that this example not only showcases we can display clean textures in full detail, but also that the resolution we can display them into is NOT your usual 2x2! Enjoy & happy Easter! |
01 May 2021, 23:45 | #719 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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On an A500
Crazy how good you are guys ! |
02 May 2021, 00:34 | #720 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 487
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I can't wait for this, I hope people from ID software see it, I saw a few people have tweeted it at John Romero.
If you guys do a proper big box release it will be the first Amiga game I've bought in almost 30 years! |
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